May 05, 2024, 11:41:14 pm
Username:

Password:

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Kilgore

Pages: 1 ... 224 225 [226] 227
3376
Closed suggestions / Re: Multicrafting?
« on: August 24, 2013, 11:29:51 am »
It's not done, requires rewriting whole Fixboy. Maybe in the future, but I don't promise anything.

3377
Suggestions / Re: HtH changes
« on: August 23, 2013, 08:48:01 pm »
1 Melee Damage to effect both min and max damage (All servers use it only that max damage get boost, not min damage)
2 More Criticals work like on FOnline2 -> 2 ranks and +8% to critical change.
3 Maybe some little boost to Melee Damage? (10ST -> 6-8 Melee Damage etc, just little boost)
4 Bruiser works like on 2238? (+4 ST, -2AP and more Melee Damage?)
5 Toughness like on FOnline2 -> 2 ranks and +8% protection to all types of attacks.
6 Unarmed and Melee skills as one skill -> Close Combat
7 Maybe some jobs to HtH players? Like earn caps and EXP with boxing.

1. Yep, sounds reasonable.
2. This would affect all builds, so I say no.
3. We'll consider it.
4. Yep: http://www.fonline-reloaded.net/wiki/index.php?title=Bruiser
5. Wait for info about implants
6. Yes, I think it is reasonable, so it's likely we'll do it.
7. There are plenty of ways to earn caps and exp.

Thanks for suggestion, I like reading something like this instead of simple "do sth with hth".

3378
Polskie Pustkowia / Re: Pytania i odpowiedzi
« on: August 23, 2013, 05:50:01 pm »
CH 1 wystarcza. Jeśli gdzieś jest inaczej, to zostanie to poprawione.

3379
Game Help / Re: General Questions / Answers
« on: August 23, 2013, 05:49:37 pm »
If not mentioned otherwise in changelog, Perks are the same as they were on 2238.

Got any ideas what and how to improve for HtH characters? Put it here: http://forum.fonline-reloaded.net/index.php?board=8.0 and we'll see. HtH boost is planned but only for equipped chars. Any suggestions are welcome.

3380
Game Help / Re: General Questions / Answers
« on: August 23, 2013, 07:16:43 am »
1. Yep, all mutants cost 90 party points.
2. Yes, banks still give interest.

3381
Bugs / Reporting bugs & known issues
« on: August 22, 2013, 12:45:21 pm »
Reporting bugs:

- before you report a bug, please check if it wasn't reported already or if it's not listed on "Known issues" list below,
- put an appropriate tag in topic's subject, like [Map] , [Graphics] , [Mechanics] , [Client] etc.
- try to describe the bug with as much details as you can, would be best if you write how to reproduce it,
- if you want to report a possible exploit, it's better to PM one of administrators here (me or cubik2k) about it,
- players that report bugs (and especially exploits) might be rewarded.

Known issues:

- Client freeze when using trade in hidden mode. Looks like it's a bug in the engine, so we can do nothing about it for now
- Characters sometimes don't respawn if they have bought the hotel room. It's better to use tents/bases for now.
- One character can buy only one private mine, if he buys another, the first one will disappear.
- Damage indicator on 3d models might be displaced.
- Caravans are sometimes stuck on worldmap in one place. They are working again after server restart.
- Companions sometimes disappear, the reason for this is unknown.
- myself option for Namecolorizing is working only when other critters are visible. It shouldn't be a problem in any situation.

Also check this out:
https://www.fonline-reloaded.net/wiki/Known_Bugs

3382
News and Announcements / Re: Initial changelog
« on: August 21, 2013, 09:32:28 pm »
DUNGEONS
More info about new dungeons and changes to the existing ones will be posted later, few days before the server starts.

