FOnline: Reloaded

General => Survival Guides => Character builds => Topic started by: Petrolz on September 04, 2017, 10:22:46 pm

Title: Sniper Build
Post by: Petrolz on September 04, 2017, 10:22:46 pm
Any ideas for sniper build for new season? Was searching for old seki build but coudnt find it. Anyhow all advices are welcome.  :)
Title: Re: Sniper Build
Post by: jokeusa on September 06, 2017, 07:20:24 pm
I wouldn't go with the old builds - from what I remember, they were made to be just barely fine at max weapon range.
With the changed AC mechanics (https://www.fonline-reloaded.net/wiki/index.php?title=TmpPage_Misc#ARMOR_CLASS), you're basically looking at a static -55% hit chance against an agi10 combat armor character which I think might be annoying for those old builds, and headshorts?

I might be completely wrong tho, you'd have to check the exact hit chance with 300% skill on long ranged guns.

Edit: after a quick calculation, a max range aimed shot to the eyes from a PE9 character using a Long Range perked weapon against an Agi10 CA armored character leaves you with 57% hit chance (aiming at eyes).
This is not counting the obstacles.

Apparently STR1 sniper builds are no longer viable? Unless somebody can correct me on that.

Edit2: Actually, with FMJ .223's -20AC modifier, you'll be at 77% hit chance for the above example. So I guess that at least one implant would be needed for the old type of builds?
EW sniping is a completely different case here - at 1str and full range with Laser Rifle, you should have 49% hit chance, assuming no obstacles. This means that you either need a 3 str build and a statted armor/weapon contributing to accuract or a 4str build to make this work at max range.

I'd guess that the only choice left for a hybrid SG+EW sniper is Plasma Rifle/TPR?
Edit3: the above calcs are not including the Sharpshooter perk.
Title: Re: Sniper Build
Post by: Petrolz on September 09, 2017, 04:09:33 pm
Man ty for the analysis i am confused right now XD Dunno what to make or what i shouldn't make. I never knew how to build a char i mean i knew for singleplayer when i played years ago,  but on fonline i always used another ppl builds.
Do you think burster old build is still u sefull now? No idea what to make XD
Title: Re: Sniper Build
Post by: jokeusa on September 09, 2017, 05:15:45 pm
No idea what to make XD
Same here, I just made a generic shotgun locker farmer for the heck of it. The fact that snipers are no longer viable is disappointing :(
Title: Re: Sniper Build
Post by: Petrolz on September 10, 2017, 01:07:30 pm
What actually interests me, is it possible to make a energy weapon single shot spammer on max range, what i had in mind is to take bone head and fast shot(-2 ap on two hand weapons) and to take some mix from sniper and burster perks for max output of attacks and dmg per turn with single shot. Tho i don't know what specials and what perks would i go with. Dunno if that build can work on new season, or go burster bcs dunno what else is theere XD
Title: Re: Sniper Build
Post by: Pieskov on September 14, 2017, 04:29:35 pm
Yeah, its super boring, 90% peoples just run with LSW and spraying. BG is way overpowered IMO. Gonna try some sniper builds.
Title: Re: Sniper Build
Post by: Wichura on September 16, 2017, 06:46:48 pm
What actually interests me, is it possible to make a energy weapon single shot spammer on max range, what i had in mind is to take bone head and fast shot(-2 ap on two hand weapons) and to take some mix from sniper and burster perks for max output of attacks and dmg per turn with single shot. Tho i don't know what specials and what perks would i go with. Dunno if that build can work on new season, or go burster bcs dunno what else is theere XD
I'm not an expert, never had much to do with mechanic side of game as a dev, so I've figured out myself sort of crit-spammer character, he uses .223 Pistol. I don't like to play sniper chars as they are ultimately gay and their efficiency is random (either lol-damage for 5 HP or ultrabrutal critical hit for 200+ HP). One Hander trait is there to get +5 flat damage, unfortunately Fast Shot doesn't provide such bonus, and Living Anatomy perk is gone (this Medic-whatnot stuff is useless for me, no +5 flat dmg bonus), so I had to pick More Ranged Damage.
(https://i.imgur.com/H7c95Og.png)

Probably this sort of character can be improved in many ways, I'm not saying it's perfect. Especially with paper-weight HP count, I totally forgot on this server they don't increase after 24th level. Shame indeed. But with PvE activities I've tried so far it's quite all right, so I keep it.
Title: Re: Sniper Build
Post by: Mad Matt on September 16, 2017, 07:06:31 pm
Lower ST to 1 and put those two points in END, you will have 191 HP without LG, so you can take another perk.
Btw Crit builds are not uber gay :/
Title: Re: Sniper Build
Post by: Johnny on September 16, 2017, 07:06:47 pm
Best build of all times

so you guys see it's actually possible to make a good sniper build!

