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Messages - Wind_Drift

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586
Closed bugs / Re: [Mechanics] Drop all items and G pickup
« on: November 24, 2013, 02:04:31 pm »
Imagine that there lies 10k of ammo on ground... Would you like to pick them 10k times with your G button? I don't think so.
Isn't that reason why there is "Pickup all items"?

No.  It was implemented because picking up a pile with a bunch of different items meant hitting the G key for every item.

This feature picks up every item from a single hex at once.

587
Ahh, the old "Who here took Jinxed?" game.

 ;D

588
If you're using any type of grenade on a caravan run and accidentally get within the explosion radius of your own throw/shot, the caravan guards turn hostile and attempt to kill you for damaging yourself.

I tested this using hex throwing on the hex next to me, both times a safe distance away from other players and caravan guards.

589
General Game Discussion / Re: Unethical ethics?
« on: November 20, 2013, 09:57:16 pm »
The way I see it, if it's your encounter everything in it is yours.  Loot, XP from kills, lockers, junk and flowers, etc.

The only way he has a right to it is if he can take it by force, which he clearly couldn't.

Fuck him.

590
Closed suggestions / Re: Fast Shot change
« on: November 18, 2013, 09:50:42 pm »
Histrionics aside, Fast Shot giving -2 AP was fine before Turbo Plasma Rifle and -AP weapon bonuses. It was max 7 shots a turn, and it was still effective without being OP. It was that way for a long time, and I don't recall anyone ever complaining about it one way or the other.

I agree with making 2 AP the minimum AP cost of each shot with two handed weapons.  It's not all bad, though. Pistols would  still get 1 AP shots, and Fast Shot builds wont have to worry about using -AP gear or finding/maintaining Turbo Plasmas.

Sometimes the Golden Cow needs gored. Nerf my build, it's not even fun to play with.

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