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Topics - Jugulator

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1
Faction Announcements / The Iron Fists
« on: December 12, 2013, 05:21:50 pm »
Welcome to The Iron Fists thread !

We are a group of people who enjoy playing Close Combat characters. We do some tougher PvE fights, muscle training at base, or plan some Close Combat PvP operations.
Why ? Because it's fun ! So if you are interested, apply for membership in The Iron Fists.

  • First, read these basic faction rules :
    • Only Close Combat characters (it can be hybrid) are invited to join this faction ; level doesn't matter.
    • You are friendly and helpful to new members, and do not kill fellow members. (Accidents do happen).
    • Don't get mad when accidentally killed by fellow member(s) during action. (Accidents do happen !).

    Newcomers or experienced players are both welcome !

  • Next, send a PM to Henry, Sperber or Uftak.
    Tell us :
    • About you, the name and ID of your Close Combat character.
    • What you expect from this faction.

Useful Links :

2
Off-topic discussions / Odd condition
« on: December 08, 2013, 02:21:11 pm »
I did not want to block the bug section so I post here.
Have you ever seen a weapon in such condition ? I was wondering if it was well known or not.


3
Toxic Caves / WTA 6 black COC badges
« on: December 08, 2013, 12:55:47 pm »
I'm gonna sell them since I can't afford a cool fridge to stock beers.

Starting Price : 250k
Minimum Bid : 20k

Buyout : 350k

Auction ends 2 hours before GM auction : Tuesday 7PM GMT+1.

I'm also interested in armors with bonus +1 charisma or +1 charisma and +1 luck or +1charisma and +5 healing rate.
  • Leather jackets/armors :
    +1charisma=5k
    +1charisma/Luck or 5 healing rate=10k

  • Metal/Tesla armors :
    +1charisma=10k
    +1charisma/Luck or 5 healing rate=15k

  • Combat armors :
    +1charisma=15
    +1charisma/Luck or 5 healing rate=20k

4
Game Help / Close combat build guide
« on: December 02, 2013, 01:30:34 pm »
This guide is supposed to be for the attention of newcomers and those who haven't try any close combat build yet. I Hope you will find useful informations. Don't forget to use a character planner.

  • Why chose a close combat build ?
    If you are a ninja at heart, if you want to wash your hands in blood, or if you just enjoy muscles, close combat is going to be fun for you.
    Even your main character can be a fist-fighter if you are a real adventurer. It is a well known fact that most other builds will be more largely effective in Reloaded but a great melee build can still handle a lot of things, especially in PvE.
    If you plan to do PvP, be aware that you will be a cool duelist but not that good in big crowds.

  • Drugs
    Just like every builds, they are not unavoidable. Just know that junkies will have a more maximized build.
    • Nuka-Cola : Great for every build.
    • Psycho/Beer : Really great if you plan to have 1 perception : no drawbacks.
    • Jet : Can be use with psycho.
    • Buffout : Always good to have more strengh. Use with Nuka.
    • Cigarettes : Mostly useful if you plan to have high Perception.

  • Traits
    • Bruiser : Must-have if you plan to have big natural damages. However the AP loss may not suit your ninja style.
    • Heavy Handed : Good for a spammer with low luck and high strengh.
    • Small Frame : Must-have for every build.
    • Jinxed : Powerful with the In Your Face perk (critical failures only appears when you miss).
    • Bonehead : As you will be endlessly hit, it can be a good option.
    • Chem Reliant : Good for a junky.
    • Fast Metabolism : Most people will tell you it's a waste. However if you are clean, it can be interesting in long hunts. Use with 10 Endurance and don't forget about armor bonuses.
    • Kamikaze : I don't know if Armor Class is that good. Never tried it.
    • Finesse : It can be good for a crippler. But I won't recommend it for any close combat build since the ammo you will use don't have Damage Resistance modifier.
    • Skilled : Your melee guy will need perks, don't take it.

  • SPECIAL
    • Strengh : Most close combat characters will have high strengh, because it's always good to have more natural damages. However you can handle mega power fists and still have cool criticals with 1 strengh.
    • Perception : It won't increase your chance to hit that's why 1 is generally enough. But a large field of view is always welcome, especially for a hybrid build (like another combat skill or sneak).
    • Endurance : You definitely need a high value.
    • Charisma : Increase it only if you want to have followers. Can be useful to travel with a lot of players too.
    • Intelligence : If it is your main char, I'd say 5-8 intelligence is enough to have good side skills. For a simple fighter, minimize it.
    • Agility : Max it.
    • Luck : High luck is mostly needed except for a Heavy Handed char.

  • Skills
    • Close Combat : 180 is fine. You can still rise it to have less deterioration with your unique cattle prod.
    • First Aid : Maximize it, you will need to stitch yourslef veeeery often.
    • Doctor : It's always good to have about 100 doc.
    • Lockpick : Very cool  skill, especially for your main character. 125 (with extended lockpicks) or 150.
    • Sneak : Can be cool. If you choose it, be aware that you will need Silent Running perk and max skill. Silent Death is in option.
    • SG, BG, EW or Throw : You will need at least Bonus Rate of Fire perk to be effective. But a hybrid build can be fun.

  • Perks
    • Bonus HtH Attacks : Must-have.
    • More HtH Criticals, Better HtH Criticals : Must-have for criritcals.
    • Bonus HtH Damage : High natural damages, good with Heavy Handed and Bruisers.
    • Adrenaline Rush, Even Tougher, Stonewall, Quick Recovery, Man of Steel, Lifegivers : All good as you will be a bullet magnet.
    • In Your Face : I would recommend it even if you are not Jinxed.
    • Hit The Gaps : Can be good for a crippler.


5
Closed bugs / [Mechanics] Mega power fist knockback perk
« on: November 24, 2013, 02:50:34 pm »
It doesn't seem to work, I've never knockback any critters. Never tested on players by the way. I didn't find any post about this, this is odd.

6
Toxic Caves / Re: Super Stimpaks, few BPs and more
« on: November 23, 2013, 02:21:50 pm »
Two good trades with  Kamcioslav .

Good and (very) fast trade with Ivic777.

Updated !

7
Toxic Caves / Super Stimpaks, few BPs and more
« on: November 22, 2013, 04:08:04 pm »
Howdy ! I'm selling this stuff, send me a private message if you're interested. Price is in caps of course.

Drugs (ain't that bad mmmm'kay ?)
40 x Superstims : 9 000

Blueprints : 6 000 each
3 x Needler Pistol
1 x Metal Armor MKII
1 x HK CAWS Shotgun

Various : 3 000 each
2 x Stealth Boy
1 x Geiger Counter

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