FOnline: Reloaded

General => General Game Discussion => Topic started by: Urukhai on February 20, 2015, 11:16:36 pm

Title: List of Suggestions that will be implemented after the Wipe
Post by: Urukhai on February 20, 2015, 11:16:36 pm
Of all these 48 pages of closed suggestions, I started gathering the most valuable information about things that are done or are is still WIP (or even planned but we have no info about it).

I guess this is right for the moment, as soon as I'll have time I'll add some more stuff in:

Experience for killing NPCs in encounters will be boosted.
Run with M60 equipped.
Free drugs to Hinkley.
Looting junk in Towns.
There will be no implants from town control.
A configurable hotkey for Doctor and First Aid.
APA will be available (with different stats ofc.)
A hotkey for highlighting items.
Hostility of NPC's when you are coming to close will be changed.
Addictions will be removed.
Chem Reliant/Resistant will be removed.
Crafting armors will get some rework.
Running speed boosted for HtH chars with Bonus HtH Perk.
Easy mining will be fixed (not sure if done).
More objects will be added for base customisation (not sure if done)
Add antipersonnel explosives, remotely detonated, causing moderate damage and injuries. (not sure if done)
Grenades will get few useful features after the wipe.
Hinkley's gonna be improved.
New Reno will be changed a lot and if there are some magic lockers, they will be guarded like those in Warehouse.
9mm Uzi will be added.
TPR is going to be a rare item after wipe.
XL will be uncraftable and rare.
Tanks should be less resistant after wipe.
Some changes in CA crafting are planned.
add some small map with a house as faction base.
Cyborgs and Robots are planned as companions.
Hotkey for "Store All" added.
Low intelligence retarded communication, will be removed.
Wakizashi blades will be added to the crafting table after wipe.
Plasma Torch will be added as a rare weapon.
Removing Vault City night-restrictions (WIP).
More colors added in the log.
Companions will be able to use drugs.
Remaining 3D critters will be removed.
Special location for troublemakers.
There will be certain changes to implant spawn rate and their stats.
Title: Re: List of Suggestions that will be implemented after the Wipe
Post by: Kirkor on February 21, 2015, 12:32:49 am
I would add these:
- New client (kilgore mentioned it few times)
- Hex shooting for Rocket Launchers and Grenade Launchers (Was available half year ago on test server)
- Hex throwing for grenades etc. (Was available half year ago on test server)
- Throwing grenades with hotkey from inventory (Was available half year ago on test server)
- implants nerfed/rebalanced (Kilgore mentioned it somewhere)
- new dungeons. Old ones updated and reworked (Kilgore mentioned it somewhere)
- sneak nerf/rebalance (Kilgore mentioned it in one of recent topics considering sneak)
- new cars and car upgrading (I have my spies all around Kilgore)
- maybe new armors (I think it was mentioned on forums)
- lots of new quests (forums)
- Laser SMG (My idea posted on forum, Kilgore approved)
- Drug rebalance (Was mentioned somewhere)
- Reserved skill will be used finally (kilgore mentioned it some time ago. He has some secret idea about it. Possibly gambling?)

those are things from top of my head. There will be WAY more stuff.
Title: Re: List of Suggestions that will be implemented after the Wipe
Post by: Chosen One on February 21, 2015, 06:20:21 am
Junking in towns will lead to rampant abuses. I actually sat there and watched a bot junking in Junktown on FO2 (and I'm pretty sure it was an admin!). The barrels by north entrance, just went around in circles using the barrels.
Title: Re: List of Suggestions that will be implemented after the Wipe
Post by: Strike on February 22, 2015, 06:57:50 pm
Thanks for the list!

IMO this topic should be sticky, help for those who are trying to do new suggestions.
Title: Re: List of Suggestions that will be implemented after the Wipe
Post by: S.T.A.L.K.E.R on February 24, 2015, 03:37:00 am
who cares about all those changes, I just hope implants get nerfed to death  :D
Title: Re: List of Suggestions that will be implemented after the Wipe
Post by: Shamessa on February 24, 2015, 06:42:22 pm
- that "retarted" speaking with low intelligance is actlually nice RPG feature and gave more "fallout" feel to the game. Thats just my opinion.
- Drug addiction removed... I am against such change - drugs are powerfull tool, and no addiction will allow players (rich ones) to be on "high stats" all time. Besides, that cooldown in MORPG does somewhat good so far. Makes char weakened for short time. Maybe change duration by half, but not remove it.
- Running with M60, hm - this is big weapon, but there is nice thing to have it as an rollerplayer, bad in RT I guess. Maybe allow to run when 2nd slot is free?

Rest of changes - they seem okay!


Title: Re: List of Suggestions that will be implemented after the Wipe
Post by: Troll on February 24, 2015, 07:06:17 pm
- Hex throwing for grenades etc. (Was available half year ago on test server)

This is already possible, you can throw any item depending on it's weight and your skill.

- that "retarted" speaking with low intelligance is actlually nice RPG feature and gave more "fallout" feel to the game. Thats just my opinion.
- Drug addiction removed... I am against such change - drugs are powerfull tool, and no addiction will allow players (rich ones) to be on "high stats" all time. Besides, that cooldown in MORPG does somewhat good so far. Makes char weakened for short time. Maybe change duration by half, but not remove it.
- Running with M60, hm - this is big weapon, but there is nice thing to have it as an rollerplayer, bad in RT I guess. Maybe allow to run when 2nd slot is free?

