FOnline: Reloaded

General => Game Help => Topic started by: DocAN on August 27, 2013, 10:18:24 am

Title: Builds Guide
Post by: DocAN on August 27, 2013, 10:18:24 am
Ask, discuss and share Your opinion about builds.


Here is my character which i was playing during test session:

It has all necessary professions, 2 guns skills taged and is able to own 1 companion.

Further developing would go in to Lockpick skill and a little boost of BG and EW.

(http://s21.postimg.org/cyjxxfcfr/screen_2013_08_27_12_38_41.jpg)

(http://s24.postimg.org/z6465d2ut/screen_2013_08_27_12_38_44.jpg)



I`ll post more builds here later
Title: Re: Builds Guide
Post by: baskila on August 29, 2013, 12:00:00 am
Thanks for posting your build up. It looks well balanced.
I'm interested why did you select 5 luck. It's not like it will hep in any critical hits. Is it because of crafting? I thought luck doesn't affect crafting. It's interesting.
One great thing about FOnline Reloaded is that you can have one build that can do most of the things with and forget about alts and focus on game play. I'm sure there are better ones so would like to know if anyone can come up with anything better.
Title: Re: Builds Guide
Post by: DocAN on August 29, 2013, 12:09:17 am
Thanks for posting your build up. It looks well balanced.
I'm interested why did you select 5 luck. It's not like it will hep in any critical hits. Is it because of crafting? I thought luck doesn't affect crafting. It's interesting.
One great thing about FOnline Reloaded is that you can have one build that can do most of the things with and forget about alts and focus on game play. I'm sure there are better ones so would like to know if anyone can come up with anything better.

I took 5 LK because its important when it comes to roll vs critical hits. (1LK will make You feel pain from aimed crit hits while 10 give best protection but i didnt want to waste 5 special points for this protection and thats why i took 5 LK)

FOnline: Reloaded is supported by One Alt Crusader :D
Title: Re: Builds Guide
Post by: Kascin on August 29, 2013, 07:46:37 am
I totally understand it, but won't it be interesting to have a character with maximum 8 Endurance and 3 Luck (if your goal is lowering critical hits you take), as we can raise the Special by 2 thanks to the Implants?

Though we don't know how rare modules for augmentation will be :D
Title: Re: Builds Guide
Post by: baskila on August 29, 2013, 09:24:19 am
I wouldn't count on implants. From what I read implants will be extremely rare so I don't think it makes sense to create a build in that in mind only to be able to buff it with implants after 2 months of playing or so (just a random guess).
Title: Re: Builds Guide
Post by: DocAN on August 29, 2013, 09:55:11 am
I totally understand it, but won't it be interesting to have a character with maximum 8 Endurance and 3 Luck (if your goal is lowering critical hits you take), as we can raise the Special by 2 thanks to the Implants?

Though we don't know how rare modules for augmentation will be :D

Ofc, it is. I have made this character for testing purpose and i bet that players will  find better builds.

Implants will be rare but not as unique weapons and armors
Title: Re: Builds Guide
Post by: S.T.A.L.K.E.R on August 30, 2013, 04:08:23 am
wtf

1 CH and you can hold one companion????

speech is at 30% too....

Title: Re: Builds Guide
Post by: DocAN on August 30, 2013, 04:49:15 am
wtf

1 CH and you can hold one companion????

speech is at 30% too....

- Leader with less than 3 Charisma can lead two followers on worldmap.

When it comes to party points, then:
Good Nature trait (http://www.fonline-reloaded.net/wiki/index.php?title=Good_Natured) = 50 pp
1 Charsima = 10 pp
30 Speech = 10 pp
Mentats = 20 pp
Beer = 10 pp

In total 100 pp which is required to grab a companion.

Party points on wiki (http://www.fonline-reloaded.net/wiki/index.php?title=Party_Points#Party_Points)

Video guide on You Tube - Followers (http://www.youtube.com/watch?v=e1DfX-R-8q8)
Title: Re: Builds Guide
Post by: Gustlel on August 30, 2013, 10:15:57 am
I plan on playing a terrifically unoptimal character focused on crafting.

