I don't have abilities to make such fancy movies, words are my weapon.
I've been around FOnline phenomena for years (since the very end of the 1st 2238 session in late 2009). I've never had a forum alt account, always trolled the shit out of people with the same nickname. You're welcome.
Thoughts about this session you say. The most significant change is no loot drop I believe. New guns, quests, maps and whatnot are obviously time consuming to make and nice to have content, but they don't affect gameplay that much. None of the FOnline server I've played on so far gave me this unique experience of interacting with people by will, not by force and in other way than killing their characters (or attempting to at least). It's still very strange feeling for an oldfag FOnline junkie to carry a full set of lumberjack tools, a car key, some caps and the same gun all the time with me no matter where I go and what I do, with no big penalty for lag/disconnection/kid distracting you/meeting the wrong guy in the wrong place. There's a really weird impression when I enter an unguarded location, meet players there and talk to them instead of fight/escape/avoid, and it's like what you should do in a multiplayer game but you couldn't do so far in autism-supporting FOnline games. I mean yeah, you could for a while, until a bunch of muted clones appeared, making the place perfectly dead silent and deserted again. This wasn't the case if you were a part of the bunch though, but these are minority anyway.
Many guys complaining about this feature start from completely wrong point, therefore they are mistaken and led into abyss of tears and rage. It's not pure PvP players being a majority of all playerbase, it's not PvP only that makes the server tick. This assumption was made years ago and kept around for a long time, reasons will remain uknown forever. And also this artificial dividing between PvP vs PvE vs RP brings no purpose, as you can perfectly combine those gamestyles. Especially in a sandbox environment like FOnline with multiple possibilities. In fact I consider PvP one of the most enjoyable part of this game because people are unpredictable and do funny/strange/interesting shit mostly. With mobs you sooner than later figure out their strategy and patterns they follow, especially with repeatable quests/encounters/etc.
I don't have much time to play computer games recently. The frustrating part of playing any FOnline wasn't the loss of pixels as such, but the time consumed to get them. Pixels themselves are virtual and have no value, but the time has. And since the playerbase consists mostly of people pricing their time with real values, I see the bright future here. Of course I'm missing a couple of features from other servers (increasing the carryweight with levels of character, active cursor not requiring to have a specified tool in hand, smaller worldmap with short travelling distances), but I've tried to establish my very own brave new server once and failed terribly, so no hassle.
I've tried to avoid sexual related insults and racial slurrs here. Those are funny to read, but shitstorm wasn't my goal. Not now at least.