The retarded speaking is fun but gets boring with the time. Every pvp build has between 2 and 4 int, making it sometimes hard to make yourself understandable. Now it's just a pain in the ass.
Drugs aren't just "powerfull tools", they are "must have" items, as important as wearing armor and wielding a weapon. NOBODY goes to pvp fights without drugs, and all competitive players are high all the time. Nobody cares about drug addiction, it's just something that can get u killed when they drop, so you always carry an extra set.
M60 isn't that big, any man (except the real life "small frames") can carry one and run with it. You can run with minigun equiped, and so should you with m60.
Title: Re: List of Suggestions that will be implemented after the Wipe
Post by: Chosen One on February 24, 2015, 07:23:33 pm
A configurable hotkey for Doctor and First Aid.
There already is- 6 and 5, repecitvely. I've actually worn out the 6 on my 10 key.
Addictions will be removed.
Abuse to fallow.
Cyborgs and Robots are planned as companions.
YAAAAAAAAAAAAAAAAAAAAAAAA! But I'd still like to be able to BE a cyborg............. (Well, not me but my friend I ussually play with.......)
Removing Vault City night-restrictions (WIP).
I hadn't noticed..... is it already done?
Title: Re: List of Suggestions that will be implemented after the Wipe
Post by: HazMat on February 26, 2015, 01:30:27 am
Glad to hear about the M60 walking restriction being removed.
If they really were so heavy that it made manoeuvring a pain in the arse then the US army wouldn't have issued so many of them to soldiers. They'd all have been bolted onto vehicles instead.
Though it's fun to read the arguments of realism in a game with lasers, plasma weapons, giant venus fly traps, 8 foot tall mutants and spike spitting monsters in it.
Title: Re: List of Suggestions that will be implemented after the Wipe
Post by: Henry on February 26, 2015, 03:14:42 am
Thank you, Urukhai. Also include this great one:

* F1 on-screen help feature will be vastly expanded to include multiple customizable pages.
Title: Re: List of Suggestions that will be implemented after the Wipe
Post by: Chosen One on February 27, 2015, 03:56:11 am
Glad to hear about the M60 walking restriction being removed.
If they really were so heavy that it made manoeuvring a pain in the arse then the US army wouldn't have issued so many of them to soldiers. They'd all have been bolted onto vehicles instead.
Though it's fun to read the arguments of realism in a game with lasers, plasma weapons, giant venus fly traps, 8 foot tall mutants and spike spitting monsters in it.
.......
If thry were actuslly light enough to use like that.... every soldier would be issued one. Even the M-240 is to heavy to shoot and run like that (it's called "crew served" for a reason).
Title: Re: List of Suggestions that will be implemented after the Wipe
Post by: HazMat on February 27, 2015, 04:04:54 pm
Glad to hear about the M60 walking restriction being removed.
If they really were so heavy that it made manoeuvring a pain in the arse then the US army wouldn't have issued so many of them to soldiers. They'd all have been bolted onto vehicles instead.
Though it's fun to read the arguments of realism in a game with lasers, plasma weapons, giant venus fly traps, 8 foot tall mutants and spike spitting monsters in it.
.......
If thry were actuslly light enough to use like that.... every soldier would be issued one. Even the M-240 is to heavy to shoot and run like that (it's called "crew served" for a reason).
But you don't run and shoot in FOnline. You move then shoot.
I am just talking about game reasons, though.
You can't run with an M60 in FOnline. Wikipedia states the weight of a real M60 is about 10kg.
You CAN run with a minigun in FOnline. The FOnline standard minigun is about 12KG
You can run with a heavier gun,but the lighter weapon slows you down, which makes no sense at all.
Either remove the run restriction with the M60, which they are doing, or make all guns in the game that weigh 10kg or more restrict you to a slow walk.
Title: Re: List of Suggestions that will be implemented after the Wipe
Post by: Kirkor on February 27, 2015, 04:45:44 pm
Will you stop comparing Fallout to real life?
Yes you can run with minigun. Yes you can hex people with it. Yes, everyone in Fallout universe have huge issues concerning their eyesight - thats why they can only see as far as 20 meters. Yes, sniper rifles has maximum range of 15 meters and you can survive an eye shot. You can survive armor piercing rocket in your face... So fucking what? It's a game...
Title: Re: List of Suggestions that will be implemented after the Wipe
Post by: Barneys on February 27, 2015, 05:16:17 pm
Words.
Title: Re: List of Suggestions that will be implemented after the Wipe
Post by: HazMat on February 27, 2015, 07:17:01 pm
Will you stop comparing Fallout to real life?
Yes you can run with minigun. Yes you can hex people with it. Yes, everyone in Fallout universe have huge issues concerning their eyesight - thats why they can only see as far as 20 meters. Yes, sniper rifles has maximum range of 15 meters and you can survive an eye shot. You can survive armor piercing rocket in your face... So fucking what? It's a game...
That was probably the first time I have bought real life into a discussion about fallout. That was kinda my point.
Also if it was trying to be ultra realistic it'd be boring. If I want to play "real life simulator 2015" I'll just go outside.
I play this because I want to shoot a mutant in the face with a plasma rifle. Can't do that where I live yet.
Title: Re: List of Suggestions that will be implemented after the Wipe
Post by: Kilgore on March 04, 2015, 08:39:49 pm
Lemme move this to General Game Discussion subforum.

Some time ago, Corax (or someone else?) posted a similar list somewhere on forum, maybe in "reloading the reloaded" thread.
Title: Re: List of Suggestions that will be implemented after the Wipe
Post by: damonicos on March 07, 2015, 10:09:50 am
Awesome!
Love the List. I have to join the group that think drugs are too powerful as it is.. Yes I agree that someone hopped up on 5 different drugs is goin to be ALOT more effective than me in combat, but removing withdrawal!??! So now we ALL must use drugs or be left behind..
Title: Re: List of Suggestions that will be implemented after the Wipe
Post by: Coltheim on March 09, 2015, 03:05:52 pm
with no more addiction, Jet will be equal to cookies.
WHAT!?
Title: Re: List of Suggestions that will be implemented after the Wipe
Post by: damonicos on March 10, 2015, 04:44:33 pm
Ive been thinking about it. And I am curious to ask the Devs and long time players position on Multi-Chars in the game.
I understand any change would be dramatic and the current playerbase may not accept it.

