FOnline: Reloaded
General => Game Help => Topic started by: Cerberix on July 02, 2014, 04:49:06 pm
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Hey, how many luck I need for tank build? I got a few similar builds with 3, 5 and 6 LK but I'm not sure what is the minimum value. Are there any differences between 3-4, 4-5, 5-6LK? What can you tell me about bonehead + man of steel protection. If I have more LK I can be more tanky aganist snipers, crits? :P
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Your luck as defender only counts when you got critically hit and certain crit power roll is done.
For more info about crit power rolls and effects check critical hit table: http://forum.fonline-reloaded.net/index.php?topic=1708.0 (http://forum.fonline-reloaded.net/index.php?topic=1708.0)
Most of luck rolls are made without modifiers (only in case of arms it's vs luck+5), what it means is that:
- there is ROLL = Random(1, 10)
- next it's checked against your LUCK
- if ROLL > LUCK than you got additional critical effects applied
So basically each 1 point in luck will give you +10% chance to avoid additional effects from mid-high power critical shots. But you won't get 100% protection from baypasses even with 10 luck, because on some critical shots with top crit power there is no roll for that.
As for bonehead and men of steel:
- they both modify critical shot power by lowering crit power roll
- but they both don't affect critical hit chance of your attacker
- bonehead only counts vs shots aimed to head/eyes
How they work in numbers:
- roll is made ROLL = Random(0, 100) + weapon critical power crafting bonus
- ROLL = ROLL + base weapon crit power (such as turbo plasma got now)
- if you got MAN OF STEEL than ROLL = ROLL - 10
- if you got armor: ROLL = ROLL + armor crit power mod + armor crafting crit power mod
- if your attacker got better criticals: ROLL = ROLL + 20
- if you got BONEHEAD and shot was made in head/eyes: ROLL = ROLL - 10
After all this it's checked how big critical roll is:
0- <= ROLL <= 20 FINAL_ROLL = 0
21 <= ROLL <= 45 FINAL_ROLL = 1
46 <= ROLL <= 70 FINAL_ROLL = 2
71 <= ROLL <= 90 FINAL_ROLL = 3
91 <= ROLL <= 100 FINAL_ROLL = 4
101 <= ROLL <= 101+ FINAL_ROLL = 5
Then with FINAL_ROLL you get critical shot effects from critical hit table mentioned at the begining.
What it means for tanks:
- if you got critically hit and had your armor baypassed then it doesn't matter how tanky you are since you are most likely to die from 2, max 3 such shots,
- armor baypass means your DR and DT are divided by 4 so you have only 25% of you base resistance -> you got hit more or less for 4x more damage than usual
- while luck is not super crucial stat for tanks don't make it dump stat - set to 1 just to have more special points for other stats (although I know many people who are playing luck 1 tanks but I would not recommend it)
- I would say that if you got some spare special points put them in luck but if you have to chose between more luck and 5/6 strength for adrenaline rush/stonewall or more perception to get max range with weapon or more agility for for action points than chose those other things since your char would benefit from them more than from few more points into luck:)
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Thank you for that detailed information, I will try build something new and maybe test it if it works.
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As for bonehead and men of steel:
- but they both don't affect critical hit chance of your attacker
Man of Steel description :
"This perk gives you a +10 bonus to your armor's critical hit chance and critical power modifiers. "
if its true then description should be fixed
http://www.fonline-reloaded.net/wiki/index.php?title=Man_of_Steel (http://www.fonline-reloaded.net/wiki/index.php?title=Man_of_Steel)
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As for bonehead and men of steel:
- but they both don't affect critical hit chance of your attacker
Man of Steel description :
"This perk gives you a +10 bonus to your armor's critical hit chance and critical power modifiers. "
if its true then description should be fixed
If that is MoS description then it should be fixed because there is no bonus to crit chance modifier from this perk (also no such bonus from bonehead)
MoS only gives -10 to crit power roll (same as bonehead, they stack, so with both you got -20).
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MoS ingame
(http://s12.postimg.org/5gkinrm0t/mos.png)
so wiki is wrong
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Is it right now?
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How do you know this :
- armor baypass means your DR and DT are divided by 4 so you have only 25% of you base resistance ->
And this:
As for bonehead and men of steel:
- but they both don't affect critical hit chance of your attacker
?
Any link pls?
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How do you know this :
- armor baypass means your DR and DT are divided by 4 so you have only 25% of you base resistance ->
And this:
As for bonehead and men of steel:
- but they both don't affect critical hit chance of your attacker
?
Any link pls?
