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Messages - Leoho

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1
Bugs / Moving folded tent out of containers is bugged
« on: September 05, 2017, 05:53:35 am »
title

2
Game Help / Re: General Questions / Answers
« on: August 29, 2016, 06:03:10 pm »
@Awgy

-1 Merchant buying everything is irrelevant when they have limited amount of caps.

-What about the barter wiki page? This does not answer my question.

-You don't move between zones because vendors buy different things, you move because they have limited amount of caps. You would still move if all could buy everything (it would be better at least imo). (Btw I'm already ignoring mines because of wipe, the way mining works is gonna change)

-Yes, it gets easier when you get used to it.

-You can still do all the exploring if you have the incentives (eg, vendor buys at a higher price in unguarded town), it would still be harsh and all, you just dont need to check a spreadsheet.

3
Game Help / Re: General Questions / Answers
« on: August 29, 2016, 05:05:25 pm »
Has a merchant rework been discussed/planned? Each vendor buying different things at different prices seen unnecessarily boring.

Prices are established by few factors like Barter skill, location (PvP area vendors pay better but it comes with risk), Town/faction reputation (quests and trading boost your reputation). It does make all the sense in the world.
More you trade with them, more they like you. More they like you they pay you better. Whats wrong with that?

This is ok by me. But each merchant only buys certain kinds of items, what is the purpose of this?

I think its confusing to new players why their items are worth 0 caps

This is also a point.

Has a merchant rework been discussed/planned? Each vendor buying different things at different prices seen unnecessarily boring.

Like what do you suggest?

I'm still thinking, and btw I don't know about the programming part of the game, if it's viable, etc.

I don't know if the recent implant changes are just something because wipe is near or an attempt at putting some real currency sinks into the game. IMO, a game with good currency sinks are better than ones that try to control the amount of relevant currency income (eg vendors caps are limited by set amount of time).

The idea would be to make the simple process of selling your junk to get caps less of a boring task (or less of a timesink if you prefer), by having the vendors buy everything and having a unlimited amount of caps. Along with good (and fun) ways to spend (a lot) of your caps, with prices being adjusted, etc, to prevent inflation. Less time with inventory management = more fun.


4
Game Help / Re: General Questions / Answers
« on: August 29, 2016, 02:15:54 pm »
Has a merchant rework been discussed/planned? Each vendor buying different things at different prices seen unnecessarily boring.

5
Character builds / Re: Help with PvP Avenger build
« on: August 27, 2016, 12:15:15 pm »
Thank you. Would a crit build be optimal tough? I could level up my character more.

6
Character builds / Help with PvP Avenger build
« on: August 27, 2016, 02:44:40 am »
How this is? LK 6 or ST 5? What about the perks? thanks

this is for reroll character btw



7
Game Help / Re: General Questions / Answers
« on: August 24, 2016, 01:44:00 pm »
Thanks for answering!

Some other questions

Did the devs ever explained what is the reason behind crafting giving so much xp?

It's worth getting the combat armor blueprint? Is a bonus craft mods CB better than non mods CBmk2?

How exactly do you power level a alt character? I've heard you can get a lot of levels only by crafting, but how exactly?

8
Game Help / Re: General Questions / Answers
« on: August 23, 2016, 03:03:35 pm »
lets see if i understand how the economy of this game works

only relevant way caps get into in the game is via vendors periodically
player can buy private mine to get a shit ton of resources and craft what he needs and level up
best way to make caps is selling encounter loot/dungeon loot/crafts to the vendors around wasteland having a network of tents? or there is something i am missing
caps are most useful for trading between players and installing augments and buying vehicles since using them on vendors is a waste
combat armor mk2 is farmable via ncr army encounter (?) (is possible to solo?)

or am i missing something?

thanks a lot

9
Game Help / Re: General Questions / Answers
« on: August 18, 2016, 03:53:57 am »
Can F6 and F7 be on by default?

10
Closed suggestions / Merge IRC and TS3 into a official Discord server
« on: August 18, 2016, 03:46:16 am »
Title.

11
Survival Guides / Re: Another NewP Guide...
« on: June 11, 2015, 06:29:25 am »
Helped me, thx.

12
Game Help / Re: General Questions / Answers
« on: June 10, 2015, 11:05:59 pm »
At least somebody know a npc that buys gib weapons or armors?

13
Game Help / Re: General Questions / Answers
« on: June 09, 2015, 03:43:54 pm »
Long time since I played. Can someone give me a quick rundown of what each trader buys? How do caravans work now? I remember that before anyone could enter a caravan at a certain time in some cities, but idk how it works now.

Thanks.

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