May 12, 2024, 10:45:05 pm
Username:

Password:

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Ina Blackwood

Pages: 1 2 [3] 4 5
31
News and Announcements / Re: Changelog 03/05/2015
« on: May 03, 2015, 08:17:57 pm »
Fuck, I wanted to post this other link ;P Thanks anyway Seki, I didn't know about that planner.

http//www.nitue.net/old/#fef/index

32
News and Announcements / Re: Changelog 03/05/2015
« on: May 03, 2015, 07:52:54 pm »
Really nice! Time to hunt geckos and avoid mutants in caravan runs xD

About this, I can still use it or it is outdatted?

33
Closed bugs / Re: Randomly getting kicked when with a group
« on: May 03, 2015, 07:44:34 pm »
I'm eating all bugs that people are posting xD

It happened too with The Master (Craig Boone), a DIY base worker and me (Ina Blackwood ingame): I was kicked between the Hub and NCR after we found an encounter (I couldn't enter the encounter). I don't remember exact coords. but It was in de eastern desert, near the mountains between Shady Sands and Hub. I think I was the second on the party list, but not sure (the worker was following The Master and I had The Master tagged). My PE was 6 or 7 (Don't remember if i was on cigarrettes) with sharpshooter and I don't have cautious nature. I don't know about The Master stats or perks.

34
News and Announcements / Re: SERVER WIPE ANNOUNCED
« on: April 30, 2015, 11:18:16 am »
Quote
New entries inside [Bindings] section: Can now Hotkey these actions. [...]

VERY nice.

Quote
- Drugs no longer cause addictions for non-Chem Reliant users
- Removed dumb speech for low intelligence characters

 :'(

Anyway, chem resistant is not removed with this new feature? It is useless now.

Quote
Nice, but hex-shooting and hex-throwing are stolen from Fonline2.

You can throw EVERYTHING you have in hands here, weapons, caps, miscelaneus items...

35
News and Announcements / Re: SERVER WIPE ANNOUNCED
« on: April 27, 2015, 02:57:59 pm »
There will be old features again, like followers used on PvP, militia and laws or super stimpack damage a while after its use?

36
Closed suggestions / Re: RESET the server
« on: April 23, 2015, 09:17:57 pm »
Sorry if I repeat something that has been said, but I've not readed all post pages, only the first ones and some others.

A can't give an opinion as valuable as other ones, because my game experience is shorter than most of you, but I think that a reset now will change things only for a month or two if there are no more than few new features that will not rebalance, for example, the easy way to get stuff (private mines, low crafting costs on items, easy acces lockers spawning random top tier gear, ...). In my opinion, the game will be the same again in few time. Maybe enought time before wipe comes, maybe not. Personally i don't like the idea because this means that I'll do exactly the same that I've been doing the last 2 months, reaching the same goals and repeating the same things (like replaying a game before ending it), and this will be like playing a short session again until wipe comes.

I think a reset will be like an hypo on an almost dead player sorrounded by an army of supermutant minigunners: healty for a very shord period of time. I vote "I don't know". Just tell me when it will occur and I'll land my vertibird in Reno, sorrounded with lots of antipersonal mines ;P

37
Good, but i think its easier to do friendly fire while allieas are in a close fight. If sometimes i miss with little crosshair ill do it lots of times with big one haha

38
Bugs / Re: [Various] List of some minor bugs
« on: April 10, 2015, 10:33:53 am »
This ones are happening with a character with 2 INT and 1 CHAR (Dany Blackwood).

The options for taking a train or another are blank answers in all train stations...


...and in the NRC the ticket seller says "welcome to the Boneyard train service". Didn't see if it happens in all stations, ive just saw it in that one, but its easy to search.



39
Bugs / Re: [Various] List of some minor bugs
« on: April 09, 2015, 01:16:37 am »
Can't deliver Nuka Colas to the New Adytum pervert scientist.






40
Game Help / Re: General Questions / Answers
« on: April 09, 2015, 01:14:13 am »
Many thanks to all for the answers. About criticals...

Quote
Thats how you get those 300 dmg burst ( damage X3 according to the critical table wich is retarded) and 90-120 normal. Im pretty sure the whole burst is counted as critical not each bullets.
If you have the power to change this it would be cool i prefer fo2 system where each bullet that crits get its own roll and its specified in the log. The critical hit table need a serious change corosive especially for the torso where we have X1.5 damage immedialty, it should be progressive like this:

...burst is an unaimed attack, so its bullets can't score x3 dmg according to the table. And aiming torso have at least a x3 dmg increase not a x1.5. It's the critical table right?

About stealing, i think that I'll grind a stealer to try it... yes, only to try it ;D


41
Game Help / Re: General Questions / Answers
« on: April 08, 2015, 04:29:44 pm »
Hi there. I have some questions about game mechanics that I couldn't solve by trial and error or searching on internet. I apologize in advanced if I'm not expressing correctly. Here they go:

1. What is the outdoorsman skill used when you are travelling in group? The leader's outdoorsman skill, some kind of average made by all group skill or the average number of lesser outdoorsman skill and higher outdoorsman skill from group members?

2. What is the influence in numbers according to the type of terrain you are crossing? You have less outdoorsman skill when travelling in mountains, city ruins or desert or it only affects to movement speed?

3. About outdoorsman again, it affects in some way to the chance to be found or to find someone in a random encounter? Affects the chance to find an abandoned car?

4. How does barter skill and reputation affects in numbers to the base price of an object when you are buying or selling it? Does reputation number affect or it's only the reputation status (liked, hated, accepted, ... ) the one who affect?

5. When someone steals you, can you hit him inside a guarded city? Even if you don't see any message in your log but you see how your items in the inventory are going away.

6. Does the random formula works fine in Fallout scripts? I've noticed that many fails and criticals come many times together, even if your chance is 95%. For example, with 95% hit chance, failing 3 or 4 consecutive times and then score 3 or 4 consecutive criticals. I remember to have the same perception in the old Fallout 1 and 2 too.

7. How critical chance affects to a burst attack? It's calculated in every bullet or it increases the number of the total damage previously calculated? I think it's the second option, but I can't be sure.

Thanks in advanced.







42
Bugs / Re: [Various] List of some minor bugs
« on: April 04, 2015, 04:18:23 am »
No, no. That's good. I mean, a solo player without good level and good weapons usually can't survive a Mad Warriors spawn, but it doesn't happen always. I see it good as it is.

43
Bugs / Re: [Various] List of some minor bugs
« on: April 04, 2015, 12:40:26 am »
Maybe put a "!" icon above caravan master head could be a good detail. Ive not seen bugs, just hard Mad warriors and cold childs spawns xD

44
Bugs / Re: [Various] List of some minor bugs
« on: April 03, 2015, 08:16:48 pm »
Quote
lol the only MMOrpg i ever got into was Ultima Online... FOnline can be similar but with guns and super mutants right?

Ultima Online was the best MMORPG in all ways. Just for the infinite possibilites it has, a very good crime system (depending on the server) and ultra realistic features. But Kilgore is gonna Kal Vas Flam us if we don't stop doing offtopic hehe.

45
Barter / Re: WTT> Advanced Gun Powder For Regular Gun Powder
« on: April 03, 2015, 03:26:29 pm »
I can offer you 5k regular gunpowder for 4k adv. gunpowder.

Pages: 1 2 [3] 4 5