3383
News and Announcements / Re: Initial changelog
« on: August 21, 2013, 02:48:25 pm »
WORLDMAP
- Added a warning on worldmap screen when being followed by strangers (not members of your current faction)
- No dangerous WM, you can stay there safely.
- Encounter opening time increased from 10 minutes to 60 minutes.
- Now upon entering the worldmap, you see the list of characters/group leaders standing on worldmap (same square).
- First wave of predators will appear a bit later than it used to,
- Leader's charisma is ignored when travelling by a car.
- Leader with less than 3 Charisma can lead two followers on worldmap.
- Worldmap movement speed was increased by 30% when travelling on foot.
- Added Bounty Hunters encounter between Redding/New Reno and Broken Hills/NCR. They are equipped with Avenger Miniguns, LSW, Laser Rifles, ammo and Super Stimpaks. Should be highly farmable.
- Removed time limit for sending radio distress,
- Added experience rewards for exploration - 150xp when visiting certain locations for the first time.
- decreased encounter difficulty for all encounters,
- Added a new monster to encounters,
- Doubled the chance for footlocker spawn in an encounter,
- Reworked loot from caves: added typical and rare armors, robes of all types, various clothes, rare weapons, various drugs, Jet Antidote, Cookies, and other items,
- Removed LUCK requirement for cave items,
- Added big gun thugs to caves,
- Added sound warning for worldmap encounters,
- Encounter lockers now spawn items of all sorts: armors, weapons, ammunition, drugs, blueprints, resources and rare items. List of rare items below.
- Treasure Hunter now gives 25% more items from encounter containers (previously 15%),
- Changed amounts of stackable items spawned in encounter lockers to more reasonable values,
List of rare (more or less) items possible to be found in encounter lockers:
Oil Can, Anti-personnel mine, Hypo, Howitzer Shell, Fuzzy Painting, Necklace, Stealth Boy, Solar Scorcher, Louisville Slugger, Dice, Loaded Dice, Magic 8-Ball, Mirrored Shades, Flares (various colors), Brotherhood Combat Armor & Helmet, NCR Ranger Armor, Enclave Combat Armor & Helmet, 4.7mm Caseless ammunition, H&K G11E, 2mm EC ammunition, Ball Gag, Goggles

VEHICLES
- Vertibird is available via a special encounter.
- Vertibird fuel consumption rate increased from 20 to 40.
- Motorcycle, Police Car, Firetruck and Truck can be bought from Junkyard (FCC is needed).
- Cars cost at least 5000 caps now (instead of 3000),
- Fallout Shelter special encounter will now spawn ONE of following sets of items, randomly:
Vindicator Minigun, Bozar, M72 Gauss Rifle, PPK12 Gauss Pistol, YK32 Pulse Pistol, YK42B Pulse Rifle, Solar Scorcher, Turbo Plasma Rifle, Bridgekeeper's Robe, Hardened Power Armor + Helmet, Power Armor + Helmet. Weapons come with ammo.
- Abandoned Howitzer special encounter will now spawn ONE of following sets of armors:
Brotherhood Combat Armor + Brotherhood Combat Helmet, Enclave Combat Armor + Enclave Combat Helmet, NCR Ranger Armor + Mirrored Shades.

FOLLOWERS
- Companions and mercenaries can be now transferred between players.
- Companions have much better SPECIAL stats in order to fix known issues.
- Companion party points increased from 70 to 100.
- Increased Party Point cost for unarmed Mutants to 90, human mercs to 80, ghouls to 60,
- decreased max HP of companions by 20,
- Loyalty of followers will be lowered every 7 days (instead of 1 day).
- Merc prices are static.
- Follower prices were changed: human, ghoul and mutant mercs are more expensive, brahmins are cheaper.
- SPECIAL stats of mercs are fully random and not based on leader's Charisma and Luck anymore.
- Mercs will no longer receive Sniper and Terminator perks (yeah, whatever).
- Slave selling (Player to NPC) prices doubled.
- Tamable rats (small rats/molerats) can be bought at Molerat Mambo. 40 party points each.
- Added an option for a companion to equip Enclave Armor.
- Added colorizing of followers (green),

