May 10, 2024, 06:48:58 pm
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Topic: More Grenade Variety  (Read 6064 times)

Beer

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Re: More Grenade Variety
« Reply #30 on: September 09, 2015, 03:58:28 pm »
And finally we need to wait until poison will be reworked. For now it sucks, and do really nothing...
Yup and that's why a poison grenade won't throw off balance lol. Also I think a fun idea would be a radiation grenade but it might be OP if you can just spam it and other guys stats and carry weight are all drained.

Blarney

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Re: More Grenade Variety
« Reply #31 on: September 09, 2015, 04:04:44 pm »
A "cloud" like grenade effect (whether it be acid or gas or whatever) that lasts for a period of time that wasn't abusable is certainly not a bad idea.

The area effect weapons tend to discourage camping small rooms out and can force changes in tactics by position control, which is good, but overkill in that area would be bad news. Linking it to a slow build effect like poison or radiation would be for the best IMO as it isn't direct health damage and as such it won't accumulate with other area damage weapons into overkill.

Arcanix

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Re: More Grenade Variety
« Reply #32 on: September 09, 2015, 04:12:33 pm »
You can even have a "Dirty grenade" with depleted uranium. That cloud would give you a radiation debuff. Ive posted a radiation sickness table here somewhere...it all adds up in the end.

My add for the nade campaign...





Help Bot

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Re: More Grenade Variety
« Reply #33 on: September 09, 2015, 04:55:26 pm »
Cloud grenades should make a smoke that can be targeted like anything else, if hit by an explosive it disperses.
In Maintenance Mode.

Arcanix

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Re: More Grenade Variety
« Reply #34 on: September 09, 2015, 04:56:39 pm »
Cloud grenades should make a smoke that can be targeted like anything else, if hit by an explosive it disperses.

Just watch that freindly fire.