FOnline: Reloaded
Development => Bugs => Topic started by: Wizard on December 20, 2014, 07:27:49 pm
-
Hunting mutants near zone 35:45, they give negative 'The Unity' reputation... Why?? This must be a bug
-
Two different "factions", with same reputation? Yeah, I think I've heard about this earlier.
-
No, this makes sense..... Super mutant remnants ARE in the Unity. No bug here.
-
No... Super Mutant Remnants are not in 'The Unity', they are remnants from 'The Master' in Fallout 1... Those that are in 'The Unity' are remnants, but they are not on the same team...
-
Just to be clear... It's true that few Super Mutants are part of 'The Unity', but those remnants are not... These remnants are not found in Broken Hills, they are found around Mariposa and the boneyard.
-
Actually there's nightkin that are in 'The Unity', no?
-
Well first, please dont triple post. There is an "Edit" button.
Also, if you played fallout 1 all the way through, you know the master dies. Then, his unity/army remnants scatter throughout the wasteland. Army is the same as remnants. You just gotta put 2 and 2 together.
-
this reputation system is shit anyways and IMO it needs total rework, there are too many factions and chaos in their reputations
-
You don't have to state the obvious, there's also a "reply" option...
Anyway, these two should be separate factions as they are unrelated to eachother.
One travels with humans and ghouls, the other only with mutants. You see there's two groups, one is the group of the scattered super mutants that are disorganized, the other is not (they are actually allied with humans and ghouls)...
-
...
Whatever, I guess so. I think it would be stupid to waste valuable developing time on something this small, when it could be explained by game lore. Just my opinion.
-
Hmm, sure... I don't think it's much of an effort though to just set them as two different factions.
(I think this is more like just a genuine bug that the developers did not intend... Just covering up bugs like these with other things that were not originally intended will eventually kill the game)
-
Just covering up bugs like these with other things that were not originally intended will eventually kill the game
But this makes sense and is explainable! This cannot possibly hurt the game. I guess it does kind of bother OCD, but that's it.
-
Ok, let's take an example... So, a new player goes hunting and he stumbles across Super Mutant Remnants (by description) in the Boneyard. He kills a few of them. Later he is heading to Broken Hills, on on his way there few zones away he encounters 'Unity Patrol'. He's thinking to himself, oh well... i got no beef with these. The consequence? The Unity Patrol kills him.
So... Either you set both Super Mutant Remnants AND The Unity as the same NAME (Call Super Mutant Remnants for 'Unity Patrol' LOL) (which would require even more effort i think for it to feel good (why is there Super Mutants scattered all around, but both Super Mutants, Ghouls and Humans ONLY near broken hills?)
, OR you make them separate factions... Please do either of them...
Also... If These Super Mutants Remnants are scattered everywhere, have no contact with (NIGHTKIN, ghouls nor humans), and are not EVEN FOUND in a Unity Patrol (NIGHTKIN is found in Unity Patrols)... How would they (these disorganized muties) magically NOTIFY the NIGHTKIN, HUMANS and GHOULS in the few Unity Patrols that are near Broken Hills about a players reputation amongst them? It doesn't make sense....
-
Ok, let's take an example... So, a new player goes hunting and he stumbles across Super Mutant Remnants (by description) in the Boneyard. He kills a few of them.....
Let me stop you there lol. If a NEW player can kill remnants, there is no way in this world that he will die from Unity.
So... Either you set both Super Mutant Remnants AND The Unity as the same NAME
This is reasonable. Set the name as "Unity patrol" and "Unity Army".
-
Ok, let's take an example... So, a new player goes hunting and he stumbles across Super Mutant Remnants (by description) in the Boneyard. He kills a few of them.....
Let me stop you there lol. If a NEW player can kill remnants, there is no way in this world that he will die from Unity.
So... Either you set both Super Mutant Remnants AND The Unity as the same NAME
This is reasonable. Set the name as "Unity patrol" and "Unity Army".
Just tweak the situation a little so a high level player is taking a low level player hunting, and for whatever reason the low level player is hitting first. There ya go.
-
.... I bring evidence that they are in fact separate groups in the Fallout Universe ....
Let it stay as such,,
http://fallout.wikia.com/wiki/Unity
As for the Master's followers, the super mutants split into several different groups. A very large group traveled East, reaching as far as the Midwest, becoming Gammorin's Army. Another group was noted as traveling North, some (like Marcus) settled down to coexist with humans, and some small groups still wander the wastes attacking all non-super mutants.
-
The Unity was the name of Master's vision of humanity after the war, as well as his own organization, which includes both the Master's Army and the Children of the Cathedral.
First paragraph lol
-
Actually i think he is right, in fallout 2 you can encounter super mutants remnants fighting unity patrols(no?)
Actually unity patrol are citizens from broken hills armed like ncr patrols etc... while super mutants remnants are hostiles towards everyone.
So in the first place "unity patrol" in another way to say "broken hills patrol".
Super mutants remnants are still roaming around the wastes hostiles towards everybody so basically there is no link between remnants and unity patrols.
-
.
-
:o you're right Johnny. I just found that encounter. Either way, the names should be changed
-
Right in my quote it says that Marcus (A Super Mutant) went to Broken Hills, a group of others followed him and they made alliances with Ghouls and Humans. Another group got scattered around the wastes, this other group is the Super Mutant Remnants. Not sure if those in Broken Hills should even be called The Unity, as The Unity no longer exists.
-
We can either argue pointlessly about Unity/Mutant Remenant
OR
We can wait for Kilgore to tell us if it's a bug or not.
-
It's obviously a leftover bug from 2238... HELLO, it's supposed to be set in the Fallout Universe.