5 strength, 10 per, 2 end, 3 cha,  10 int, 10 agility, 1 luck.

Small frame, and ???.

Tags?

Well, while the stats might be not bad for a sniper who doesn't plan on seeing frontlines....

Repair, Science, and either (Traps, Small Guns, Doctor, Lockpick, or Small Guns.)

I see that repair, and science are basically pointless tags in the game currently, due to skillbooks allowing for maxing them at less point investment then actually tagging them and leveling them...

But Imma do it anyhow.


I am not going to have enough hitpoints to survive a fight... But at the very least, I can bite someones nether regions very hard, abruptly, and as rudely as I possibly can before I get kicked into the dirt.

More importantly, I don't plan on ever using particularly valuable weapons and armor, carrying good stuff other then crafting materials, and making things on while I am still alive while trying to be social (Or unsocial, in reflection of my characters poor charisma,) sending people on material gathering quests to get valuable things built (I plan on being a dealer that mass produces starting weapons.)
Title: Re: Builds Guide
Post by: Strike on August 30, 2013, 10:28:14 am
Focused on crafting?
With such low strength and small frame which take even more carryweight :/

ST is needed for crafter, PE not so much needed, EN is needed, CH that much you can talk to profession guys, High INT to get skillpoints, 10AG is fine maybe 8-9 enough too and 1LK is enough for crafter.
Title: Re: Builds Guide
Post by: Tomowolf on August 30, 2013, 10:30:41 am
I plan on playing a terrifically unoptimal character focused on crafting.

5 strength, 10 per, 2 end, 3 cha,  10 int, 10 agility, 1 luck.

Small frame, and ???.

Tags?

Well, while the stats might be not bad for a sniper who doesn't plan on seeing frontlines....

Repair, Science, and either (Traps, Small Guns, Doctor, Lockpick, or Small Guns.)

I see that repair, and science are basically pointless tags in the game currently, due to skillbooks allowing for maxing them at less point investment then actually tagging them and leveling them...

But Imma do it anyhow.


I am not going to have enough hitpoints to survive a fight... But at the very least, I can bite someones nether regions very hard, abruptly, and as rudely as I possibly can before I get kicked into the dirt.

More importantly, I don't plan on ever using particularly valuable weapons and armor, carrying good stuff other then crafting materials, and making things on while I am still alive while trying to be social (Or unsocial, in reflection of my characters poor charisma,) sending people on material gathering quests to get valuable things built (I plan on being a dealer that mass produces starting weapons.)
No point in having 10 PE when you got 1 lk, take this build instead (6 6 6 3 10 8 1), tag fast shot and anything you want but not finesee.
tag small guns, first aid, and outdoorsman, rest you'll get with books.

Perks: Bonus move/Adrealine rush/Quick recoveru 3lvl
6 lvl toughness
9 lvl even tougher
12 lifegiver 15 lifegiver 18 brof 21 living anatomy 24 ac boy

Note: you can even go for 1 charisma, and 8 endurance, charisma is not needed so much anyway with recent changes.
Title: Re: Builds Guide
Post by: Gustlel on August 30, 2013, 10:47:33 am
I flat out said I was going sub-optimal on purpose when the fighting starts.

Maybe its pointless.

I chose it because it kinda is.




More importantly, I will never make a high endurance character.
I never have, in any fallout game.

Every. Last. Character. Has has two endurance.




I accept that I can't carry many crafting materials, and I have a reason: It makes it so for a single day, I can try to send newbies on fetch quests while I make full use of my early access to crafting.

Its madness.


Its literally my exact point.



You see.
Being a minmaxer really doesn't interest me.
Ill walk in my undies, and use whatever I have in my hands to allow me carry the wood I need to make mausers, tommyguns, greasguns, and the like.

