More options how? Only difference is burster gets 20 more hp (265 vs 245, 231 vs 211)
Problem with avenger brd this season was DT's getting really high near the end, because of implants and good stuff
New season will be the same, burster will be really strong early season, weak late season
i dont see how giving 20 hp to burster/taking 20 hp away from tanks will change anything?
please start looking at what is good for this game instead of what is good for your build just because this change is boost for other builds then your
He just said that and I agree. Changing lifegivers from 20, 30, 40 to 40, 30, 20
only benefits burster/sniper builds that
are not taking 3rd lifegiver anyway (no matter if it gave 10 or 50 HP) and drawback (not a really worthy choice comparing to other options) at the same time for tank builds. So it only affects balance vs tanks and other pvp builds. So the balanced way to go would be 30, 30, 30. Any other way is an aware influence in the balance (if it's good or not is just a secondary thing). Making last lifegiver give only (comparing to 1st and 2nd) 20 HP makes a thought if it's really worth taking. It's not a choice in a kind "if I want to be tanky and take all 3 lifegivers" but "is it worth taking 20 HP over other usefull perk". Which is not, hm... fair.
But in the same moment I agree that deleting -AP bonus from crafting is a really good change. Now more people will have to make a choice if the want to stay tanky or insta-burst two times - there will be actually a major reason to take BRoF and Jet at the same time, or even considering taking AB on PvP characters.
most important 1ap fast shooters -> 2ap in turn based?
You can't have 1AP shots without -AP crafting bonus on a weapon. So you will shoot for at least 2AP unless you find a rare item (well, only TPR I think - you could just nerf TPR
make it 5 AP per shot like Bozar or if it's possible, treat as an one-handed weapon for Fast Shot purposes as this weapon was never meant to be a first non-aimed choice for TB anyway).