FOnline: Reloaded
Development => Suggestions => Topic started by: Leprechaun on February 23, 2019, 12:13:27 pm
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I saw bear traps around lockers in the city encounters , and i wonder can they become craftable? It will bring more usage for traps skill.
1.Mechanic will be the same: no trap reinstall, trap disappear after been activated. Not sure about crafting abounts: couple or just one.
2. Can be added like blueprint or standard item, what you can craft if you got enough traps skill.
3.Crafting: 3 metal parts, 3 junk. (or other variations)
https://imgur.com/a/5r9Jk2N (how it looks like in the game)
https://fallout.fandom.com/wiki/Fallout:_New_Vegas_traps?file=Bear_trap.png (good pic for bear trap icon)
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Abusable.
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imagine the fact you could simply put a thousand of those beartraps around in TC or even unsafe town/TB traps/RT traps, wait people to spawn in and see them running in them on top of being disavantaged by spawncamp, fragmine are rarely used yet because they are quite tricky to get, but when used it's devastating, making them available the same way as frag mines are ? ok, why not, but craftable ? i strongly advice not to.
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Makes sense. But danger can be minimized by making max trap skill requirements, or crafting one trap from hight tier resources, like Good Metal Parts. Or both variants.