Its a character that forces me to act out something.
Failing that, something that can be laughed at.
Title: Re: Builds Guide
Post by: Tomowolf on August 30, 2013, 11:09:40 am
Well, it will be pointless to make such low enduranced character, you'll just die. A lot.
Title: Re: Builds Guide
Post by: Fafnir on August 30, 2013, 11:32:07 am
You see.
Being a minmaxer really doesn't interest me.
Ill walk in my undies, and use whatever I have in my hands to allow me carry the wood I need to make mausers, tommyguns, greasguns, and the like.

Its a character that forces me to act out something.
Failing that, something that can be laughed at.

I like your style. I'm not a fan of min-maxing too.

Personally, I'm going to play with few friends and likely each of us will have a different role in our group - leader, driver/mechanic, doc, thief, etc. We aren't gonna build PvP monkeys, but something we'll have fun with, while playing PvE and some PvP in a group.

Well, it will be pointless to make such low enduranced character, you'll just die. A lot.

Let him have his fun. He will realize, if that is pointless for him or not.
Title: Re: Builds Guide
Post by: Strike on August 30, 2013, 11:40:06 am
Well, it will be pointless to make such low enduranced character, you'll just die. A lot.
Different people have different ways to play game.
Title: Re: Builds Guide
Post by: Tomowolf on August 30, 2013, 11:46:02 am
Well, it will be pointless to make such low enduranced character, you'll just die. A lot.
Different people have different ways to play game.
They'll get frustrated that their build isn't compared to others and they'll want balance, oh god, how I know this good from any of FO forums...
Title: Re: Builds Guide
Post by: Gustlel on August 30, 2013, 09:34:39 pm
Well, it will be pointless to make such low enduranced character, you'll just die. A lot.

Only if people are not stupid enough to realize there isn't even a POINT in killing a specialist crafter with no real valuables on their person.


Characters like mine are even necessary if we want to avert DayZ syndrome.
If your characters only value tactically stems from social interaction, and not murder, twinks will talk to you to save money on skill books/goods, or skillpoints.


My other character plans are more absurd: One built to simply walk into civilized areas with sharpened poles, and throw them at random, simply so they will find a man with a bozar.

This man will end him.
Title: Re: Builds Guide
Post by: Tomowolf on August 31, 2013, 06:13:24 am
Well, it will be pointless to make such low enduranced character, you'll just die. A lot.

Only if people are not stupid enough to realize there isn't even a POINT in killing a specialist crafter with no real valuables on their person.


Characters like mine are even necessary if we want to avert DayZ syndrome.
If your characters only value tactically stems from social interaction, and not murder, twinks will talk to you to save money on skill books/goods, or skillpoints.


My other character plans are more absurd: One built to simply walk into civilized areas with sharpened poles, and throw them at random, simply so they will find a man with a bozar.

This man will end him.
I guess you never played FOnline then, people kill there for lulz of death animation and to anger a newbie, even if he got NOTHING, and I want to see how newbie gets bozar ;D.
Title: Re: Builds Guide
Post by: Gustlel on August 31, 2013, 07:21:06 am
Fill me with your red hot lead baby!


I will be trying to roleplay a comedic character even.

I mean, as far as I can tell, there isn't permadeath or anything... Which makes it so nobody is afraid of dieing enough to try to be social.





I am assuming the community is worse then the worst of Space Station 13.
Title: Re: Builds Guide
Post by: Vanadiss on August 31, 2013, 08:17:37 am
(http://i.imgur.com/S0ssXXH.png)
How about that? Any way to survive? Maybe You can change something to make it better.
Note: "A.K.A Baduzz" means "almost impossible", So don't spam with posts like "Omg nub searchin for apa report".
Title: Re: Builds Guide
Post by: Shima San on August 31, 2013, 12:13:38 pm
Hello, im new to fonline, played something between 15-20 hours of fonline 2 and I would like to make a HtH + EW or Throwing character.
Wanted to know Your opinions about luck in such a character and if this build has any sense at all.
(http://imageshack.us/a/img692/5581/6bdv.jpg)

Also other tips about this kind of build would be much apreciated, tyvm ;].
Title: Re: Builds Guide
Post by: Justice on September 01, 2013, 07:22:48 am
I need starter build.
Loner (no faction/antifaction) crafter, level 1 professions (medical, armor, E/W).
Mostly want to live and let live as much as possible.
Title: Re: Builds Guide
Post by: 3D1 on September 06, 2013, 12:08:50 pm
Some build by new guy to have some FUN. You will prolly make FUN of it :]

(http://www.img.pl/fJcd.png)

Made at beggining more classical sniper EW but more PEW PEW means more FUN. No sure if this spammer is good at anything (? ? ?)