ITEM CHANGES
- Super Stimpak hotkey should work again, with cost of 6 Action Points per use.
- Flares give light for an infinite time.
- Flamer and Improved Flamer now have range of 8 hexes.
- Big Book of Science, Deans Electronics and Scout Handbook now permanently increase skill values by 6 Skill Points after each use. Max 10 uses,
- Changed cost of Big Book of Science to 2000 caps, Deans Electronics to 1200 caps, Scout Handbook to 1500 caps,
- Added a new book: Tales of Junktown Jerky Trader. Costs 2500 caps, available @ Hub and Boneyard. Works as other books: each use increases Barter skill by 6 Skill Points. Up to 10 uses.
- Capacity of all containers was increased x100.
- Fixed a bug with FN FAL HPFA burst.
- Fixed a bug where Bridgekeeper's Robe could not be equipped,
- armors lose condition 2x slower,
- armors lose only 20% condition upon death (previously 50%),
- when using Needler Pistol, Doctor skill or Small Guns skill is used for aim calculations (higher skill value is used),
- AP Needler ammo added to crafting list and traders,
- adjusted splash range of rockets, based on their type,
- increased damage and AP cost of Dynacord Sticks.
- Dynacords no longer knockdown/knockback target
- Decreased average damage from explosives by 50
- Doors are always destroyed by explosives (Dynamite/C4)
- Added Poison effect to Needler Pistol
- Changed ammo mods for Needler Pistol
- Increased damage of Turbo Plasma Rifle (30-65 to 35-70)
- Howitzer Shell gives 20-28x Advanced Gunpowder when dismantled.
- Increased Hit Points healed by using Stimpak to 50 HP,
- Decreased Hit Points healed by using Super Stimpak to 80 HP,
- Removed HP loss from using Super Stimpaks,
- Increased Hit Points healed by using Hypo to 120 HP,
- Hypo is a rare drug, obtainable from encounter lockers, dungeon and caves,
- Fixed description of Fiber Plants,
- Using Jet has 50% chance of leaving Empty Jet Canister,
- Increased Jet base price to 350,
- Changed range of XL70E3 from 35 to 50 hexes for single shot and from 30 to 35 hexes for burst
- Changed range of Assault Rifle and  from 42 to 45 hexes for single shot
- Increased burst of XL70E3 from 8 to 12 rounds
- Changed ammo capacity for XL70E3 from 24 to 48 rounds
- Changed minimum damage of Rocket Launcher from 49 to 65
- Changed damage of Bozar from 35-50 to 45-55 for single shots
- Changed Bozar magazine capacity from 20 to 15
- Added burst mode for Bozar
- Increased minimum damage of Improved Flamer from 70 to 100
- Changed DR mod of 10mm AP ammo from -25 to -35
- Changed DR mod of .223 ammo from -20 to -30
- Changed Mega Power Fist's weapon perk from Penetrate to Knockback and damage type from Normal to Electric
- Increased Laser Rifle (Ext. Capacity) range to 47 hexes,

ACHIEVEMENTS
- added "The Elder" award for the character with the highest level.
- added Best Armorer and Best Gunsmith awards for crafters,
- reintroduced Leader of Men and True Man of the Wastes awards,

OTHER CHANGES
- Brahmins are cured of their madness,
- In exchange, their shitrate was doubled,
- Added hotkey for dropping all items from the inventory (CTRL+D),
- Added hotkey for picking up all items from hex (CTRL+G),
- Disabled looting of armor by NPCs.
- added hotkey for ending turn in TB battle: SPACE (by wladimiiir),
- added hotkey for ending combat in TB battle: CTRL+SPACE (by wladimiiir),
- game time/date is now shown on the screen in top right corner (by Janusz2238),
- ~suicide now works even at full health,
- Removed range limit for shouting,
- 3-minute relog cooldown to make fastrelog in pvp not so easy. This might be changed or removed later if causes problems or general annoyance, we'll see how it works.

3384
News and Announcements / Re: Initial changelog
« on: August 21, 2013, 02:48:17 pm »
TOWN CONTROL

Capturing:
- 15 minutes of timer when capturing the town,
- Broken Hills can be captured only between 19.00 and 20.00 server time,
- Redding can be captured only between 21.00 and 22.00 server time,
- All other towns can be captured at any time,
- Capturing Broken Hills and Redding requires at least 5 fully equipped characters, while other towns require 3 characters
- Faction members have to stay in range of 15 hexes near the person starting the timer (previously 8 ),
- Old TC zones (might be altered later),
- Characters have to be at least level 12 to be counted,
- Being a slaver doesn't enable/disable an ability to start the timer (Den/Modoc),
- Killing the sheriff has no consequences for the controlling/capturing faction,
- TC locker is cleared after capturing,
- Changed Town Control zone in Gecko, now includes some areas outside of Reactor.