I wonder because It seems a big un-spoken piece of the game. Having many log ins ready to go for whatever reason, on the fly.
It is so handy.
-I can have 3 lvl 1 chars with combat shotguns ready at junktown mine to kill a slave or bot and take their ores
-I can have a trader char logged at Each shop loaded with goods and spend 5 minutes checking every shop for caps
-I can quickly and easily relog in with my repair guy to fix my vehicles and weapons for my fighter
-I can heal myself with my doctor
-etc etc

If there was a Delay on relog, All this is gone. And it will suck.
But it changes the game dynamic,
-Now players must go find a hospital, or seek out someone who can help
-People will trade services with faction members who can fix up their car
-Slaves will be much safer in guarded mines (still not completely safe from teams of players)
-Evens the playing field in TC ... I dont participate, but it is easy for me to imagine a player with a hundred log ins and time to equip them doing much better than a player like me with time to equip and level much less.

Anyways, i expect to be flamed at the concept, but hey, Its what I'm here for.. *pops a smoke into mouth*
Title: Re: List of Suggestions that will be implemented after the Wipe
Post by: Gnk on March 10, 2015, 07:13:46 pm
Ive been thinking about it. And I am curious to ask the Devs and long time players position on Multi-Chars in the game.
I understand any change would be dramatic and the current playerbase may not accept it.

I wonder because It seems a big un-spoken piece of the game. Having many log ins ready to go for whatever reason, on the fly.
It is so handy.
-I can have 3 lvl 1 chars with combat shotguns ready at junktown mine to kill a slave or bot and take their ores
-I can have a trader char logged at Each shop loaded with goods and spend 5 minutes checking every shop for caps
-I can quickly and easily relog in with my repair guy to fix my vehicles and weapons for my fighter
-I can heal myself with my doctor
-etc etc

If there was a Delay on relog, All this is gone. And it will suck.
But it changes the game dynamic,
-Now players must go find a hospital, or seek out someone who can help
-People will trade services with faction members who can fix up their car
-Slaves will be much safer in guarded mines (still not completely safe from teams of players)
-Evens the playing field in TC ... I dont participate, but it is easy for me to imagine a player with a hundred log ins and time to equip them doing much better than a player like me with time to equip and level much less.

Anyways, i expect to be flamed at the concept, but hey, Its what I'm here for.. *pops a smoke into mouth*
Relog for tc or any pvp is bannable and many characters have been banned for exactly that. Also putting in a relog delay won't do anything as there are programs that allow you to run multiple windows of reloaded at the same time and people who really want to fast relog will find a way around it. As for the other things you mentioned about relog (sitting at shops etc) that's fine I don't care about that.

It would be cool if there was someway to force a one character limit and force people to work together but I do not know of any effective way to do that.
Title: Re: List of Suggestions that will be implemented after the Wipe
Post by: damonicos on March 10, 2015, 07:49:05 pm
I did not know relog for TC was ban-able, and Im sure that is rather hard to enforce.. but I am Glad.

Also putting in a relog delay won't do anything as there are programs that allow you to run multiple windows of reloaded at the same time and people who really want to fast relog will find a way around it.

I beg to differ on this point. Yes those who really want to relog fast will find a way.. but those who really want to cheat will find a way for that too.. The idea is that Most of us won't Find a way, because it really isn't worth the effort.. it is just a game after all.

I concur, The game would be much more enjoyable if players were forced to play a role, and not able to switch effortlessly.
It would be really neat to work with a character that has decided to be more of a doctor... etc.. a relog delay would cause this kind of occurrence to happen more often.

A relog delay is simply a deterrent. Most players are more likely to hike over to Junktown to mend a broken arm then to start lookin up quick re-log programs..

I am curious as to Why not have a delay?
Title: Re: List of Suggestions that will be implemented after the Wipe
Post by: Kilgore on March 10, 2015, 08:56:52 pm
Because it was already well-tested and well-bypassed by any possible means on FOnline: 2238, and we don't want to make the same mistakes. Sandboxie, multilaunchers, virtual machines, another laptop/PC, connected via different provider, proxy, VPN, etc.

Also it has been already discussed 238183 times especially after a new player comes and says "well it would be cool if you could only play ONE char because of all possible abuse with many chars" (just use search), but it's not going to happen, period.
Title: Re: List of Suggestions that will be implemented after the Wipe
Post by: Petrolz on March 10, 2015, 09:18:02 pm
So Kilgore do you have any method or plan in the future to stop them or slow them or smth? Or it will stay on you catching them at action while they fast re log in pvp ?

Also had question in general rules it states that fast relog in pvp is forbidden. But there isnt anything about using of bots, autoclicker, macro readers , sandboxie, multy launchers,etc...  for mining , farming. Think the rules need to state what is and what is not allowed ( or im blind and it already exists but i didnt see it).

Had one more question , if u have 10 perception and i wear armor +1 perception and take nuka , even if it doesnt show that i have 12 perception in Specials , does it increases my range and accuracy? I ask because , Seki in http://forum.fonline-reloaded.net/index.php?topic=6033.0 few times mentions in his advice for sniper build that u need 12 perception. So my question is because i coudnt find it anywhere on forum , do stats over 10 counts and if they do which one does and which one dont.

Ty in advance , if its not the place , just delete the message or move it to another topic.
Title: Re: List of Suggestions that will be implemented after the Wipe
Post by: Gnk on March 10, 2015, 09:49:02 pm
So Kilgore do you have any method or plan in the future to stop them or slow them or smth? Or it will stay on you catching them at action while they fast re log in pvp ?

Also had question in general rules it states that fast relog in pvp is forbidden. But there isnt anything about using of bots, autoclicker, macro readers , sandboxie, multy launchers,etc...  for mining , farming. Think the rules need to state what is and what is not allowed ( or im blind and it already exists but i didnt see it).