Wanna go with EW coz lasers are really FUN.

With Handling there is no problem with Pistols for smaller FUN and with some pills can handle and spam Plasma Rifle for bigger FUN.

Leading a Companion and 2 Slaves is pure FUN.

Thanks to high HP can survive longer which means can have FUN longer.

More Crits and Luck to see bodies hit the floor once in a while = FUN to watch.

Having INT3 makes you sometimes sound like an idiot which is... totally FUN ;]

Dont know what to choose for last Perk - Man of Steel/ActionBoy.

Swap FA with Doctor? There are other ways to heal HP.

Is it gonna be a FUN build to start with? Maybe snipeish build attached below will give me more FUN?

Any comments/flaming are welcomed.

Cheers!

(http://www.img.pl/lJcd.png)
Title: Re: Builds Guide
Post by: Besmrtnik on September 06, 2013, 09:49:46 pm
hello I have avenger build and now its 24 level and I am not sure what to take

3 weapon handling
6 thoufnes
9 more ranged damgae +2
12 lifegiver
15 lifegiver
18 brof
21 even more ranged damage +3
24 ???

so now I have problem what to take

even thougher 
or
bonurs ranged damage +2
Title: Re: Builds Guide
Post by: Letoo on September 13, 2013, 07:41:38 pm
Hello,

I want to build a EW char that can also soak some damage, does the following make any sense?

Traits:
Fast shot
Good natured

STR 6
PER 6
EN 8
CHR 1
INT 5
AGI 9 (I will have +1 from armor so to make it 10)
LUCK 5

Perks:
More Crits
Even more Crits
Better Crits
Lifegiver
Lifegiver+
Lifegiver++
Even tougher
BROF

What do you think? Should I not take the Lifegiver+,++ to get action boys? Any other changes?

No drugs.
Title: Re: Builds Guide
Post by: Rockhound on September 13, 2013, 09:38:25 pm
-lesson learned, thanks for the info-
Title: Re: Builds Guide
Post by: Pugna on October 07, 2013, 04:29:45 pm
Hello. I'm looking for a decent build witha melee/unarmed sneaker. What would be the best for this combo?
Title: Re: Builds Guide
Post by: Jackoo84 on October 07, 2013, 10:00:39 pm
Pugna, be carefull what you wanna build:) I was trying melee sneaker and its not the best. You need perception, agility, strength and endurance AND some inteligence... A lot of stats. Plus, sneak just doesn't work good with melee, because you will always be seen when close to enemy (3 hex or less). I changed mine to melee lockipcker-miner+somewhat of crafter. Have much more fun bcause he is very useful for start. Anyway, I think melee char should always high first aid because he is always in line of fire. Man of steel is a must aswell:) I died awful lot before that perk. So my new toon is:
10 str
1 pe
10end
1 cha
10in
10 agi
2 l
bruiser (gives a lot of str) + heavy handed. Tagged melee, lockpick, first aid. A bit slow but with 2 action boy and higher hth rate ill be able to hit 5 times in a row (hard) without the likes of jet or cookie.
perks:
bonus hth dmg
toughness
in your face
action boy
man of steel
bonus hth attacks

1 more action boy to be taken and either even tougher or adrenaline rush:)
Like i said. I like him bcause he is so comprehensive. Just a decent toon for start and something different than another gunner (bleee:P )
Title: Re: Builds Guide
Post by: Strike on October 07, 2013, 10:27:05 pm
Nothing more to say.
Title: Re: Builds Guide
Post by: Pugna on October 07, 2013, 11:06:32 pm
Thanks for the info Jackoo84 as for Strike I would be happy if you could expand your vision of a melee fighter that would be nice to see another person viev.