Militia, laws and allied factions:
- Up to 8 militia can be recruited in all towns (for 750 caps each),
- Followers cannot be added to militia
- If there is less than 8 militia, there is 25% chance for a militia to be spawned every 30minutes,
- Militia are equipped with Metal Armor, Metal Mask and a weapon chosen randomly:
Assault Rifle, Sniper Rifle, P90, G11E, Plasma Pistol, Laser Rifle, Plasma Rifle, FN FAL, .223 Pistol, Pancor Jackhammer
- Militia hexes adjusted
- TC locker in Klamath moved to Trappers Town
- TC locker in Modoc moved to General Store

Members of controlling faction are able to set laws in town:
1. Attacking other players
If it is not allowed, any player (with the exception of controlling faction and it's allies) that attacks other players will be shot by militia.
2. Carrying a weapon in active slot
If it is not allowed, all players except the members of the controlling faction must have their weapon holstered. Players not obeying this rule will be warned and if they don't holster their weapons, they will be shot by militia.
3. Stealing.
If stealing is not allowed, any people caught on stealing will be shot by militia.
Setting laws is disabled if a faction is capturing the town.

For every town a list of allied factions can be set.
Members of allied factions will be protected by militia. Players shot by members of allied factions will be also shot by militia.

Domination:
Added pipboy statistics for factions guarding towns for the longest period.
Every reward spawn adds one point to domination score. An example:

Domination doesn't give any additional profit.
Reward:
Spawns every 30 minutes. Doesn't require any members of the faction to be present in town.

Town-specific rewards:
Modoc - 600 caps, Brahmin Hide, Meat Jerky
Klamath - 600 caps, Gecko Pelt, Golden Gecko Pelt
Gecko - 900 caps, Uranium Ore, Electronic Parts, Rad-X, RadAway
Den - 900 caps, increased spawn of drugs,
Redding - 1500 caps, Gold Nugget, HQ Ore, HQ Minerals
Broken Hills - 1500 caps, Uranium Ore, HQ Ore, HQ Minerals,

In addition, all towns spawn:
Drugs: Nuka-Cola, Cigarettes, Lighter, Jet, Buffout, Psycho, Mentats, Stimpak, Super Stimpak
Ammo: SEC, MFC, .223, 5mm JHP, 5mm AP, Explosive Rocket, AP Rocket, 7.62 Ammo

In addition, there is 0.5% chance for a rare item to be spawned (one from following):
- Vindicator Minigun + 100x 4.7mm Caseless
- Bozar
- M72 Gauss Rifle + 20x 2mm EC ammo
- PPK12 Gauss Pistol + 20x 2mm EC ammo
- Yk32 Pulse Pistol
- YK42B Pulse Rifle
- Turbo Plasma Rifle
- Bridgekeeper's Robe
- NCR Armor + Mirrored Shades
- Enclave Combat Armor + Enclave Combat Helmet
- Brotherhood Combat Armor + Brotherhood Combat Helmet
- Hardened Power Armor + Hardened Power Helmet

Also, there is 0.5% chance for rare ammo to be spawned (one from following):
50x 4.7mm Caseless
10x 2mm EC Ammo

PVP
- Idler timer neutralised completely.
- 60 seconds of replication timer.
- NPCs should not remember their killers.
- Bypassing bursts removed.
- Few minor changes in Klamath and Den for more tactical capabilities.
- Changed burst mechanics. Critical chance is calculated for every bullet in burst separately. In non-critical hits, up to 70% of bullets might count as critical. For critical hits, not less than 80% of bullets will be counted as critical. This doesn't change the chance to get a critical hit in any way.
- Critical table changed: fixed a bug with head/eye critical hit effects which caused headshots to be more effective than eyeshots. Critical table will be posted after the launch, if requested.