Had one more question , if u have 10 perception and i wear armor +1 perception and take nuka , even if it doesnt show that i have 12 perception in Specials , does it increases my range and accuracy? I ask because , Seki in http://forum.fonline-reloaded.net/index.php?topic=6033.0 few times mentions in his advice for sniper build that u need 12 perception. So my question is because i coudnt find it anywhere on forum , do stats over 10 counts and if they do which one does and which one dont.

Ty in advance , if its not the place , just delete the message or move it to another topic.
Dual log relog macros botting etc is allowed as long as it is not used during PvP to get an advantage. This includes looting not just fighting.

The only way to put a stat past 10 is to radiate yourself until the stat goes down and then install an implant. I believe what people mean when saying 12 perception is 10 perception and sharpshooter perk which extends vision range
Title: Re: List of Suggestions that will be implemented after the Wipe
Post by: damonicos on March 10, 2015, 11:14:32 pm
Because it was already well-tested and well-bypassed by any possible means on FOnline: 2238, and we don't want to make the same mistakes. Sandboxie, multilaunchers, virtual machines, another laptop/PC, connected via different provider, proxy, VPN, etc.

Also it has been already discussed 238183 times especially after a new player comes and says "well it would be cool if you could only play ONE char because of all possible abuse with many chars" (just use search), but it's not going to happen, period.
Thanks for the perky and dismissive response. Twas but a question, And i still think *It would be cool if*
If the past has taught you that such an approach is not possible or feasible then ok. Seems i hit a nerve
Title: Re: List of Suggestions that will be implemented after the Wipe
Post by: Beer on March 10, 2015, 11:25:12 pm
Because it was already well-tested and well-bypassed by any possible means on FOnline: 2238, and we don't want to make the same mistakes. Sandboxie, multilaunchers, virtual machines, another laptop/PC, connected via different provider, proxy, VPN, etc.

Also it has been already discussed 238183 times especially after a new player comes and says "well it would be cool if you could only play ONE char because of all possible abuse with many chars" (just use search), but it's not going to happen, period.
Thanks for the perky and dismissive response. Twas but a question, And i still think *It would be cool if*
If the past has taught you that such an approach is not possible or feasible then ok. Seems i hit a nerve
Kilgore answers like this because he is tired of answering the same questions over and over every time a new player joins the forum. It takes time that he could be using to work on updates etc. Really I'm surprised he answered at all. So as he has said many times in the suggestions section, before suggesting something or asking about something first search forum to see if it is something that has been answered before. It saves you time, him time, and other people time.
Title: Re: List of Suggestions that will be implemented after the Wipe
Post by: damonicos on March 10, 2015, 11:35:46 pm
I suppose i should have considered that this has been on the table before..
I do appreciate the answer, It couldn't be clearer =D And I dont make such suggestions because I am unhappy with
any aspects of the game, only my effort to contribute.
I will endeavor to make use of the search function more often in the future.
Title: Re: List of Suggestions that will be implemented after the Wipe
Post by: Coltheim on March 11, 2015, 07:10:49 am
I do hope craftable power armor makes its way into the game, but ONLY IF a Systolic Motivator is one of the required materials. Naturally those would be impossible to find without dismantling an existing set of power armor. Also a Fuzzy Picture or some other arbitrary, hard to find miscellaneous item  8)
Title: Re: List of Suggestions that will be implemented after the Wipe
Post by: damonicos on March 12, 2015, 05:18:02 am
I Got it!
Bring back Marijuana! (I believe it was in original fallout but was cut) Use it as the rare hard to find drug that completely relieves withdrawal! (Maybe not TOO hard to find)  ;D

(kilgores like : i'm removing addiction forget it already.)
(Damons like : but so cool....)  :-X
Title: Re: List of Suggestions that will be implemented after the Wipe
Post by: Blarney on March 12, 2015, 10:17:47 am
Removing withdrawal only effects Jet really so it isn't that much of a change to drugs overall.

What if a limiting effect was added, so only 2-3 drugs can be "active" at one time. For example an overdose effect that gets added to the player when he/she consumes a third or fourth different drug. This effect could knock the player unconscious and or deal damage (add a large dose of poison to the player maybe) and also render the drug taken to induce the overdose ineffective.

It would at least force players to make decisions on what drugs they would prefer to use, as opposed to "all drugs at all" times being the alternative (a generalised comment, as a sniper would rarely if ever use psycho etc, but true enough).

It could help to make builds more specific too, and give people a reason to sell/trade the drugs they aren't going to use.

Just a thought, probably been suggested before, but it could be an interesting addition.
Title: Re: List of Suggestions that will be implemented after the Wipe
Post by: Petrolz on March 12, 2015, 10:42:02 am
@Blarney that is interesting , tho 2-3 drugs active at a time is all you need. Nuka ,Cigs, Buffout :D Overdose effect is nice idea , when u are addicted and you take even more of same drugs , u become overdosed even bigger buff , but the withdraw kill you xD or smth :D Tho by my opinion its good as it is. Tho addict is boring it isnt a problem , its easy to get drugs and u can allways have them in your inventory. :)
Title: Re: List of Suggestions that will be implemented after the Wipe
Post by: Ina Blackwood on March 14, 2015, 04:40:02 pm
Quote from: 'Blarney'
Removing withdrawal only effects Jet really so it isn't that much of a change to drugs overall.

What if a limiting effect was added, so only 2-3 drugs can be "active" at one time. For example an overdose effect that gets added to the player when he/she consumes a third or fourth different drug. This effect could knock the player unconscious and or deal damage (add a large dose of poison to the player maybe) and also render the drug taken to induce the overdose ineffective.

It would at least force players to make decisions on what drugs they would prefer to use, as opposed to "all drugs at all" times being the alternative (a generalised comment, as a sniper would rarely if ever use psycho etc, but true enough).