As for the sneak i was thinking it would be easier to get close ( run away ) from an enemy with sneak and silent running.
Title: Re: Builds Guide
Post by: Strike on October 07, 2013, 11:15:31 pm
Check PM
Title: Re: Builds Guide
Post by: skovkat on October 08, 2013, 02:12:01 am
10
1
10
1
2
10
10

Nothing more to say.

not really possible without implants..
Title: Re: Builds Guide
Post by: Dinowiec on October 08, 2013, 04:11:21 am
I am thinking about creating a sniper. My proposition would be:

4/10/8/3/5/9/2

Agility to be enchanced by implant to have one more AP.

More Criticals
Even More Criticals
Sharpshooter
Better Criticals
Action Boy
Action Boy
Bonus Rate of fire
Silent Running

I was thinking about last perk if get this or eg. bonus ranged damage,, but I think ability to stealth-run may be great for PVP.
Let me know what you think about this.
Title: Re: Builds Guide
Post by: krausser666 on October 08, 2013, 05:23:59 am
IMO I dont think you need 3 charisma. You can take 2 points from it and add it to inteligence, so you can have much more points after level up. And you don't need AGI implant. You can just drink Nuka-Cola to have +1 AGI.
Title: Re: Builds Guide
Post by: Dinowiec on October 08, 2013, 05:56:03 am
you don't need AGI implant. You can just drink Nuka-Cola to have +1 AGI.

Or do both, and have even more APs :)

I have also changed it a bit to have 5 ST (took one more from LK) as it is minimum for hunting rifle and sniper rifle.
Title: Re: Builds Guide
Post by: Strike on October 08, 2013, 10:13:22 am
not really possible without implants..
Try with nitue.net
Title: Re: Builds Guide
Post by: Weir on October 08, 2013, 05:55:00 pm
Just a suggestion: it would be more readable if you could create a separate thread for each build (eg. Crafter, Burster etc.) or create separate forum section for Build discussion....
Title: Re: Builds Guide
Post by: Jackoo84 on October 08, 2013, 08:43:43 pm
OK. Enough of this melee shite. I would love not to get smashed by any gun char on the map. Can someone point me in direction of good small guns sneaker? Is it viable build? I was thinking sort of spammer, sneaker with high crit chance using either 223 pistol or pc90... i was thinking something like this:
5 s
10 p
4 e
1 ch
8 i
10 a
3 l
small frame + fast shot
perks: more crit, silent running, even more crit, bonus ranged dmg, better crits, action boy x2, bonus RoF. tag small guns, sneak and maybe lockpick ( i like treasure hunting a lot)

That gives me 18% crit shit loads of sneak and four shots with 223 pistol or 2 nice bursts. At higher lvls I would preffer dynamic combat rather than turns. Can someone look at that for me and tell me if this sneaker will be viable for some random enc with players and stronger NPCs? Help appreciated, thanks.
Title: Re: Builds Guide
Post by: Weir on October 09, 2013, 09:00:56 am
not really possible without implants..
Try with nitue.net xD

6ST + Bruiser -> 10ST
1PE
10EN
1CH
2IN
10AG
10LK

Not so hard to do, this build has too many of bad things on it. So yeah I can share.

Mine's similar:
6ST + Bruiser -> 10ST
6PE (I hate low perception because of poor sight)
8EN
1CH
4IN
10AG
5LK

Traits:
1. Bruiser
2. Fast Metabolism (with FA tagged - it's a really cool duo)

Generally it's not that bad if you got supply of good armours and high-end melee weapons.

I suffer on frequent knockdowns (maybe it's because relatively small luck or endurance not 10... Who knows?) but I haven't taken Stonewall yet (I think it will be the last perk I'll take).
Title: Re: Builds Guide
Post by: skovkat on October 09, 2013, 09:39:29 am
Here is my real time SG sniper/crippler build if anyone is interested, it works pretty good so far.