3385
News and Announcements / Re: Initial changelog
« on: August 21, 2013, 02:48:09 pm »
CRAFTING
- No crafting cooldown.
- Experience from crafting items was increased for nearly all items.
- Following items no longer require Advanced Workbench to be crafted (they require a standard Workbench):
Alloys, Ripper, HN Needler Cartridge, 14mm Ammo, 5mm AP ammo, 7.62 ammo, Advanced Super-burn Mix, Flamethrower Fuel MK II, AP Rocket, MFC, 10mm SMG.
- Items that require Workbench to be crafted can now be crafted using Advanced Workbench also,
- Super Cattle Prod now requires Advanced Workbench.
- Crafting ammo does not require any blueprints.
- Dynacords added to the crafting table for Demolition Expert level 2.
- Avenger Minigun added to the crafting table for Big Gunsmith level 2.
- FN FAL HPFA and XL70E3 added to the crafting table for SG Gunsmith level 2.
- Buffout, Mentats and Psycho no longer require HQ Chem Components.
- Advanced Workbenches added to TC towns, in areas guarded by militia:
Klamath - Trapper's Town,
Den - Metzger's House,
Redding - Mercenary recruiter house,
Broken Hills - General Store,
Modoc - General Store,
Gecko - a building near the main entrance.
- Crafting Jet requires brahmin crap,
- Rot Gut, Beer, Cigarettes, Nuka-Cola should be produced two times faster,
- Added recipe for a lighter.
- changed HQ Fibers to Fibers in recipe for Combat Armor,
- crafting Needler Pistol now requires Doctor(2) profession instead of SG Gunsmith(2),
- crafting Needler Pistol ammunition (standard and AP) requires Doctor(2) instead of SG Gunsmith(2),
- Halved experience from crafting M60.
- Added an option to craft 500x 5mm AP/JHP ammo.
- Added crafter's name in item's description.
- Medical Terminal placed in VC Vault (also with few guards there) and inside Shi Temple in San Francisco.
- Crafting Super Sledge now requires consuming a blueprint
- Added Robes and Sand Robes to the crafting table (no profession required)
- Crafting Leather Jacket and Leather Helmet does not require profession.
- Changed recipes for chems:
Stimpak: 1x Hypodermic Needle, 1x Bio Med Gel, 1x Xander Root, 1x Broc Flower,
Super Stimpak: 1x Stimpak, 2x Bio Med Gel, 1x Chemical Components,
Radaway: 1x Bio Med Gel, 1x Chemical Components,
Rad-X: 3x Bio Med Gel, 1x Chemical Components,
Mentats: 6x Fruit, 2x Chemical Components,
Buffout: 5x Meat Jerky, 2x Chemical Components,
Psycho: 1x Super Stimpak, 1x Bio Med Gel, 2x Chemical Components
Jet: 1x Brahmin Shit, 1x Empty Jet Canister, 2x Chemical Components
- added bonuses in crafted items, details below.

IMPROVED CRAFTING
Crafted items have a chance to get a bonus stat now:

Possible buffs for Armors:
+Normal/Laser/Fire/Plasma/Explode Thresholds
+Normal/Laser/Fire/Plasma/Explode Resistance
+SPECIAL stats (Strength, Perception, Endurance, Charisma, Intelligence, Agility, Luck)
+Action Point
+Radiation Resistance
+Poison Resistance
+Carry Weight
+Healing Rate
-Critical Power mod
-Critical Chance mod

Possible buffs for Helmets:
+Normal/Laser/Fire/Plasma/Explode Thresholds
+Normal/Laser/Fire/Plasma/Explode Resistance
-Critical Power mod
-Critical Chance mod

Possible buffs for Weapons:
+ Critical Power
+ Critical Chance
+ Min damage
+ Max damage
+ Accuracy
- AP Cost

Each item with buffs has a prefix, based on the number of buffs:
1 - Quality (25% chance)
2 - Improved (12% chance)
3 - Superior (7% chance)
4 - Advanced (3% chance)
5 - Unique (1% chance)

So, there is almost 50% chance that a crafted item will have at least 1 bonus stat.
Examples:




Weapons that are upgraded will preserve their bonus stats. Armors and helmets will have their bonus rerolled after upgrading (or get a bonus if they didn't have it, or lose it if they had - randomly).

GATHERING
- Resource veins in bunker are refreshed every 5 minutes (previously 10 minutes),
- Resource veins in private mines are refreshed every 5 minutes (previously 12 hours)
- Resource veins in private mines include also High Quality minerals veins now,
- Capacity of all resource veins doubled,
- Removed global limit for buying private mines,
- Decreased regeneration time of various gathering facilities.
- Added Smart Cursor for obtaining meat (yep, meat & meat jerky are useful again).
- Added Iron Ore and Minerals veins in private mines,
- Adjusted regen timers of resource veins, flowers and chemical piles (some decreased, some increased, some removed),
- Gathering of Chemical Components made easier,
- Capacity of barrels with Chemical Components doubled,
- Removed delay from respawning Chemical Components,

