May 15, 2024, 12:33:13 pm
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Topic: Job: Location/Asset Defense  (Read 1897 times)

Daytona

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Job: Location/Asset Defense
« on: July 29, 2015, 01:08:33 am »
Kind of simple, but would require a little scripting.

Basically you go to an NPC for a job to protect a location or asset. (Would be nice if multiple people could complete it together)

The location would get marked on your map and you would go to it. PvE enemies would slowly start coming in and it would get progressively harder. Perhaps make an end the fight early condition to make a sneaker more useful. (Assassinate a guarded leader or something)

Some locations could have a really nice vantage point for snipers and others might be really bad. Ghoul horde anyone?!

Just a rough concept, I'm sure implementation may have different specifics.

Kaaon

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Re: Job: Location/Asset Defense
« Reply #1 on: July 29, 2015, 01:23:43 am »
you would go to it. PvE enemies would slowly start coming in and it would get progressively harder.
in other words.. basecontrol

Gimper

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Re: Job: Location/Asset Defense
« Reply #2 on: July 29, 2015, 02:23:42 am »
Uh.... Caravans? The only difference would be that you are at a single location rather than moving through encounters. -1

Bad_Lieutenant

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Re: Job: Location/Asset Defense
« Reply #3 on: July 29, 2015, 05:31:27 am »
PvE enemies would slowly start coming in and it would get progressively harder.

go to world map>open empty, random encounter>wait and PvE enemies will start attacking you, beggining from rats or mantis and they get progressively stronger

and you can also go there with a group of friends

Daytona

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Job: Location/Asset Defense
« Reply #4 on: July 29, 2015, 05:33:16 am »
Hanging out in random encounters, you never have very cool terrain or buildings to hold up in, also it's not very productive. This would involve a reward.

Furthermore, in random encounters you have to wait a very long time for any decent challenge to show up. It would be nice if the reward/time ratio could be comparable to caravans, and there doesn't necessarily have to be friendly NPCs to help you. Perhaps make a very challenging one with good drops. This would be worthy PvE content.

Boss mobs could even be included on the final wave.
« Last Edit: July 29, 2015, 05:43:48 am by Daytona »

Mad Matt

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Re: Job: Location/Asset Defense
« Reply #5 on: July 29, 2015, 02:16:06 pm »
+1 from me, just make it available in RT or TB and I would be in heaven
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Kilgore

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Re: Job: Location/Asset Defense
« Reply #6 on: July 31, 2015, 11:05:04 pm »
you would go to it. PvE enemies would slowly start coming in and it would get progressively harder.
in other words.. basecontrol

Base control is PvP (although with some PvE) feature, and I think he's talking about PvE.

Frosty

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Re: Job: Location/Asset Defense
« Reply #7 on: August 08, 2015, 05:13:51 am »
Do it Kilgore. I'd love more PvE things to do and I'm sure many people share such a sentiment.

Corosive

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Re: Job: Location/Asset Defense
« Reply #8 on: August 22, 2015, 03:50:29 am »
Careful what you wish for.

Mad Matt

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Re: Job: Location/Asset Defense
« Reply #9 on: August 22, 2015, 09:04:05 am »
Why Corosive, why ? :O
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