But if i may.. you should put more points into Charisma and tag barter and speech. Very important for sniper! :-*
Title: Re: Sniper Build
Post by: Mad Matt on September 16, 2017, 07:08:40 pm
What's your problem?
Title: Re: Sniper Build
Post by: jokeusa on September 16, 2017, 07:12:47 pm
Somebody died to a sniper too many times, salty.

EDIT: @below - I meant Johnny
Title: Re: Sniper Build
Post by: Wichura on September 16, 2017, 07:58:53 pm
My characters died so many times due to so many weapons and creatures, that I'd have to list basically everything here, including a shovel and rats. 

so you guys see it's actually possible to make a good sniper build!
I have no damn clue how to make good sniper build, mine for sure isn't one of them. Where did you get this idea from?
Title: Re: Sniper Build
Post by: Seki on September 18, 2017, 06:20:49 am
Spoiler: show

I'm not an expert, never had much to do with mechanic side of game as a dev, so I've figured out myself sort of crit-spammer character, he uses .223 Pistol. I don't like to play sniper chars as they are ultimately gay and their efficiency is random (either lol-damage for 5 HP or ultrabrutal critical hit for 200+ HP). One Hander trait is there to get +5 flat damage, unfortunately Fast Shot doesn't provide such bonus, and Living Anatomy perk is gone (this Medic-whatnot stuff is useless for me, no +5 flat dmg bonus), so I had to pick More Ranged Damage.
(https://i.imgur.com/H7c95Og.png)

Probably this sort of character can be improved in many ways, I'm not saying it's perfect. Especially with paper-weight HP count, I totally forgot on this server they don't increase after 24th level. Shame indeed. But with PvE activities I've tried so far it's quite all right, so I keep it.

i dont think that better criticals is worth it for fastshot spammer on this server
if i understood fastshot changes properly, you cant bypass with fastshot and crit damage multiplier is not scaling much with crit roll (3x at 0 roll, 3,5x at 101+ roll) so only benefit you get from it is more knockouts but in PvE you dont want to rely on knockouts
MRD is actually not bad choice, 11,4% more damage for .223 pistol (assuming target would have no DT), if you crit should be even more then +5 flat
also at higher level if you get enough gun skill i would go 1st 6pe 10en 8lk instead of 3st 8pe 8en 6lk
but decent build for new pve content especially considering you can do most of it in TB
Title: Crit spammer build
Post by: Wichura on September 23, 2017, 09:18:24 pm
Thank you for the advices. I've rerolled my character, but as a matter of personal preference I just can't play with carry weight below 100 (with support perks). So 3 ST 6 LK instead of 1 ST 8 LK. Also since Better Critical doesn't seem to make much difference for my playstyle, I've selected another Lifegiver.
(https://i.imgur.com/CZMdk6C.png)
Title: Re: Sniper Build
Post by: Kron Solo on September 24, 2017, 04:55:31 am
Where is Sharpshooter perk? It ads +2 perception to visibility range, +8% chance to hit and -50% of enemy armor's anticrit chance (for exemple armor has -10% crit chance, with sharpshooter it has -5% crit chance) MUST have for snipers and crit builds
Title: Re: Sniper Build
Post by: Wichura on September 24, 2017, 08:58:44 am
I already did, screenshot was taken before.

Where is Sharpshooter perk? It ads +2 perception to visibility range, +8% chance to hit and -50% of enemy armor's anticrit chance (for exemple armor has -10% crit chance, with sharpshooter it has -5% crit chance) MUST have for snipers and crit builds
Yeah, this could be good improvement.
Title: Re: Sniper Build
Post by: jokeusa on September 24, 2017, 02:37:30 pm
Where is Sharpshooter perk? It ads +2 perception to visibility range, +8% chance to hit and -50% of enemy armor's anticrit chance (for exemple armor has -10% crit chance, with sharpshooter it has -5% crit chance) MUST have for snipers and crit builds
Yeah, this could be good improvement.
Are you srs?  :o
On a fast shot build? With 6 PE? Sharpshooter? What about barter?
Title: Re: Sniper Build
Post by: Mad Matt on September 24, 2017, 03:53:54 pm
He said snipers and crit builds, not his build...at least I get it that way.
I have 8PE and Sharpshooter and it works perfectly tbh.
Title: Re: Sniper Build
Post by: Seki on September 24, 2017, 04:56:58 pm
thats a good point but you dont need move FoV, considering its pistol build you could go 4 pe, 10 ag and sharpshooter instead of 6 pe, 8+2 ag and gain ag and you would have same fov, ap and extra crit mod reduction from sharpshooter on top of it
sharpshooter > gain X
Title: Re: Sniper Build
Post by: Wichura on September 24, 2017, 05:28:03 pm
Damn, I can't afford another reroll now, no time nor caps for that.

