Danger, treason, murder... make the game hard for some players maybe but fun nonetheless - and it's worth mentioning that Fonline-Reloaded really is noob friendly. It is a post-apocalyptic role playing game after all, the wastelands are harsh aren't they? It is great to see players role playing enough to integrate a faction to serve their own purposes. How boring would it be if everyone could be safe in their base or in every town? I've been pked, robbed and everything I don't know how many times and never complain, I don't want FOR to be the Sims with guns and mutants. In the meantime I received help by experienced players - thanks Grizzan for instance.
I don't see the point in trying to mitigate this kind of drama, faction leaders' should be more careful rather than complain about their bases' being raped. Congrats to the players who managed to get in and loot whatever they could. Hopefully this will still happen in the future.
Maybe some of you recall the glorious (irony inside) first days of 2238 and maybe participated in the base rape organised by an admin (don't remember the name nor the faction): we were literally teleported in the base, how lame was that really? Then the admin expressed pathetic arguments to justify the cheat. In that case I would understand that players get mad. But here, it's just about poor faction management probably.
FOnline-reloaded is so far well managed. Just like for any game, some players will (rage)quit, some players will join. As long as the game continues to provide great entertainment I don't see any threat for FOR's future.
And if you're afraid that this will happen to you, go solo and paranoid, you'll most probably be safe.