It could help to make builds more specific too, and give people a reason to sell/trade the drugs they aren't going to use.

Just a thought, probably been suggested before, but it could be an interesting addition.

Knocket out by overdose, could be great xD.

I find removing withrawal a big mistake, if the reason is that drugs are easy to find and players have many of them. If you have lots of drugs its because you have to store them: you can always have it and side effects of withrawal will not affect you until you want. It's another resource you have to allow for. The reason because withrawal is removed is then equal to remove fuel need for cars because is easy to find small energy cells.
Withrawal is a joke? Let's do harder withrawals (more time, like some ingame months for psycho or buffout, like cocaine in real life, and worse withrawal effects) and less chance to addiction (5-10% for sweet drugs, 25-30% for common drugs, 50-60% for jet), then using a drug will be a difficult decision: If you are addicted you will need drugs everytime you fight or you'll have withrawal effects during a long period. Would be nice if there were rare antidote items or some chem in order to palliate withrawal effects during a period.

Well, I'll stop typing. I need a cigarrette.
Title: Re: List of Suggestions that will be implemented after the Wipe
Post by: Femdom on March 15, 2015, 07:29:54 pm
A configurable hotkey for Doctor and First Aid.
There already is- 6 and 5, repecitvely. I've actually worn out the 6 on my 10 key.

Im pretty sure he mean keys for SELF-fa/doc. Not a key + click on your char.

- that "retarted" speaking with low intelligance is actlually nice RPG feature and gave more "fallout" feel to the game. Thats just my opinion.

compromise?... "tribal" speech appearing above head, while original text in textlog. Otherwise idc really.
Title: Re: List of Suggestions that will be implemented after the Wipe
Post by: Troll on March 15, 2015, 07:35:06 pm
Quote
The reason because withrawal is removed is then equal to remove fuel need for cars because is easy to find small energy cells.

Yeah, and let's also remove ammo for weapons  :facepalm

Withdrawal is only a problem for noobs who don't know how to craft/farm drugs. Everybody using drugs for pvp purpose have tons of each and don't care about withdrawal. You take your drugs as a part of your "Reno/TC survival equipement", same as weapon, armor, helmet, ammo, stims, a motion sensor and mfc/sec. If you are planning for long actions, you take an extra drug set. Every pvp player is on drug effect all the time and don't give a shit about withdrawal.
KO by overdose is bad idee, basically you take your drugs before a fight and that small additional cigarette KO you for 20 minutes (yeah, drug effect time), making you character unusable. GREAT!!!! Why would you even overdose???
Cigarettes > a tabacco overdose is possible, I think it's around 6 or 7 packs of 20 in a single day (you need to smoke with every available hole on you body all the day long)
Nuka Cola > water+suggar+chemicals, it has more chance to make you fat than actually kill you
Buffout > a steroïd pill, not healthy I agree, but no one got KO by that
Beer > a single beer knocks you down only if you have 1 endurance IRL
psycho > it's some kind of improved morphine, it's for military purpose, so a dose is designed to help a soldier, not make him chill like a junkie
jet > this one is dangerous but the side effect are expensive for a +2 AP bonus

What about making a cap at 2-3 drugs? also great!!!
Hey dude, gimme a smoke plz.
No man, you already had a beer and a cola that smoke may kill you!!!!

Quote
Would be nice if there were rare antidote items or some chem in order to palliate withrawal effects during a period.

Something like fonline2's drug antidote, it removes all addictions and drug effects. Make it as rare as a jet antidote.
Title: Re: List of Suggestions that will be implemented after the Wipe
Post by: damonicos on March 16, 2015, 02:58:11 am
Withdrawal is only a problem for noobs who don't know how to craft/farm drugs. Everybody using drugs for pvp purpose have tons of each and don't care about withdrawal.

So I wonder then.. what IS the problem? Why the change? Makes no difference to PvP players as it is, and keeps the fallout feel for new players.
Title: Re: List of Suggestions that will be implemented after the Wipe
Post by: Ina Blackwood on March 16, 2015, 04:07:33 am
Quote
You take your drugs as a part of your "Reno/TC survival equipement", same as weapon, armor, helmet, ammo, stims, a motion sensor and mfc/sec. If you are planning for long actions, you take an extra drug set. Every pvp player is on drug effect all the time and don't give a shit about withdrawal.

Yeah, I don't really care about withdrawal too because I know that withdrawal effects will be removed during a short period, chating anywhere, killing easy creeps in a remote area or mining. Anyway, if PvP players don't give a shit about withdrawal because they can use drugs anytime, why remove it? You can always take drugs because you had to farm/craft tons of drugs before. The same reason why you can freely burst mutated rats in a forced encounter instead of shooting them with single shots; you don't care about ammo because you have tons of it. Good for you. The only difference between not removing withdrawal or remove it (if withdrawal is still like it is) will be that you will not use drugs anytime so you don't have to search or craft it too often.

That's why i propose to do worse withdrawals, and longer. Maybe with hard penalties during long periods of addiction (something thay may require additional chems/medical stuff, meaning that you must find/craft/robb it). I'm not proposing an stupid annoyance, but a more interesting drug system based in the addiction consequences. You want a more simple game, more based in PvP than rpg features? It's good for me too. I'll enjoy it the same way.

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KO by overdose is bad idee, basically you take your drugs before a fight and that small additional cigarette KO you for 20 minutes (yeah, drug effect time), making you character unusable. GREAT!!!! Why would you even overdose???

Some drugs are strong chemicals, others are not. An overdose is not strange if we talk about jet (similar to cocaine), buffout (an steroid, true, not dangerous on single uses and probably not mixing), psycho (not only an "improved morphine" but a strong chemical that affects brain functions. Yeah, designed to help a soldier... during his "long" service period, probably developed by a kind person who cares about soldiers life), and alchool (that affects central nervous system, not a joke if we mix it with other chemicals, for example many medicines). The overdose may cause many things instead a K.O. Maybe a large poison effect as Blarney said.

