No idea what to make XDSame here, I just made a generic shotgun locker farmer for the heck of it. The fact that snipers are no longer viable is disappointing :(
What actually interests me, is it possible to make a energy weapon single shot spammer on max range, what i had in mind is to take bone head and fast shot(-2 ap on two hand weapons) and to take some mix from sniper and burster perks for max output of attacks and dmg per turn with single shot. Tho i don't know what specials and what perks would i go with. Dunno if that build can work on new season, or go burster bcs dunno what else is theere XDI'm not an expert, never had much to do with mechanic side of game as a dev, so I've figured out myself sort of crit-spammer character, he uses .223 Pistol. I don't like to play sniper chars as they are ultimately gay and their efficiency is random (either lol-damage for 5 HP or ultrabrutal critical hit for 200+ HP). One Hander trait is there to get +5 flat damage, unfortunately Fast Shot doesn't provide such bonus, and Living Anatomy perk is gone (this Medic-whatnot stuff is useless for me, no +5 flat dmg bonus), so I had to pick More Ranged Damage.
Best build of all times
so you guys see it's actually possible to make a good sniper build!I have no damn clue how to make good sniper build, mine for sure isn't one of them. Where did you get this idea from?
i dont think that better criticals is worth it for fastshot spammer on this serverSpoiler: show
Where is Sharpshooter perk? It ads +2 perception to visibility range, +8% chance to hit and -50% of enemy armor's anticrit chance (for exemple armor has -10% crit chance, with sharpshooter it has -5% crit chance) MUST have for snipers and crit buildsYeah, this could be good improvement.
Are you srs? :oWhere is Sharpshooter perk? It ads +2 perception to visibility range, +8% chance to hit and -50% of enemy armor's anticrit chance (for exemple armor has -10% crit chance, with sharpshooter it has -5% crit chance) MUST have for snipers and crit buildsYeah, this could be good improvement.
What about barter?Barter could be a passive skill like Scavenging. More shit you sell to vendors -> Barter increases, capped at whatever. FOnline2 has it designed this way.
ok, so i've tested this build... its really soft, but it does the damageOne burst, puff.
S1
P9
E6
C1
I3
A10
L10
use bloody mess and Kamikaze
Drug use for real-time is Buffout, Nuka cola, cigs.
Perks are
More crit
Even more crit
action boy x2
better crit
Sharpshooter
Bonus Rate of Attack
Life giver
You dont have alot of hitpoint (167) but the damage you do with eye shots is good enough to drop tanks with a 90% hit chance to eyes at max range without drugs...
If you play a sniper correctly you dont get close enough to be bursted so its pretty irrelevant. Snipers in back tanks in front with one tank behind to protect from backstabbing sneaks.ok, so i've tested this build... its really soft, but it does the damageOne burst, puff.
S1
P9
E6
C1
I3
A10
L10
use bloody mess and Kamikaze
Drug use for real-time is Buffout, Nuka cola, cigs.
Perks are
More crit
Even more crit
action boy x2
better crit
Sharpshooter
Bonus Rate of Attack
Life giver
You dont have alot of hitpoint (167) but the damage you do with eye shots is good enough to drop tanks with a 90% hit chance to eyes at max range without drugs...
But hey, snipers are viable, amrite? ::)
If you play a sniper correctly you dont get close enough to be bursted so its pretty irrelevant. Snipers in back tanks in front with one tank behind to protect from backstabbing sneaks.And history has proven you wrong, way too many "hit and run" sneak bursters roaming around.
If you play a sniper correctly you dont get close enough to be bursted so its pretty irrelevant. Snipers in back tanks in front with one tank behind to protect from backstabbing sneaks.And history has proven you wrong, way too many "hit and run" sneak bursters roaming around.
Lolwut. Nothing has proven me wrong. Ive won many tc battles with that strategy so history has proven me right. Thats why you keep a gatling tank in the back so when a sneak tries that shit he dies instantly. The only guns capable of 1 burst killing this build are 2 handed which a sneak has to pull from inventory and then loses his sneak so he dies before he can shoot. You obviously have no idea what you are talking about.If you play a sniper correctly you dont get close enough to be bursted so its pretty irrelevant. Snipers in back tanks in front with one tank behind to protect from backstabbing sneaks.And history has proven you wrong, way too many "hit and run" sneak bursters roaming around.
There is no many maps when you can use full 50 hex range all the time, and you're not always able to say from which direct they will hit this time. So one burst is meh :/Then dont use it in a map it isnt made for? Same as you dont bring a melee build to tc you dont bring a sniper to reno sewers lmao
i dont think that better criticals is worth it for fastshot spammer on this server
I see your point, but I'm afraid you can make it a lil' bit tougher so you can use it in Reno as crit shooter etc. That's my point of view, I didn't want to trigger you.I wasnt triggered i was explaining why i was right
ok, so i've tested this build... its really soft, but it does the damageseen this build in action does heavy dmg but at a cost of being glass but the build is good, wonders if works with sneak snipers if possible.
S1
P9
E6
C1
I3
A10
L10
use bloody mess and Kamikaze
Drug use for real-time is Buffout, Nuka cola, cigs.
Perks are
More crit
Even more crit
action boy x2
better crit
Sharpshooter
Bonus Rate of Attack
Life giver
You dont have alot of hitpoint (167) but the damage you do with eye shots is good enough to drop tanks with a 90% hit chance to eyes at max range without drugs...