WORLDMAP
- Added a warning on worldmap screen when being followed by strangers (not members of your current faction)
- No dangerous WM, you can stay there safely.
- Encounter opening time increased from 10 minutes to 60 minutes.
- Now upon entering the worldmap, you see the list of characters/group leaders standing on worldmap (same square).
- First wave of predators will appear a bit later than it used to,
- Leader's charisma is ignored when travelling by a car.
- Leader with less than 3 Charisma can lead two followers on worldmap.
- Worldmap movement speed was increased by 30% when travelling on foot.
- Added Bounty Hunters encounter between Redding/New Reno and Broken Hills/NCR. They are equipped with Avenger Miniguns, LSW, Laser Rifles, ammo and Super Stimpaks. Should be highly farmable.
- Removed time limit for sending radio distress,
- Added experience rewards for exploration - 150xp when visiting certain locations for the first time.
- decreased encounter difficulty for all encounters,
- Added a new monster to encounters,
- Doubled the chance for footlocker spawn in an encounter,
- Reworked loot from caves: added typical and rare armors, robes of all types, various clothes, rare weapons, various drugs, Jet Antidote, Cookies, and other items,
- Removed LUCK requirement for cave items,
- Added big gun thugs to caves,
- Added sound warning for worldmap encounters,
- Encounter lockers now spawn items of all sorts: armors, weapons, ammunition, drugs, blueprints, resources and rare items. List of rare items below.
- Treasure Hunter now gives 25% more items from encounter containers (previously 15%),
- Changed amounts of stackable items spawned in encounter lockers to more reasonable values,
List of rare (more or less) items possible to be found in encounter lockers:
Oil Can, Anti-personnel mine, Hypo, Howitzer Shell, Fuzzy Painting, Necklace, Stealth Boy, Solar Scorcher, Louisville Slugger, Dice, Loaded Dice, Magic 8-Ball, Mirrored Shades, Flares (various colors), Brotherhood Combat Armor & Helmet, NCR Ranger Armor, Enclave Combat Armor & Helmet, 4.7mm Caseless ammunition, H&K G11E, 2mm EC ammunition, Ball Gag, Goggles
VEHICLES
- Vertibird is available via a special encounter.
- Vertibird fuel consumption rate increased from 20 to 40.
- Motorcycle, Police Car, Firetruck and Truck can be bought from Junkyard (FCC is needed).
- Cars cost at least 5000 caps now (instead of 3000),
- Fallout Shelter special encounter will now spawn ONE of following sets of items, randomly:
Vindicator Minigun, Bozar, M72 Gauss Rifle, PPK12 Gauss Pistol, YK32 Pulse Pistol, YK42B Pulse Rifle, Solar Scorcher, Turbo Plasma Rifle, Bridgekeeper's Robe, Hardened Power Armor + Helmet, Power Armor + Helmet. Weapons come with ammo.
- Abandoned Howitzer special encounter will now spawn ONE of following sets of armors:
Brotherhood Combat Armor + Brotherhood Combat Helmet, Enclave Combat Armor + Enclave Combat Helmet, NCR Ranger Armor + Mirrored Shades.
FOLLOWERS
- Companions and mercenaries can be now transferred between players.
- Companions have much better SPECIAL stats in order to fix known issues.
- Companion party points increased from 70 to 100.
- Increased Party Point cost for unarmed Mutants to 90, human mercs to 80, ghouls to 60,
- decreased max HP of companions by 20,
- Loyalty of followers will be lowered every 7 days (instead of 1 day).
- Merc prices are static.
- Follower prices were changed: human, ghoul and mutant mercs are more expensive, brahmins are cheaper.
- SPECIAL stats of mercs are fully random and not based on leader's Charisma and Luck anymore.
- Mercs will no longer receive Sniper and Terminator perks (yeah, whatever).
- Slave selling (Player to NPC) prices doubled.
- Tamable rats (small rats/molerats) can be bought at Molerat Mambo. 40 party points each.
- Added an option for a companion to equip Enclave Armor.