TRADING
- Barter ground location added for safe player-to-player trading. Players cannot be injured or robbed there.
- More than one person can speak to any NPC at the same time.
- Removed CH/INT requirement for talking to various NPCs
- Restock time of traders decreased from average 4.5 hours to 1.5 hours.
- Base barter time increased from 30 to 60 seconds.
- Trader stocks are now 3x bigger.
- Following items were added to traders:
Jet Antidote (base cost 5000), Needler Pistol, HN Needler Cartridge, all typical masks and helmets, Geiger
Counter, Motion Sensor.
- Following blueprints were added to traders:
FN FAL, Assault Rifle, .223 Pistol, Sniper Rifle, HK CAWS, Pancor Jackhammer, P90, Rocket Launcher, Minigun, LSW, Improved Flamethrower, Laser Rifle, Plasma Pistol, Super Cattle Prod, Mega Power Fist, Ripper, Plasma Grenade, Metal Armor Mk II + mask, Tesla Armor + helmet, Combat Armor + helmet, Dynamite, Plastic Explosives, Stimpak, Super Stimpak, Jet, Mentats, Psycho, Buffout.
- Blueprints have base cost set between 2000 and 12500 caps.
- Increased cost of Detonator Parts (1000 caps each), unlimited stock at McGrew in Redding.
- .223 ammo should be more available at traders now.
- Added Jet to traders that are selling drugs.
- Added dialogue options to buy 10 Nuka-Cola bottles / Cigarette packs at Skum Pitt.
- Added dialogue options for buying Nuka-Cola and Cigarettes (1x / 10x each) in Malamute Saloon,
- Increased amount of 5mm AP/MFC restock at traders.
- Merged all banks into one, you are able to deposit caps in one place and withdraw them in another.
- Removed Radios and Shovels from traders,
- Motion Sensor and Geiger Counter is now available at EW traders lvl 2,
- Increased base price of Motion Sensor (4000) and Geiger Counter (2500),
- Traders do not accept items with condition worse than 50%.
- Added M60 and 7.62mm Ammo to Big Gun traders lvl 1.
- Trisha (LA Blades) will now pay 40 caps per Junk, 50 caps per Electronic Part, 100 for Holodisk, 500 for Fuel Cell Controller.

3386
News and Announcements / Re: Initial changelog
« on: August 21, 2013, 02:48:01 pm »
IMPLANTS

Implants enhances the resistance against certain type of damage, increase maximum Hit Points or boost SPECIAL stats by one. Known augmentations include:



Basic implants (Require 30th character level)

Dermal Impact Armor - 4% Normal / Explode Resistance
Phoenix Armor Implants - 4% Fire / Laser / Plasma Resistance
Nemean Armor (1) - +20 Maximum Hit Points 
Hypertrophy Accelerator - +1 Strength
Optics Enhancer - +1 Perception
Nociception Regulator - +1 Endurance
Empathy Synthesizer - +1 Charisma
Logic Co-processor - +1 Intelligence
Reflex Booster - +1 Agility
Probability Calculator - +1 Luck

Advanced implants (Require 40th character level)

Dermal Impact Assault Enhancement - 4% Normal / Explode Resistance, 1 Normal / Explode Threshold
Phoenix Assault Enhancement - 4% Fire / Laser / Plasma Resistance, 1 Fire / Laser / Plasma Threshold
Nemean Armor (2) - +20 Maximum Hit Points

Additional info:
Dr Fung in San Francisco is able to perform implant operations. In order to do that (for each operation), he needs:
- a module for a particular augmentation,
- a suit of Combat Armor,
- 100.000 bottle caps.
Only one modification can be implanted at once. A character is able to have all modifications installed.
Implants are a permanent modification of the character and cannot be lost or transferred in any way.

How to acquire implant modules:
A small number of implant modules drops only from high-level dungeon Bosses (more info about dungeons soon).

3387
The Thunderdome / Rules
« on: August 20, 2013, 01:31:46 pm »
This is a less-moderated section of this forum.
As we all know, war is hell and some arguments tend to be a bit more violent. It will be allowed here. If you don't want to read it, do not enter here.

However, that doesn't mean everything is allowed here. Next stop are Toxic Caves, so extreme posts will be removed.
Enjoy your stay.

3388
General Game Discussion / Editing the wiki
« on: August 20, 2013, 01:13:09 pm »
While there was a big amount of work done on the wiki (in times when 2238 was up and also when we started work on FOnline: Reloaded) some stuff on wiki is still missing or not updated.
If you want to help us with that, send me a private message - I will make an account for you.

3389
News and Announcements / Game rules & FAQ
« on: August 06, 2013, 11:26:31 pm »

GAME RULES:


The rules here are subject to change, going with the possible exploits, bug and features. They will be changed whenever deemed necessary and this post will be updated.