TAG:
SG (put to 200 skill points before u put in other skills)
and 2 other skills, suggested First Aid, Doc

5
10
6
1
3
10
10

Traits: Bruiser, Small Frame

Perks:
More Critical
Even More Critical
Sharpshooter
Better Criticals
Bonus Ranged Damage
Bonus Rate of Fire
More Ranged Damage
Right Between the Eyes

Suggested weapons: .223, Sniper Rifle, XL70E3

Try and get a craft with -1 AP bonus!
Title: Re: Builds Guide
Post by: Xeen on October 09, 2013, 10:57:45 am
If it's a SG sniper crippler, why don't you have picked finesse? Also, what good is bruiser trait used for in a sniper build? And instead of bonus range damage perks pick lifegivers. And as always, use drugs (nuka, cigs)
Title: Re: Builds Guide
Post by: skovkat on October 09, 2013, 01:10:47 pm
If it's a SG sniper crippler, why don't you have picked finesse? Also, what good is bruiser trait used for in a sniper build? And instead of bonus range damage perks pick lifegivers. And as always, use drugs (nuka, cigs)

It's not entirely DEDICATED crippler.. the added 30% DR from finesse is very bad.. Bruiser trait = extra 4 strength at the cost of AP (which don't matter THAT much when play realtime) so u can put Special Points in something else and still have strength needed for Sniper. Lifegivers 1 is only 20 hp, i'd rather a bit extra damage.. this build will get 1 shot most of the time anyway if they get close and burst, 20 hp won't do much.
Title: Re: Builds Guide
Post by: Letoo on October 09, 2013, 02:04:32 pm
I want to make a BG/SG/TANK PVP char, what do you think about the SPECIAL and perks?
(http://s10.postimg.org/nfg8ahnzd/build_2013_10_09_13_02_55.png)
Title: Re: Builds Guide
Post by: Knife_cz on October 09, 2013, 02:09:55 pm
I want to make a BG/SG/TANK PVP char, what do you think about the SPECIAL and perks?
(http://s10.postimg.org/nfg8ahnzd/build_2013_10_09_13_02_55.png)
Go for BG, remove the SG completly.
Take Psycho I guess, for damage resistance, and Jet and cigs n nukacola. And probably buffout too, I ain't not an expert.
Also tag Doctor rather than First Aid, you will most likely carry some SS around with ya, but if you get crippled yer are out.
Title: Re: Builds Guide
Post by: Xeen on October 09, 2013, 03:41:25 pm
Quote
It's not entirely DEDICATED crippler.. the added 30% DR from finesse is very bad.. Bruiser trait = extra 4 strength at the cost of AP (which don't matter THAT much when play realtime) so u can put Special Points in something else and still have strength needed for Sniper. Lifegivers 1 is only 20 hp, i'd rather a bit extra damage.. this build will get 1 shot most of the time anyway if they get close and burst, 20 hp won't do much.

How about this one?

Drug sniper build (cigs and nuka)
 S 04
 P 10
 E 06
 C 01
 I  02
 A 10
 L 10

Optional Traits
Small Frame
Perks
More Critical (@4)
Even More Critical (@6)
Sharpshooter (@11)
Better Criticals (@21)
Lifegiver (@12)
Lifegiver+ (@15)
Right Between the Eyes (@24)
Bonus Rate of Fire (@18)

Ends with 190 HP, without messed up action points from bruiser. The intelligence is pretty low, but since you can get skill points after the lvl 24 cap, it's no problem.
Title: Re: Builds Guide
Post by: skovkat on October 10, 2013, 09:47:49 am
Quote
It's not entirely DEDICATED crippler.. the added 30% DR from finesse is very bad.. Bruiser trait = extra 4 strength at the cost of AP (which don't matter THAT much when play realtime) so u can put Special Points in something else and still have strength needed for Sniper. Lifegivers 1 is only 20 hp, i'd rather a bit extra damage.. this build will get 1 shot most of the time anyway if they get close and burst, 20 hp won't do much.

How about this one?

