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News and Announcements / Changelog 09/03/2014
« on: March 09, 2014, 09:48:20 am »
Changelog 09/03/2014
- 4.7mm Caseless Ammo - DR mod changed from -20 to -15,
- HK G11 damage increased from 10-20 to 21-34, burst increased from 5 to 9 bullets,
- HK G11E damage increased from 13-23 to 27-41, burst increased from 7 to 9 bullets,
- changed HK G11/HK G11E mag capacity from 50 to 45,
- Phazer damage changed to EMP, ammo changed from SEC to MFC
- Plasma Rifle has +5 critical roll bonus now,
- Swing and thrust modes for melee weapons are now different; Thrust costs +1 AP but works as armor piercing attack; Swing is not changed.
- Knockback perk for melee weapons fixed,
- Some doors have now HP and require multiple explosives to be destroyed (currently only one inside Ruined Bunker, more in the future);
- Slags enemies added, replaced deathclaws in warehouse and enemies inside V15,
- Changed loot inside Warehouse basement and Vault 15 to weapons/armors with bonuses,
- Changed behaviour of Desert Hunters to a bit less aggressive,
- Renegades carry Super Stimpaks and Combat Armor Mk2 now,
- Lowered stats of some Clothes to LA/LAmk2 stats,
- Added NCR Combat Helmet, replaced Mirrored Shades with it wherever it spawned with NCR COmbat Armor,
- Added a possibility to equip companion with Desert Combat Armor/Helmet and NCR Combat Helmet,
- Added new faction names proposed by players.
- minimum level required to find new encounter (3+ players) changed from 12 to 9 (same as with caravan quest),
Changes to Ruined Military Base:
- added new Sentry Bots, changed weapons and stats of other bots,
- boss added,
- many changes with doors and lockers,
- extended the area where the location can spawn (also added info where it spawned),
- bug with TB and elevators fixed,
- some keys will disappear after use.
- fixed a bug with dead body's location in case it was entered with a vehicle,
- added some music.
Changes to Stranded Ship quest:
- added a special Mr Handy enemy (boss) on level 3,
- changed loot in some boxes (random items with bonuses possible).
Changes to Gunrunner Quest:
- mutants improved, added a special Super Mutant (boss),
- changed loot in some lockers (random items with bonuses possible),
- experience reward increased to 4000xp.
Run updater to get new graphics file (updated reloaded002.zip file).
- 4.7mm Caseless Ammo - DR mod changed from -20 to -15,
- HK G11 damage increased from 10-20 to 21-34, burst increased from 5 to 9 bullets,
- HK G11E damage increased from 13-23 to 27-41, burst increased from 7 to 9 bullets,
- changed HK G11/HK G11E mag capacity from 50 to 45,
- Phazer damage changed to EMP, ammo changed from SEC to MFC
- Plasma Rifle has +5 critical roll bonus now,
- Swing and thrust modes for melee weapons are now different; Thrust costs +1 AP but works as armor piercing attack; Swing is not changed.
- Knockback perk for melee weapons fixed,
- Some doors have now HP and require multiple explosives to be destroyed (currently only one inside Ruined Bunker, more in the future);
- Slags enemies added, replaced deathclaws in warehouse and enemies inside V15,
- Changed loot inside Warehouse basement and Vault 15 to weapons/armors with bonuses,
- Changed behaviour of Desert Hunters to a bit less aggressive,
- Renegades carry Super Stimpaks and Combat Armor Mk2 now,
- Lowered stats of some Clothes to LA/LAmk2 stats,
- Added NCR Combat Helmet, replaced Mirrored Shades with it wherever it spawned with NCR COmbat Armor,
- Added a possibility to equip companion with Desert Combat Armor/Helmet and NCR Combat Helmet,
- Added new faction names proposed by players.
- minimum level required to find new encounter (3+ players) changed from 12 to 9 (same as with caravan quest),
Changes to Ruined Military Base:
- added new Sentry Bots, changed weapons and stats of other bots,
- boss added,
- many changes with doors and lockers,
- extended the area where the location can spawn (also added info where it spawned),
- bug with TB and elevators fixed,
- some keys will disappear after use.
- fixed a bug with dead body's location in case it was entered with a vehicle,
- added some music.
Changes to Stranded Ship quest:
- added a special Mr Handy enemy (boss) on level 3,
- changed loot in some boxes (random items with bonuses possible).
Changes to Gunrunner Quest:
- mutants improved, added a special Super Mutant (boss),
- changed loot in some lockers (random items with bonuses possible),
- experience reward increased to 4000xp.
Run updater to get new graphics file (updated reloaded002.zip file).