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Hey dude, gimme a smoke plz.
No man, you already had a beer and a cola that smoke may kill you!!!!

What a pussy troll you are  ;)

Edit:
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So I wonder then.. what IS the problem? Why the change? Makes no difference to PvP players as it is, and keeps the fallout feel for new players.

Exactly.
Title: Re: List of Suggestions that will be implemented after the Wipe
Post by: Corosive on March 16, 2015, 08:58:31 pm
Stop worrying about this drug crap, let's talk about something else lol.
Title: Re: List of Suggestions that will be implemented after the Wipe
Post by: damonicos on March 17, 2015, 04:42:38 pm
I like big BUTTS and I can not lie

- But really Maybe add the ability to name your slave yourself? heh
"I'm changing your name. From now on you are..." 
- "Say" your name
Title: Re: List of Suggestions that will be implemented after the Wipe
Post by: Corosive on March 17, 2015, 05:50:40 pm
I like big BUTTS and I can not lie

- But really Maybe add the ability to name your slave yourself? heh
"I'm changing your name. From now on you are..." 
- "Say" your name

thats fucking awesome!
Title: Re: List of Suggestions that will be implemented after the Wipe
Post by: DesertHero on March 26, 2015, 10:00:19 pm
Hello,

I'm pretty new to the game but I would like to suggest some things. I ever wondered about the economy. Some say it's too much gauss rifles and "unique" stuff around. I personally thing that 90% of the stuff is just lying around in tents and is maybe dead in many accounts. So the first thing which should be really implemented is a shop.

- A player should be able to open his own shop in a safe zone and set prices for items he found or wants to sell. Like you would barter with an npc. He could leave it open overnight so player can come around and spend their caps. I think this would be an advantage for the economy.

Getting good items is very messy. You basically have to craft about 50-100 items if not more to get some good stats you would like. On the other side you go around with it encounter something and maybe get pvped or other. Than you are pissed and doesn't feel like going on for a while.

- Don't let the crafting be based on luck. Give out "materials" which can be used to upgrade your items with things you like. And let every people have a chance to gather that materials and not only the TC-Locker gangs which horde all the good stuff.

That are just 2 suggestions that came in my mind.
Title: Re: List of Suggestions that will be implemented after the Wipe
Post by: Corosive on March 26, 2015, 11:29:47 pm
Hello,

I'm pretty new to the game but I would like to suggest some things. I ever wondered about the economy. Some say it's too much gauss rifles and "unique" stuff around. I personally thing that 90% of the stuff is just lying around in tents and is maybe dead in many accounts. So the first thing which should be really implemented is a shop.

- A player should be able to open his own shop in a safe zone and set prices for items he found or wants to sell. Like you would barter with an npc. He could leave it open overnight so player can come around and spend their caps. I think this would be an advantage for the economy.

Getting good items is very messy. You basically have to craft about 50-100 items if not more to get some good stats you would like. On the other side you go around with it encounter something and maybe get pvped or other. Than you are pissed and doesn't feel like going on for a while.

- Don't let the crafting be based on luck. Give out "materials" which can be used to upgrade your items with things you like. And let every people have a chance to gather that materials and not only the TC-Locker gangs which horde all the good stuff.

That are just 2 suggestions that came in my mind.

Player Shops have been talked about, but we found a better system :)
Honestly, the game isn't completely TC Faction focused, there's a lot of ways to acquire decent gear, but the new session will be different and allow more alternatives to TC and Player Factions.
We read this thread, it's really funny when players make suggestions that we already threw into the new session. You'd be impressed by the amount of work we've gotten done so far :)

Keep making suggestions! Keep it up!

Can you talk about your last idea a bit more? What did you have in mind for crafting changes? Do you think that maybe high tier items should be rewards for crafting? As an alternative to TC farming? You've got me curious.
Title: Re: List of Suggestions that will be implemented after the Wipe
Post by: Troll on March 27, 2015, 11:35:38 am
- Don't let the crafting be based on luck. Give out "materials" which can be used to upgrade your items with things you like. And let every people have a chance to gather that materials and not only the TC-Locker gangs which horde all the good stuff.

Can you talk about your last idea a bit more? What did you have in mind for crafting changes? Do you think that maybe high tier items should be rewards for crafting? As an alternative to TC farming? You've got me curious.

Maybe a button in the fixboy that switches between a regular non stated item to an upgraded one. Once you pressed that button, an additionnal item is required for crafting, automatically granting random stats. That item may be found inlockers like fuel cell controlers, baught from merchants for quite some caps or maybe looted in TC lockers or other magic boxes. There would be different items for EW/SG/BG/armors.
Title: Re: List of Suggestions that will be implemented after the Wipe
Post by: DesertHero on March 27, 2015, 04:05:11 pm
Almost as Le Troll said. But I would like to see it more precise.
Like you can find an +1 Luck Crafting Item for Armor or anywhere else which can be added to it.

And than you can apply it to armors like that:
Maybe we can cap that amount like just 2 Specials for 1 Armor or just 2x Damage Resistance or just 2 x AP

1 - Quality (25% chance) (1 Buff can be added)
2 - Improved (12% chance) (2 Buffs can be added)
3 - Superior (7% chance) (3 Buffs can be added)
4 - Advanced (3% chance)  (4 Buffs can be added)
5 - Unique (1% chance)  (5 Buffs can be added)

This would be at least some fun for players and crafters and not just purely luck of what it becomes.