Drug sniper build (cigs and nuka)
 S 04
 P 10
 E 06
 C 01
 I  02
 A 10
 L 10

Optional Traits
Small Frame
Perks
More Critical (@4)
Even More Critical (@6)
Sharpshooter (@11)
Better Criticals (@21)
Lifegiver (@12)
Lifegiver+ (@15)
Right Between the Eyes (@24)
Bonus Rate of Fire (@18)

Ends with 190 HP, without messed up action points from bruiser. The intelligence is pretty low, but since you can get skill points after the lvl 24 cap, it's no problem.

It's good, but problem is 4 strength not enough. You need 5 for sniper, 5 for .223, 5 for XL70 and also 6 for gauss (even though it's probably not what u will be using). Also bozar take 6 strength too, I know it's a Big Gun but if u are high level and can throw extra SP at BG skills later on, it's very useful for this build. So u will have to use buffout too, but that will leave u with 9 agi, which is ok but not optimal since u lose 1 action point then. U could also replace one of ur perks with Weapon Handling though, and that will probably have to be lifegiver+ then.
Title: Re: Builds Guide
Post by: greenthumb on October 10, 2013, 10:15:30 am
SPECIAL for the best(not rare) PVP builds
ST(1)
Since the "soft level cap" allows you to get skill points infintely, you can compensate any lack of strength by further leveling(so i suggest to use ST1 for the best builds),
PE(9 or 10)
Perception is the one of the most helping and even necesary stats, its good to see further behind your range, so you have more time to react,greater chance to see sneaker, and more possibilitys to plan strategy for your area of sight. I suggest to go with 10PE if you are using psycho  and 9 if your build doesnt use the psycho, so actualy cigs will make it up to 10.
EN(8 to 10)
influence you total HP , aswell it decrease chance to be KD,KO and crippled. i suggest to use 10 points here unless you cant afford it for certain builds like snipers(EN9) or sneakers (way less EN)
CH(1)
Crap
IN(1 or 2)
You can be leveling infintely, so why waste here SPECIAL points, if you can just level up your build more... (IN2 is used for builds who need take even more crit perks or sharpshooter or brds)
AG(9 or 10)
should be 9 if  you arent using buffout, for the most of builds
LK(6 to 10)
affects chance for bypass, aswell as chance to crit, should be 10 for any alt using aimed shots.

PERKS for those builds

never go with Weapon handling, if you are not too lazy to level about 40 levels, you should use just proficient perks, influencing your resists/injury resists or dealed DPS/injuries, lifegiver perks are probably the best choice for any builds except sneakers/merc leaders or such.

TRAITS
Bonehead and small frame, the best ones. If you are snipper/crippler you ll do good with finesse, while some sneakers might prefer use chem reliant. I suggest to not use others since they dont bring any advantage in combat.(maybe bruiser and kamikaze for certain builds of AC trolls ^^)



Title: Re: Builds Guide
Post by: OdijSuppi on October 10, 2013, 12:24:00 pm
But isn't the low ST a problem? I would imagine a sniper can easely disarm you with such a low strength.
Title: Re: Builds Guide
Post by: skovkat on October 10, 2013, 12:28:52 pm
But isn't the low ST a problem? I would imagine a sniper can easely disarm you with such a low strength.

I don't think STR modifies the chance to drop weapon. I'm pretty sure that only End and Luck rolls determine the effects of critical hits on you.
If you look on the aimed attack table of Fallout 1/2 it only shows luck and end rolls. http://fallout.wikia.com/wiki/Critical_Hit
Title: Re: Builds Guide
Post by: OdijSuppi on October 10, 2013, 12:41:10 pm
But if you look at the Critical Hit Table (http://forum.fonline-reloaded.net/index.php?topic=244.msg1674#msg1674) posted on the forum, you will see that there is a ST check for weapon drop.
Title: Re: Builds Guide
Post by: skovkat on October 10, 2013, 12:46:52 pm
But if you look at the Critical Hit Table (http://forum.fonline-reloaded.net/index.php?topic=244.msg1674#msg1674) posted on the forum, you will see that there is a ST check for weapon drop.

Ahhh, thanks brother. I never noticed. I am not a experienced player with FOnline, only Fallout1/2, so I didn't know about the STR mechanic.