Here is a list of some actions that we consider unfair and illegal in the game. If you're spotting someone violating the rules, feel free to message an Administrator by typing: +requesthelp <message>. If there is no Administrator online, send us PM via forum or Discord.

1. Using multilog or fast relog timer in order to gain an advantage in PvP activities.
Includes scouting, looting or any other PvP activity. We consider multilog as having more than one character logged into the game at the same time via software like Sandboxie, virtual machines or a separate physical machine. We consider fast relog during PvP as relogging to another character before the first one disappears from the game - which is 180 seconds after the character logged out.
Note: if you are not sure that you understand this rule correctly, please do not use multilog in game.

2. Exploiting a known bug or abusing a feature.
If the exploit has not been reported yet, you might get a reward for reporting it instead.

3. Using excessive hostile speech, spamming or making in-game chat unreadable.
This includes unnecessary amount of insults directed at other players and/or continuous harassment over in-game or, especially, real life stuff.

4. Using offensive or inappropriate nicknames.
This will cause your character instantly banned, so think twice before you register a questionable nickname.

5. Stealing nicknames or faction names.
This will also result in removal of characters/factions or transferring them to the proper owner.

6. Impersonating, insulting or harassing game staff.

7. Using 3rd party tools, automated scripts, bots or autoclickers for any in-game activity. No exceptions.

8. Connecting through VPN or proxy server if the person is able to play the game without it.

9. Offering, selling or buying any in-game characters, items, knowledge and services for real money.
Both parties involved will be banned permanently from the game.

The default sanction will be permanent ban for the character/characters violating the rule.
In minor cases, or if we have a good reason to believe that the person violated the rule unknowingly and is unlikely to repeat it, we might issue temporary ban or a warning.
In cases when we believe that banning the character will not stop the person from further violations, we will use larger sanctions, such as:
- permanent ban for all identified characters,
- removal of all bases/tents or items stored inside.
This might also include IP ban and ban for other services like: forum and Discord.
You need to understand that if you are a troublemaker, then we will get rid of you by any means necessary. If it's in case, we will ban you wherever it's possible, and we will ban you again if you come back after a while. Do not be a troublemaker, do not waste our time and everything will be fine.

Note: we will not refund any experience, items, bases/tents, faction leadership or other in-game content for the characters that were banned.

In addition, factions having members who continuously violate the game rules might expect following sanctions:
- banning faction from participating in Town Control,
- shutting down recruitment threads,
- removing faction from the game.
We expect faction leaders to take proper actions if members keep violating game rules.

If you see or have knowledge about someone breaking game rules, you can send evidence via PM to administrators (me or DocAn). At least screenshots and F2 log, ideally a video.


FREQUENTLY ASKED QUESTIONS:


Q: How can I contact you?
A: Preferably via private message on this forum. You can also use email, just make sure you provided real email address when you registered your account. Otherwise, we will be unable to answer it. Be patient, we receive many private messages daily but we're trying to answer all of them. Please don't ask us how to do something in game: check wiki, use this thread or ask other people on Discord. We don't have time to explain every player how to play the game. If you have questions about FOnline modding, try asking at http://fodev.net

Q: How can I become a Game Master?
A: You can't. There are only three people with admin privileges in public server: me, DocAn and cubik2k. And it will stay like that because of following reasons:
- "admin/gm is helping/spawning items/scouting for some faction" accusations,
- possible mistakes when using admin commands - and we don't want any rollbacks,
- possible admin/gm abuse if a wrong person is designated to be an admin/gm.
It is, of course, a bit overwhelming for us three to handle all in game stuff, issues and events but we don't want unnecessary dramas.

Q: Can you sell items/character/something for real money ($$$)? I pay much!
A: You can't. We don't sell ingame stuff and characters. Please don't ask us about it. Also, make sure you have read game rules because such trades between players are also prohibited.

Q: Will there be a wipe? If so, then WHEN? Btw what is wipe?
A: As long as we are working on the game, there will be wipe some day. Wipe means that all characters, items and locations are removed and everyone starts playing from level 1. Wipe always brings some new features and is announced on forum before it happens. Please do not spread rumors about wipe and please stop bugging us about wipe date, we consider it as spam.

Q: There was no update since a long time! Please do something! Is the game dead?
A: We're working on the game in our free time. You don't see most of it, but it doesn't mean that nothing is done. Especially when working on a next session, the current one gets less updated but we still have our hands full of work.

