Interesting wall of text...
The guy has a point. We are used to the looting feature, quite rare in RPG games, and we like it. I don't think the player looting should be completely removed, because it's part of what makes the wasteland harsh. However, it could be limited to specific pvp areas such as TC towns and Reno/warehouse and dungeons (Ares, Vault 15 and the Glow). This way, the noob killers will loose part of their purpose, lowering the frustration inflicted to newer players. Let's be honest here, they do it for the sake of pissing others off, not for the loot. This way players that just started won't loose their precious unique grease guns in TB traps and the pvp apes like me will still be able to loot the smoking corpses of defeated enemies.
A level cap isn't relevant, since you don't carry anything valuable before you reach a certain level. All this could be even more effective if the looting in TC town would be possible only during an extended TC timer that would start at the second a faction starts the TC and end some time after the TC ends (maybe 20 minutes?). The looting may only apply on players that died after the window started. Let's illustrate the idea:
-Johnny Noobson goes to modoc to trade his hunting loot for a few caps
-Faction 1 spawns and kill the poor guy (not lootable) and start the timer
-The sneaker from faction 1 kills the sneaker from faction 2 (lootable)
-The timer ends, but the sneak spotted some players from faction 2 on worldmap and faction 1 decide to stay in the town
-Faction 2 spawns, one of the 2 wins and loot the other
-After timer ended, faction 3 surprise attack the survivors and espace with all the loot
-Some unaware Noob Johnson spawns and dies (lootable)
-Half an hour later, the box looter from the winning faction kills Johnny Noobson again (not lootable)
Problem is when Noob Johnson logs in just after the TC timer ends and gets killed in a town not quite safe to spawn in. To prevent this I thaught about a TC timer with color swap or message change. When the TC timer is started it's displayed red, after the TC timer ends the "danger timer" starts, and is displayed orange or whatever different color. Or the message could be different. The classic "TownName is being taken" could remain during normal TC timer, then switch to "Gunshots where heard in TownName recently, the place could still be dangerous" during the "danger timer". Thus the game and looting will remain the same for the hardened TC fighters and ease the life of all the random wanderers around.