Changelog 16/02/2014 - Added new dungeon appearing in Special Encounter. Location will be removed after 24 real hours, some challenges and good loot inside (including random implant module),
- Decreased Hit Points of new (those harsh from previous update) encounter groups by 35% and few other minor changes,
- Improved stats of Caravan Leader (Hit Points and resists, also he cannot drop weapon)
- Changed weapons carried by Caravan Guards from Assault Rifle to 14mm Pistol and Combat Shotgun to .223 Pistol,
- Robots and turrets are now vulnerable to EMP ammunition and grenades,
- Increased damage of Pulse Grenade to 150-300,
- Changed shotgun EMP ammo dmg mod from 2/1 to 3/2,
- Changed 4.7mm Caseless ammo: DR from -10 to -20,
- Changed Pulse Rifle perk from Penetrate to Long Range,
- Changed various stats of robots,
- Added encounters with Desert Hunters group,
- Added Desert Combat Armor and Helmet with stats similar to CA but better vs explode,
- Updated description of green shotgun ammunition,
- Changed Bridgekeeper's Robe to red colour,
- Some clothes have improved stats now,
- Fixed a bug where Modoc Raiders would drop V13 suit,
- Changed default ammo type from JHP to AP for some weapons,
- Bank interest disabled,
- Fixed a bug with New Reno Arms basement spawn,
- Changed basement with boxing ring in New Reno for an upcoming event,
- NoPvP mode for Hub Downtown enabled,
- Bug with Fiber Plant, Fruit Plant and Meat Table regeneration hopefully fixed,
- Militia disabled in all TC towns,
- New faction names added:
http://forum.fonline-reloaded.net/index.php?topic=45.msg32954#msg32954.
Use updater to get new file (reloaded002.zip).