- Added colorizing of followers (green),
ITEM CHANGES
- Super Stimpak hotkey should work again, with cost of 6 Action Points per use.
- Flares give light for an infinite time.
- Flamer and Improved Flamer now have range of 8 hexes.
- Big Book of Science, Deans Electronics and Scout Handbook now permanently increase skill values by 6 Skill Points after each use. Max 10 uses,
- Changed cost of Big Book of Science to 2000 caps, Deans Electronics to 1200 caps, Scout Handbook to 1500 caps,
- Added a new book: Tales of Junktown Jerky Trader. Costs 2500 caps, available @ Hub and Boneyard. Works as other books: each use increases Barter skill by 6 Skill Points. Up to 10 uses.
- Capacity of all containers was increased x100.
- Fixed a bug with FN FAL HPFA burst.
- Fixed a bug where Bridgekeeper's Robe could not be equipped,
- armors lose condition 2x slower,
- armors lose only 20% condition upon death (previously 50%),
- when using Needler Pistol, Doctor skill or Small Guns skill is used for aim calculations (higher skill value is used),
- AP Needler ammo added to crafting list and traders,
- adjusted splash range of rockets, based on their type,
- increased damage and AP cost of Dynacord Sticks.
- Dynacords no longer knockdown/knockback target
- Decreased average damage from explosives by 50
- Doors are always destroyed by explosives (Dynamite/C4)
- Added Poison effect to Needler Pistol
- Changed ammo mods for Needler Pistol
- Increased damage of Turbo Plasma Rifle (30-65 to 35-70)
- Howitzer Shell gives 20-28x Advanced Gunpowder when dismantled.
- Increased Hit Points healed by using Stimpak to 50 HP,
- Decreased Hit Points healed by using Super Stimpak to 80 HP,
- Removed HP loss from using Super Stimpaks,
- Increased Hit Points healed by using Hypo to 120 HP,
- Hypo is a rare drug, obtainable from encounter lockers, dungeon and caves,
- Fixed description of Fiber Plants,
- Using Jet has 50% chance of leaving Empty Jet Canister,
- Increased Jet base price to 350,
- Changed range of XL70E3 from 35 to 50 hexes for single shot and from 30 to 35 hexes for burst
- Changed range of Assault Rifle and from 42 to 45 hexes for single shot
- Increased burst of XL70E3 from 8 to 12 rounds
- Changed ammo capacity for XL70E3 from 24 to 48 rounds
- Changed minimum damage of Rocket Launcher from 49 to 65
- Changed damage of Bozar from 35-50 to 45-55 for single shots
- Changed Bozar magazine capacity from 20 to 15
- Added burst mode for Bozar
- Increased minimum damage of Improved Flamer from 70 to 100
- Changed DR mod of 10mm AP ammo from -25 to -35
- Changed DR mod of .223 ammo from -20 to -30
- Changed Mega Power Fist's weapon perk from Penetrate to Knockback and damage type from Normal to Electric
- Increased Laser Rifle (Ext. Capacity) range to 47 hexes,
ACHIEVEMENTS
- added "The Elder" award for the character with the highest level.
- added Best Armorer and Best Gunsmith awards for crafters,
- reintroduced Leader of Men and True Man of the Wastes awards,
OTHER CHANGES
- Brahmins are cured of their madness,
- In exchange, their shitrate was doubled,
- Added hotkey for dropping all items from the inventory (CTRL+D),
- Added hotkey for picking up all items from hex (CTRL+G),
- Disabled looting of armor by NPCs.
- added hotkey for ending turn in TB battle: SPACE (by wladimiiir),
- added hotkey for ending combat in TB battle: CTRL+SPACE (by wladimiiir),
- game time/date is now shown on the screen in top right corner (by Janusz2238),
- ~suicide now works even at full health,
- Removed range limit for shouting,
- 3-minute relog cooldown to make fastrelog in pvp not so easy. This might be changed or removed later if causes problems or general annoyance, we'll see how it works.