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Messages - dskpnk

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421
The Thunderdome / Re: Forum PvP
« on: December 25, 2013, 05:30:21 pm »
http://forum.fonline-reloaded.net/index.php?topic=115.msg23911#msg23911

I was criticaly hit in the eyes and blinded !

U seriously playing like that ?

422
Tools and Modifications / Re: Pretty useful "mod" for cave searching
« on: December 21, 2013, 05:38:31 pm »
Thx a lot for the cave walls only version !  :-*

423
Game Help / Re: Problem with my "wood".
« on: December 21, 2013, 05:32:48 pm »
U can use this mod rly usefull to detect farmable crafting sources and more :

http://forum.fonline-reloaded.net/index.php?topic=789.0

424
The Thunderdome / Re: Forum PvP
« on: December 18, 2013, 11:15:49 pm »
Time to rage :

bbs loose with equal number so they bring kill n die team
bbs still died so they bring 20 slaves
bbs have more player and slaves but now they + allied mexican taem

seriously bbs u cowards, bring more swarm, delete more team, less action for everyone and no more small gang for small gang, seriously you eat the 2 last other team....

Just my opinion but if kill n die and mexicans allied we would have 3 active pvp gang.

cya

425
Suggestions / Re: Food in wasteland.
« on: December 18, 2013, 06:30:20 pm »
So what ur away from computer, when un relog eat/drink and no problem ? it's like a jet addiciotn...

426
Closed suggestions / Re: PE-based View
« on: December 18, 2013, 06:29:22 pm »
yea so now i suggest all character can carryweight 300 with 1 st.
Maybe luck should be 95% with 1luck
And most important 1Ag should gives 12ap !

This suggestion is stupid

427
The Thunderdome / Re: Is it just me...
« on: December 18, 2013, 12:49:25 pm »
Just keep your caps in hand and don t let player 1hex u !

428
Closed suggestions / Re: PE-based View
« on: December 18, 2013, 12:47:16 pm »
Ok so 1PE sniperbuild will have now 8 free special points ? Sniper with 1PE ? plz just think a little ! All build will have 1PE and extra free special point !

429
Closed suggestions / Re: TC pve
« on: December 18, 2013, 12:45:47 pm »
I my opinion PP are fine actualy and a 1cha needs 271 speech (withmentat/beer/fullcha set) to have 2 follower not 120%; so it's something like 50lvl with 3int. So party point are good, just need that slaves flee battle, it's just wierd that slaves fight for his slaver !

430
+1 nice idea !

431
Closed suggestions / Re: PE-based View
« on: December 18, 2013, 12:28:29 pm »
No it just makes nosense

432
Suggestions / Re: Food in wasteland.
« on: December 18, 2013, 03:50:47 am »
Yeah food/water should be needed in Fonline, idea of cooking pot is good too !

My idea is to give negative effect if you strave/thirsty

0 to 25%

+2healing rate
+2 healing rate

25to50% :

no more healingrate
starvation : - 1st -1agi
thirst : -1end -1agi

50to100% :

no more healingrate
starvation : -2st -1agi
thirst : -1end -1agi -1pe

Farmable food (need knife) :

rats : 1 meat
Gecko : 1 meat
Ggecko : 2 meat
Firegecko : 3 meat
brahmines : 1 meats
hard brahmines : 2 meats
Dogs :1 meat
molerats : 1 meat
mmolerats : 2 meat
small deathclaw : 3 meat
deathclaw :6 meat
centaur : 3 radiated meat
floater : 4 radiated meat
human : 2 humanflesh

Farmable water (need waterbags) :

water pipes : radiated water (10x respawn like fiberplant)
whells : radiated water  (10x respawn like fiberplant)

Food effect :

Meat -10%
cooked meat -40%
radiated meat -10% +5%rad lvl
iguana on a stick - 60%
fruits -10%
human meat -10%
cooked human meat -40%
television dinner -80%
cheese prof = -25%
noodle= -50%
radiated water -50%+10% rad
water = -50%
beer =-25%
nukacola=-25%
meat -10%
meatjerky -60%

Cooking recipe :

5x radiated meat + 1rad away = 5 meats
5x waterbags + 1 radaway = 5 purified water
meat + lighter needed = cooked meat
needleramox1+meat+xander=iguana on a stick
coocked meat+water+fruit+xander= television dinner

Support perks :

fast metabolism allow to -50% on stravation/thirst dicrease
sneakeater allow to -50% rad/poison on radiated meat and dirty water
geckoksinning allow to farm meat from dead npcs

Addiction :

canibalism = +/-600 karma to certain npcs

Maybe need to eat every 1 day ig, so it mean stravation/thirst up to 100 in a day ig.

PS : all aliments up to -50% add shit in inventory XD

433
Closed suggestions / Re: TC pve
« on: December 18, 2013, 02:45:53 am »
Actualy i don't see problems with this slaves exept lack of fun during pvp, BBS always make exess, we had 10 players, so un bring 20, we had one slaver, so u makes two.

Personaly i think atm the merc/companion system is cool. If there were no abuse i should think slaves are good too, but now it's just not rly fun... I think slaves (and only slaves) should flee TC or just be unable to use weapons.

So only mercs and companion able to fight during TC, after all it's strange that you give a weapon to a slave, and this guy don't try to kill you or don't try to flee !

So i agreed with no slaves on TC, cause if we continue that way we will soon have 15vs15 players with 160 slaves, and plz BBS assume that TC are not fun since u swarm slave !

434
Tools and Modifications / Re: Pretty useful "mod" for cave searching
« on: December 17, 2013, 09:06:08 pm »
Thx for ur answer but can u be more precise ? For example names of files need to keep to makes only caves wall transparent ?

435
Closed suggestions / Re: Smoke, flash, pyro, mustard gas grenade
« on: December 17, 2013, 09:04:19 pm »
Totaly agreed :

Smoke 5%tohit for guys in smoke and guy trying to shoot in smoke for 10s, 4x4 seems good (maybe makes +1 range effect each s so 1x1 for first s, 2x2 for 2s...)
Flash reduce PE to 1 for 10s (dunno how to define range of effect)
Mustard makes 5 dmg for 15s ( (maybe makes +1 range effect each s so 1x1 for first s, 2x2 for 2s...)

+ makes mine craftable, and bear traps too, maybe will prevent building train rape campers !

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