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Messages - Raspoutine

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1
Toxic Caves / Re: Lottery giveaway *CLOSED*
« on: September 24, 2013, 05:35:30 pm »
17 please.

2
General Game Discussion / Re: FML GM raped my base
« on: September 20, 2013, 11:40:54 am »
Danger, treason, murder... make the game hard for some players maybe but fun nonetheless - and it's worth mentioning that Fonline-Reloaded really is noob friendly. It is a post-apocalyptic role playing game after all, the wastelands are harsh aren't they? It is great to see players role playing enough to integrate a faction to serve their own purposes.  How boring would it be if everyone could be safe in their base or in every town? I've been pked, robbed and everything I don't know how many times and never complain, I don't want FOR to be the Sims with guns and mutants. In the meantime I received help by experienced players - thanks Grizzan for instance.

I don't see the point in trying to mitigate this kind of drama, faction leaders' should be more careful rather than complain about their bases' being raped. Congrats to the players who managed to get in and loot whatever they could. Hopefully this will still happen in the future.

Maybe some of you recall the glorious (irony inside) first days of 2238 and maybe participated in the base rape organised by an admin (don't remember the name nor the faction): we were literally teleported in the base, how lame was that really? Then the admin expressed pathetic arguments to justify the cheat. In that case I would understand that players get mad. But here, it's just about poor faction management probably.

FOnline-reloaded is so far well managed. Just like for any game, some players will (rage)quit, some players will join. As long as the game continues to provide great entertainment I don't see any threat for FOR's future.

And if you're afraid that this will happen to you, go solo and paranoid, you'll most probably be safe.


3
Game Help / Re: How to get 1 000 000 caps
« on: September 17, 2013, 02:56:18 pm »
I do indeed, thanks to answers provided in another thread.

After how long did the crash happen in 2238? It may be a good indication to determine when a crash would occur on Reloaded.

4
Game Help / Re: How to get 1 000 000 caps
« on: September 17, 2013, 02:26:26 pm »
Well, this question has been answered here: http://forum.fonline-reloaded.net/index.php?topic=13.msg4829#msg4829

5
Game Help / Re: How to get 1 000 000 caps
« on: September 17, 2013, 02:19:56 pm »
A day in that case would be an in-game day or 24 real hours?

6
News and Announcements / Re: Changelog 16/09/2013
« on: September 17, 2013, 11:41:48 am »
A small update that I was able to prepare for today.

Changelog 14/09/2013
- Fast TB modification by wladimiiir (increased NPC speed in Turn-Based combat),
- First aid and Doctor now available in Turn-based mode,
- Changed eyeshots/headshots in critical table (slight boost),
- Increased max number of militia from 4 to 6 in each town,
- Decreased AP cost of Sniper Rifle single shot by 1 AP,
- Tobacco Plants now can't be moved,
- Decreased base price of Good Metal Parts.

I hope you like it. As always, post feedback about these changes as I had no time to test them.

Great, thank you.

7
Game Help / Re: General Questions / Answers
« on: September 13, 2013, 12:25:14 pm »
How much do the cars from Junkyard cost?

Well, the wiki gives interesting prices (like 3k/5k for a car), however when I checked in New Reno buggies and scouts cost above 41k... I'd be interested to know if the same tarrifs are applied in Junkyard.

8
Game Help / Re: General Questions / Answers
« on: September 12, 2013, 09:18:33 am »
"Only one modification can be implanted at once. A character is able to have all modifications installed.
Implants are a permanent modification of the character and cannot be lost or transferred in any way."

This might be a stupid question, but English is not my first language so maybe that's why the sentence confuses me. I'd just like to know if this means that one character can get the benefits from all these implants at the same time, or simply that they can have only one implant installed at a time, but any one of them can be installed on any character?

One character can indeed benefit from all the implants but, as far as I understand, can only have them installed one at a time. They can not be removed or given to another character.

9
General Game Discussion / Re: Bank
« on: September 11, 2013, 03:00:20 pm »
That's a workaround indeed.  It would be good to know how the system deals with interests to expand the efficiency of your method (i.e. would it work if you deposit the cash before cut off to gain the interests, then withdraw until the next batch etc).

10
General Game Discussion / Re: Bases
« on: September 11, 2013, 02:43:43 pm »
Thank you!

11
General Game Discussion / Re: Bank
« on: September 10, 2013, 10:52:12 am »
yeah..that day the people in 2238 discovered they couldnt pull their $$  out of the bank because it was being used to pay the interest rates of the richest players made people shit bricks...

So, there is a pre-defined maximum number of caps that banks can handle before going bankrupt because of interests payments?

12
General Game Discussion / Re: Bases
« on: September 10, 2013, 10:48:59 am »
I have other questions if you don't mind:

- Can a faction buy more than 1 base?
- If a friend of the faction dies, will the leader need to bring him to the base again to allow him to see it on the world map? Or is it applicable only when the friend dies in the base?
- Is it possible to allocate a friend in a specific base, or will a friend of the faction be able to see all the faction's bases?

For the last question I suppose that a friend can only see a base on the world map when someone brings him to the location but I am not really sure.

13
General Game Discussion / Re: Bases
« on: September 08, 2013, 03:11:55 pm »
Thanks guys. As we won't go the DYI way, we'll finally choose the Depot base - it looks cool indeed.

14
General Game Discussion / Re: Bank
« on: September 08, 2013, 03:09:57 pm »
Economic crisis and bank krash.
No joke.

That's scary. Would you know what trigger a crisis?

Thanks for your replies guys.

15
Faction Announcements / Re: List of faction names
« on: September 07, 2013, 03:07:58 pm »
Thank you.

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