What about barter?
Barter could be a passive skill like Scavenging. More shit you sell to vendors -> Barter increases, capped at whatever. FOnline2 has it designed this way.
Title: Re: Sniper Build
Post by: b0wcaster on September 25, 2017, 07:17:11 am
i wanna point out that the Sharpshooters -50% armor only works with AIMED shots, doesnt do a fastshot build any good except for the FoV and hit chance.
Title: Re: Sniper Build
Post by: Wichura on September 25, 2017, 08:08:38 am
So is it worth to reroll a character to get 8% hit chance more or just raise a gun skill?
Title: Re: Sniper Build
Post by: Mad Matt on September 26, 2017, 12:03:16 pm
Dear Wichura, I think it depends on your play-style.If you fight in close-mid range forget it, especially if you burst.
When you play on long distances with sniper rifles etc you should take it cause with AC bonues sometimes even 300% could be not enough to shoot someone right between the eyes ;)
Title: Re: Sniper Build
Post by: b0wcaster on September 26, 2017, 08:33:47 pm
ok, so i've tested this build... its really soft, but it does the damage

S1
P9
E6
C1
I3
A10
L10

use bloody mess and Kamikaze

Drug use for real-time is Buffout, Nuka cola, cigs.

Perks are
More crit
Even more crit
action boy x2
better crit
Sharpshooter
Bonus Rate of Attack
Life giver


You dont have alot of hitpoint (167) but the damage you do with eye shots is good enough to drop tanks with a 90% hit chance to eyes at max range without drugs...
Title: Re: Sniper Build
Post by: Mad Matt on September 26, 2017, 09:32:32 pm
Kamikaze wouldnt be better on some  burster or smth like that? You're trading valuable 10% of DR from every dmg type for a small buff of 10% more dmg :/
Title: Re: Sniper Build
Post by: jokeusa on September 26, 2017, 09:33:01 pm
ok, so i've tested this build... its really soft, but it does the damage

S1
P9
E6
C1
I3
A10
L10

use bloody mess and Kamikaze

Drug use for real-time is Buffout, Nuka cola, cigs.

Perks are
More crit
Even more crit
action boy x2
better crit
Sharpshooter
Bonus Rate of Attack
Life giver


You dont have alot of hitpoint (167) but the damage you do with eye shots is good enough to drop tanks with a 90% hit chance to eyes at max range without drugs...
One burst, puff.

But hey, snipers are viable, amrite?  ::)
Title: Re: Sniper Build
Post by: sam6321 on September 27, 2017, 01:41:07 am
Here's one possibility I've been using.
It doesn't quite hit max range with psycho (don't use if you want max range), but it does have a little extra health, and resists from even tougher.

The only issue is to be fully optimised, allowing two eye shots from max AP, you either need Jet, or a +ap sniper and a +ap set of CA.
To increase hit chance, it also can use +agility CA and then take Buffout.

It's certainly shitty to need so much statted crap to fully optimise a build, but it still works moderately well without it. Uses a .223 pistol fine  ::)

Note: Bloody Mess is optional if you don't want to die at 0 hp, so is loner. Basically pick whatever traits you want, there aren't really any that benefit snipers anyway.
Title: Re: Sniper Build
Post by: Gnk on September 27, 2017, 10:28:16 am
ok, so i've tested this build... its really soft, but it does the damage

S1
P9
E6
C1
I3
A10
L10

use bloody mess and Kamikaze

Drug use for real-time is Buffout, Nuka cola, cigs.

Perks are
More crit
Even more crit
action boy x2
better crit
Sharpshooter
Bonus Rate of Attack
Life giver


You dont have alot of hitpoint (167) but the damage you do with eye shots is good enough to drop tanks with a 90% hit chance to eyes at max range without drugs...
One burst, puff.

But hey, snipers are viable, amrite?  ::)
If you play a sniper correctly you dont get close enough to be bursted so its pretty irrelevant. Snipers in back tanks in front with one tank behind to protect from backstabbing sneaks.
Title: Re: Sniper Build
Post by: Mad Matt on September 27, 2017, 11:24:57 am
There is no many maps when you can use full 50 hex range all the time, and you're not always able to say from which direct they will hit this time. So one burst is meh :/
Title: Re: Sniper Build
Post by: jokeusa on September 27, 2017, 06:02:02 pm
If you play a sniper correctly you dont get close enough to be bursted so its pretty irrelevant. Snipers in back tanks in front with one tank behind to protect from backstabbing sneaks.
And history has proven you wrong, way too many "hit and run" sneak bursters roaming around.
Title: Crit Spammer Lumberjack MkIII
Post by: Wichura on September 27, 2017, 06:28:40 pm
Okay, so here's Crit Spammer Lumberjack MkIII. I didn't set age properly as I've used to do (60 on all characters I play), but screw it, I won't reroll again. Time to have some fun now.
(https://i.imgur.com/LmKZpWU.png)
Title: Re: Sniper Build
Post by: Mad Matt on September 27, 2017, 08:59:05 pm
If you play a sniper correctly you dont get close enough to be bursted so its pretty irrelevant. Snipers in back tanks in front with one tank behind to protect from backstabbing sneaks.
And history has proven you wrong, way too many "hit and run" sneak bursters roaming around.