Initially I got most info from here: https://github.com/rotators/fo2238/blob/master/Server/scripts/combat.fos (https://github.com/rotators/fo2238/blob/master/Server/scripts/combat.fos) but on Reloaded few things were changed like this baypass for instance from /5 to /4. But still most info from linked file should still be accurate.
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if(target.Perk[PE_MAN_OF_STEEL] > 0)
roll -= 10;
Yep, was like this since the perk was introduced on 2238.
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Initially I got most info from here: https://github.com/rotators/fo2238/blob/master/Server/scripts/combat.fos (https://github.com/rotators/fo2238/blob/master/Server/scripts/combat.fos)
Very nice. thnx (http://i1308.photobucket.com/albums/s604/DogsAtCards/salute_zpscd76ab3e.gif) (http://s1308.photobucket.com/user/DogsAtCards/media/salute_zpscd76ab3e.gif.html)
Kilgore, i think MoS should be like in the description ... +10 crit res too. Otherwise its too weak compared to stonewall!
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Kilgore, i think MoS should be like in the description ... +10 crit res too. Otherwise its too weak compared to stonewall!
Completely agree! If it's true that it only affects critical roll, and not critical chance, then I would have went with Stonewall and more strength on my tank instead. I chose MoS because I thought it did what the description said it did.
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Man of steel is worthless since Turbo plasma is the new overlord.
Maybe for next session it should be changed
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Man of steel is worthless since Turbo plasma is the new overlord.
Maybe for next session it should be changed
Wait what ? Have you ever seen a turbo plasma without better critical perk ? Its... very... lame.
So having this perk MoS + bonehead comepletly removes Better critical from enemy. puts him at standard as-if u had no bonehead and he had no better critical.
Stonewall only protects you aganst KO/KD, It will not help you against the nasty 200+ dmg bypass's.
MoS Can help you against Bypass, Meaning it saves u against 200DMG shots. Less bypass, and usualy bypass means KO because when it bypass ur armor it bypass ur armor critical modifers. and having MoS also stops KOs because of less roll. Imho MoS is better and requires Less ST.
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So having this perk MoS + bonehead comepletly removes Better critical from enemy. puts him at standard as-if u had no bonehead and he had no better critical.
I am not sure that man of steel affect head/eyes damages, and same way i am not sure that bonehead affect bodyparts ?
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So having this perk MoS + bonehead comepletly removes Better critical from enemy. puts him at standard as-if u had no bonehead and he had no better critical.
I am not sure that man of steel affect head/eyes damages, and same way i am not sure that bonehead affect bodyparts ?
Completely removes better critical from eyes/head shots.*
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Wait what ? Have you ever seen a turbo plasma without better critical perk ? Its... very... lame.
Who will be the idiot to make a turbo plasma build without better criticals...
no matter what you have (MoS/Bonehead), you're still gonna get bypassed, KOd, 200 dmg, weapon drop, whatever with turbo plasma
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Wait what ? Have you ever seen a turbo plasma without better critical perk ? Its... very... lame.
Who will be the idiot to make a turbo plasma build without better criticals...
no matter what you have (MoS/Bonehead), you're still gonna get bypassed, KOd, 200 dmg, weapon drop, whatever with turbo plasma
From what I know of the FOnline2 crittables and crit roll.
Every +1 crit roll adds moreOrLess +1% chance to KO enemy. I could be slightly wrong but its average.
So with better critical on a turbo plasma rifle/EW weapon u have something like 19-25% chance to KO enemy? With MoS its 9-15%. Same effects with blind/cripple/KD.
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Kestrel, this is not fonline 2. Almost every time you bring of FO2 with me.
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Kestrel, this is not fonline 2. Almost every time you bring of FO2 with me.
Instead of acting like whining kid about turbo plasma's/stonewall/MoS shit. How about u explain how its its differnt. From what I know crit roll effects KO/Cripple/KD/Blind. Am I wrong ? If not then MoS does stop u from being bypassed less, Crippled less, KO'ed less. Not completely but less.
I prosume ur just posting to bring up ur post number count... cuz thats alot of uselessness coming from u :P
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All I said you're still gonna get bypassed with MoS and bonehead by a Turbo plasma.
Then you come here talk all this about MoS and bonehead from FO2 which uses completely different formula from reloaded. Not sure how that sounds like I'm whining. ::)
Also I could careless about my post count.
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MoS and bonehead from FO2 which uses completely different formula from reloaded
MoS from fo2... Would love to see that. Because it doesnt exsist ATM.
Where do u get this shit?
Go back to idling in NCR
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MoS from fo2... Would love to see that. Because it doesnt exsist ATM.[/size]
Where do u get this shit?
Go back to idling in NCR
I'm sorry, I don't play Fonline 2 so I don't know fucken everything of that FOnline.