Q: I've seen someone breaking game rules! What to do now?!
A: You can send us a report via PM. Provide as many details as you can. F2 log, screenshots, even a video if it's possible. We'll investigate it and take actions if we confirm someone breaking the rules. Don't post it on forum as it will be ignored and closed.

Q: I asked you about something in game but you ignored me, how dare ya!
A: Calm down, sometimes we are afk (seriously). There are also over 9000 questions asked by every player in sight when we appear in game, and it's too much. If it's an emergency and only we can help you, you can send us a PM.

Q: I've got a bug to report, what should I do with it?
A: Report it on forum. If it can be considered as an exploit, please do not post it and send us a PM instead. Always check if it's a bug and not you doing something wrong.

Q: I've got a BRILLIANT idea how to fix/improve/make this game awesome, or what you should do to fix/improve/make this game awesome, when will you implement it?
A: First check if nobody suggested it already (via search). Then make a thread in Suggestions board. Then it gets accepted or rejected by us. If it gets accepted, it will be implemented sooner or later. If it gets rejected, then well, uh.. Please do not tell us about your ideas in game/discord/forum PM, because the chance that it will get implemented is ridiculously low. We get spammed with all sorts of bad and maybe-good ideas everywhere, and if it's not posted in Suggestions board then it will be simply lost. So again: post it in Suggestions.

Q: Can you reset password of my character?
A: No. There is no way for us to reset the password.
When registering a new character, WRITE DOWN your password to make sure you can login to the character even after you forget the password or whatever happens.
Note: If you are still able to login but you don't know what's behind ******, just press CTRL in main menu, it will show your password. If you had a long break from playing the game, make sure that there was no wipe meanwhile.

Q: Can you recover my deleted character?
A: No. We used to do that but we are not doing it anymore, mostly because of characters that were shared, sold or stolen. If you delete your character and later change your mind, it's gone. If you share it with wrong people, it's gone. If you don't write down your password and cannot login, it's gone. If you change password to something that you don't remember, or make a typo in the process - it's gone! Be careful (and double-careful when you are rerolling your character) and you will be fine.

Q: Can you  rename my character?
A: No. Please use reroll if you really need to change the name of your character.

Q: How can I support you?
A: You can make a donation, check this thread for details. Is that all? Nope. You can report bugs and exploits, post reasonable suggestions, work on our wiki, help us with testing when we need your help, you can tell your friends about the game and finally you can help us with development if you know how to script, make new (and good looking) maps, write dialogues, draw some images, etc. There is FOnline SDK, source of FOnline: 2238 and source of Reloaded available, and there is also http://fodev.net where you can get some help with learning basics.
Well, if you can't do any of the above, then just play the game, don't act like an asshole and it will help us a lot too!

Q: I want to work on wiki content, how can I receive editing rights?
A: Please see this topic.

Q: I demand feature/change/boost/nerf or I will go play elsewhere with my friends, are you going to do something?
A: We ignore your demand because we're not your employees. We don't make money out of this game, but we invest our time in it, heavily. If you want to stop playing or play elsewhere because of that, then well, it's your choice.

3390
News and Announcements / Forum rules
« on: August 06, 2013, 11:26:20 pm »
1. Nothing illegal. This includes everything and anything that can be considered illegal. If you are not sure if it's illegal, don't post it, or ask admins/moderators about posting it.
2. Discussion is allowed, everything else will get you banned. This includes flaming, double posting, offending, insulting and similar.
3. Use English or post in the proper forum section if you want to use some other language provided.
4. Make sense. Post something meaningful and in the proper thread/section. Don't post about the subjects already available. Before posting, ask yourself if your post will contribute this forum at all. Golden rule: read first, post later.
5. Respect others and expect to be respected.
6. Don't double post, use the 'Modify' option. This way you can edit your post if you forgot to tell us something.
7. Re-registering, especially if banned, as well as using more than one account is not allowed.
8. Be sure what you're posting when it comes to pictures, videos and any other media/content. Anything illegal, offensive etc. will get you banned.
9. Anything improper for this forum is not allowed. If you are not sure what's proper or improper, ask admins or moderators.
10. Adverts for anything not related to FOnline: Reloaded are not allowed.
11. "+1" and similar posts will be removed. If you don't have anything interesting to post, then please do not post.
12. Reports about players breaking game rules should be sent via PM to administrators, otherwise they will be ignored/closed.
13. Do not post real-money deals for in-game stuff.

Pages: 1 ... 224 225 [226] 227