Especially when burst mechanic was changed and now it's more deadly on distance than previously.
Title: Re: Sniper Build
Post by: Gnk on September 28, 2017, 11:46:02 am
If you play a sniper correctly you dont get close enough to be bursted so its pretty irrelevant. Snipers in back tanks in front with one tank behind to protect from backstabbing sneaks.
And history has proven you wrong, way too many "hit and run" sneak bursters roaming around.
Lolwut. Nothing has proven me wrong. Ive won many tc battles with that strategy so history has proven me right. Thats why you keep a gatling tank in the back so when a sneak tries that shit he dies instantly. The only guns capable of 1 burst killing this build are 2 handed which a sneak has to pull from inventory and then loses his sneak so he dies before he can shoot. You obviously have no idea what you are talking about.

The main threat is another sniper.

There is no many maps when you can use full 50 hex range all the time, and you're not always able to say from which direct they will hit this time. So one burst is meh :/
Then dont use it in a map it isnt made for? Same as you dont bring a melee build to tc you dont bring a sniper to reno sewers lmao
Title: Re: Sniper Build
Post by: Mad Matt on September 28, 2017, 11:58:14 am
I see your point, but I'm afraid you can make it a lil' bit tougher so you can use it in Reno as crit shooter etc. That's my point of view, I didn't want to trigger you.
Title: Re: Sniper Build
Post by: Slowhand on September 28, 2017, 12:54:11 pm
i dont think that better criticals is worth it for fastshot spammer on this server

Better Criticals makes all the difference for Fastshot spammer. And this with low LK and without high end weapons, like Plasma Rifle.

I made a leveling/PVE build, as always:

6 ST, 8 PE, 8EN, 1CH, 6 IN, 10 AGI, 1LK
Fast shoot/Fast metabolism
Energy Weapons/Big Guns/First Aid

Took: (if I remember correctly)
3. More criticals
6. Even more criticals
9. Sharpshooter
12. Better Criticals
15. More Ranged Damage
18. Bonus rate of attack
21. More Ranged damage
24. Even tougher.

I can say that Better Criticals with Sharpshooter made all the difference in PVE. With Fast shot perk, every second shot was a crit, and after these 2 perks, I got to one shot 1 centaur each encounter, using Laser/MagnetoLaser pistols. In case of high laser resistance I use M60 or LSW.

Before Bonus Rate of Attack Laser Riffle was best, unfortunately I got one too late, Plasma pistol with 5 shots per turn rocks, you usually do around 300 dmg per turn only with normal crits (no max roll 200 dmg ones).

LSW is to expensive, I can't craft it + I choose CA from mutie quests, but LSW would be best dps on 2 burst per turn.

I play TB for old times sake.

I think crit chance is added to fast shot, when it randomly does aimed shot, but also the aim penalty, hence the misses at start. LK 1 makes you loose weapon a few times, but for a first character, I wouldn't ditch ST or IN.

At level 28 with max books, I got 125 lockpick, 100 repair, 100 science, 180 EW 150 BG, 100 outdoor, 100 FA, 25 doctor (use paramedics bag since no drop lol)

Hp is low, but I don't PvP at all, for PVE is good enough: 169

Note: If you have access to plasma or other damage type weapon, don't think BG tag is required.
Title: Re: Sniper Build
Post by: Gnk on September 28, 2017, 04:45:30 pm
I see your point, but I'm afraid you can make it a lil' bit tougher so you can use it in Reno as crit shooter etc. That's my point of view, I didn't want to trigger you.
I wasnt triggered i was explaining why i was right
Title: Re: Sniper Build
Post by: General Devon Oliver on September 28, 2017, 05:06:21 pm
ok, so i've tested this build... its really soft, but it does the damage

S1
P9
E6
C1
I3
A10
L10

use bloody mess and Kamikaze

Drug use for real-time is Buffout, Nuka cola, cigs.

Perks are
More crit
Even more crit
action boy x2
better crit
Sharpshooter
Bonus Rate of Attack
Life giver


You dont have alot of hitpoint (167) but the damage you do with eye shots is good enough to drop tanks with a 90% hit chance to eyes at max range without drugs...
seen this build in action does heavy dmg but at a cost of being glass but the build is good, wonders if works with sneak snipers if possible.
Title: Re: Sniper Build
Post by: ishmael2007 on December 30, 2017, 07:52:23 am
help im new how do i play