Best Regards
Dester
Title: Re: List of Suggestions that will be implemented after the Wipe
Post by: Corosive on March 27, 2015, 06:24:48 pm
Yesterday I was chatting it up with Wipe and we came up with an idea for this. Can't talk about it unfortunately due to plagiarism. But I think we found a fucking awesome solution for this.
Title: Re: List of Suggestions that will be implemented after the Wipe
Post by: Troll on March 29, 2015, 01:00:43 pm
Tell us as soon as you settled things with Wipe, different minds are almost as good as real experience feedback.
Title: Re: List of Suggestions that will be implemented after the Wipe
Post by: Corosive on March 29, 2015, 06:31:14 pm
:p After some chatting with the team, Kilgore came up with an even better idea :)
Title: Re: List of Suggestions that will be implemented after the Wipe
Post by: Mad Matt on March 30, 2015, 11:15:26 pm
Nice to see that someone really works on that game  8)
Anyway, I have just one question. I know it's more safe when you travel with car to stop only in tents, bases etc. Everything okay, I use it but....it shouldn't be in that way. I think towns like NCR, Vault City, Hub, Junktown etc. all guarded towns should have option to park a car with guards shooting at someone who wants to lockpick a car. Or just make a parking lot with little payment for caps in these game. It's kinda gross, don't you think so?
Title: Re: List of Suggestions that will be implemented after the Wipe
Post by: Ina Blackwood on March 31, 2015, 01:38:47 am
Quote
Nice to see that someone really works on that game  8)
Anyway, I have just one question. I know it's more safe when you travel with car to stop only in tents, bases etc. Everything okay, I use it but....it shouldn't be in that way. I think towns like NCR, Vault City, Hub, Junktown etc. all guarded towns should have option to park a car with guards shooting at someone who wants to lockpick a car. Or just make a parking lot with little payment for caps in these game. It's kinda gross, don't you think so?

With new tent limit (more than 10) everyone will do a tent near to cities, specially guarded ones. This could make sense if there were a low tent limit and a low capacity to remember new tent locations non belonging to a character, or maybe forget non own locations after a while. But i think this would change game mechanics a lot.
Title: Re: List of Suggestions that will be implemented after the Wipe
Post by: Corosive on March 31, 2015, 05:47:40 pm
I would LOVE a safe place to plop cars, would LOVE to see protected towns covered in cars too! But stealing is a huge part of FOnline, so it wouldn't really fit in too much. Maybe ONE town should have worry free car stuff?
Title: Re: List of Suggestions that will be implemented after the Wipe
Post by: Mad Matt on March 31, 2015, 06:35:18 pm
B...b....b...but what's about HUB Mr. Corosive  :'(
Title: Re: List of Suggestions that will be implemented after the Wipe
Post by: Corosive on March 31, 2015, 07:17:25 pm
Kilgore is the King, bow to him lol. Maybe he might like the idea :P
Title: Re: List of Suggestions that will be implemented after the Wipe
Post by: Mad Matt on March 31, 2015, 07:27:33 pm
I'm not really happy to hear ideas like bow to some guy, but okay?  :o

Anyway, as I said...it could be a parking loot with paymant, not for free.
You pay regular in that town some fee, you have parkins slot. Only one let's it be for one player, not the bad idea? So?
Title: Re: List of Suggestions that will be implemented after the Wipe
Post by: Corosive on March 31, 2015, 08:53:37 pm
I'm not really happy to hear ideas like bow to some guy, but okay?  :o

Anyway, as I said...it could be a parking loot with paymant, not for free.
You pay regular in that town some fee, you have parkins slot. Only one let's it be for one player, not the bad idea? So?

(http://assets.diylol.com/hfs/188/e22/47c/resized/hail-to-the-king-baby-bitch-please-meme-generator-hail-to-the-king-baby-bitch-please-8be75b.jpg?1360727561.jpg)

lol

you know NCR has an npc that watches cars in F2... Safe parking would be chill, just drive to a town, and talk to the car watcher if you paid his hefty fee. But game breaking -> Stealing cars is fun as hell. Maybe if cars were just harder to steal? PLayers could park where ever they wanted. Harder stealing could equal a random dice roll, or one time use only expensive tool. Stealing cars should be something you plan, not just do bcuz some noob decided to park in town.
Title: Re: List of Suggestions that will be implemented after the Wipe
Post by: Beer on March 31, 2015, 09:01:54 pm
Nobody will park in a town at all if there is any chance for the car to be stolen, whether it is done through a rare one use item or not because many players keep a lot of high tier loot in their trunks. I know I keep 3-4 sets of hpa and massive amounts of guns/ammo/stims in mine and I'd never risk it even if there was just a 1% chance to have it hijacked. Though I agree stealing cars is an awesome part of the game but the only way to really do it is taking advantage of noobs or through deceit(betraying people, baseraping, etc)
Title: Re: List of Suggestions that will be implemented after the Wipe
Post by: Corosive on March 31, 2015, 09:09:44 pm
Nobody will park in a town at all if there is any chance for the car to be stolen, whether it is done through a rare one use item or not because many players keep a lot of high tier loot in their trunks. I know I keep 3-4 sets of hpa and massive amounts of guns/ammo/stims in mine and I'd never risk it even if there was just a 1% chance to have it hijacked. Though I agree stealing cars is an awesome part of the game but the only way to really do it is taking advantage of noobs or through deceit(betraying people, baseraping, etc)

Yup, wasteland is hardcore, I love it.  But damn I'd love to see cars. Even NPC ones lol that randomly spawn... which you cant steal but rob the trunks..........
Title: Re: List of Suggestions that will be implemented after the Wipe
Post by: Mighty on March 31, 2015, 09:14:50 pm
But stealing is a huge part of FOnline
If so, why thieves most suffering class? Half of the NPC can not be looted, and the second half has nothing.
And it is impossible to make the experience even for 2238 was much easier for thieves.
Title: Re: List of Suggestions that will be implemented after the Wipe
Post by: Corosive on April 01, 2015, 12:16:58 am
But stealing is a huge part of FOnline
If so, why thieves most suffering class? Half of the NPC can not be looted, and the second half has nothing.
And it is impossible to make the experience even for 2238 was much easier for thieves.

Thieves were a pain, it got out of hand at one point I believe... Can't remember... Not many thieves anymore so you have a point. Stealing in 2238 was like Ultima Online in Felucca, very cool, if we could bring back the excitement of getting robbed and trolled, I guess I'm down.

But now that I think about it, maybe it was so popular due to exploits and bugs? Any thieves care to discuss this?
Title: Re: List of Suggestions that will be implemented after the Wipe
Post by: Wind_Drift on April 01, 2015, 01:47:43 am
But stealing is a huge part of FOnline
If so, why thieves most suffering class? Half of the NPC can not be looted, and the second half has nothing.
And it is impossible to make the experience even for 2238 was much easier for thieves.

Thieves were a pain, it got out of hand at one point I believe... Can't remember... Not many thieves anymore so you have a point. Stealing in 2238 was like Ultima Online in Felucca, very cool, if we could bring back the excitement of getting robbed and trolled, I guess I'm down.

But now that I think about it, maybe it was so popular due to exploits and bugs? Any thieves care to discuss this?

Several reasons myself and some friends used to make thief alts:
1. Endless free MFC and caps from Enclave or BOS.
2. Trolling players
3. Trolling players some more
4. One in 100 players with rare item, or lots of caps not paying attention.
5. Trolling players by placing explosive in inventory.
6. Trolling players by KO in encounter, place explosive in inventory.  (For long respawn)
7. Stealing from Hinkley
8. Stealing unobtainable items from GM events
9. Buying cheap Laser Pistol mercs, and adding plasma rifles into inventory instead.
10. KO player, open steal/teleport window, team mate first aids him, when he runs into town he becomes unwitting suicide bomber.  So, trolling players.
11. Stealing Advanced Workbench item.

You get the idea.  Trolling and exploits, pretty much exclusively.

Every single bit of that was fixed or no longer applies... sort of.

Stealing would be fine if there was a longer cooldown, and there was some sort of real penalty for failing.  Dying in bluesuit, wait to respawn is not a penalty.  Teleported upon death after failing steal to JAIL, where you are forced to mine gold (1 nugget in 50 rocks randomly, need XX gold for release), or pay some exorbitant "bail" money... maybe.

Otherwise, we're gonna use it to troll... that's all it's ever been, because no one has been imaginative enough to actually work on the "troll mechanic" so it's a valued part of the game, instead of troll alt skill.

.02
Title: Re: List of Suggestions that will be implemented after the Wipe
Post by: Bozdra on April 01, 2015, 03:12:02 am
Forced encounters should not happen while flying a Vertibird.
Should get an option to encounter or pass by any non aggressive NPC's: Hub patrol, Junktown scouts,  Enclave, mutants, NCR...
Title: Re: List of Suggestions that will be implemented after the Wipe
Post by: Corosive on April 01, 2015, 04:35:32 pm
Forced encounters should not happen while flying a Vertibird.
Should get an option to encounter or pass by any non aggressive NPC's: Hub patrol, Junktown scouts,  Enclave, mutants, NCR...

You're right. Probably fixed already, who knows?
Title: Re: List of Suggestions that will be implemented after the Wipe
Post by: Mad Matt on April 01, 2015, 06:13:24 pm
I don't understand one thing, nobody steal cars cause nobody park in towns. So, if you implement some parking loots, there will be no stealing cars anyway. For me it's equal, now and than nobody will steal vehicles.
Cause in my dream cars are "safe" on parking, and now cause everybody park in tent  :P
Title: Re: List of Suggestions that will be implemented after the Wipe
Post by: Corosive on April 01, 2015, 08:06:26 pm
I don't understand one thing, nobody steal cars cause nobody park in towns. So, if you implement some parking loots, there will be no stealing cars anyway. For me it's equal, now and than nobody will steal vehicles.
Cause in my dream cars are "safe" on parking, and now cause everybody park in tent  :P

yeah, I'm sick of hoarding cars in bases, just to quick travel between my other tents and bases. Maybe if players could tag a player in town with a car, and follow them in the wasteland that could excuse unstealable cars in town?
Title: Re: List of Suggestions that will be implemented after the Wipe
Post by: Gimper on April 02, 2015, 01:41:16 pm
Quote
Special location for troublemakers.

Jail, eh? Seems like we got a taste of that with the fake pre-wipe madness.
Title: Re: List of Suggestions that will be implemented after the Wipe
Post by: Styles on April 03, 2015, 12:26:49 am
Quote
Special location for troublemakers.

Jail, eh? Seems like we got a taste of that with the fake pre-wipe madness.

Prison on one of the islands would be great. When I suggested it before I got "go play FOline2!"
Title: Re: List of Suggestions that will be implemented after the Wipe
Post by: Troll on April 04, 2015, 04:28:25 pm
There is already a prison on the south east island, but the dot is invisible and you cannot enter it. There is also a dot far south west in the ocean called "NPC map" or something like that.
What would be awesome is if jail was accesssible like any other place, guarded by huge NPCs, to bust a buddy out!
PRISON BREAK!!!
Title: Re: List of Suggestions that will be implemented after the Wipe
Post by: Vanadiss on April 12, 2015, 02:58:58 am
1. An SG flamethrower.
2. Rework Pyromaniac so it can work simply with fire weapons [Solar Scorcher f.e]. Weapon is not ammunition type, so don't worry, Gecko's Breath Pancor Pyromaniacs hype should not intensify. <<< I heard that close thing is going to happen
3. Change Molotov to fire damage.
4. An inciendary grenade maybe?
5. DIY bases and caves/bunkers should also be purchasable without any faction.
6. NPC factions, make them more interesting! Currently the only good features are almost all-in professions and trolling PKers with reputation. Quests and boring and too easy to fuck them up [f.e the rescue missions are random encounters, but just in a specific zone, and they aren't likely to appear in pip-boy]
7. Some poisoned melee [f.e knife] would be fine.

For me - that's all.