FOnline: Reloaded
Development => Suggestions => Topic started by: Sperber on August 17, 2014, 10:12:00 am
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I really liked NailBrains idea of melee perks that require a melee trait, so here's his idea as a proper suggestion.
(http://images3.wikia.nocookie.net/__cb20130122153205/fallout/images/6/6e/Slayer.png)
Primitive Brute (Trait)
+1 ST, +1 EN, +5 melee damage, can't use small guns, big guns or energy weapons
(http://img3.wikia.nocookie.net/__cb20130118173522/fallout/images/4/41/BrutishHulk.png)
Bruitish Hulk (Perk)
+20 HP
Requirements: Level 12, Endurance 8, Primitive Brute
(http://img1.wikia.nocookie.net/__cb20130118194320/fallout/images/6/64/Die_Hard.png)
Die Hard (Perk)
+10% damage resistance if HP get below 20%
Requirements: Level 9, Endurance 8, Primitive Brute
(http://img2.wikia.nocookie.net/__cb20130122202938/fallout/images/1/11/Tough_Hide.png)
Tough Hide (Perk)
+5% normal damage resistance
Requirements: Level 9, Endurance 8, Primitive Brute
(http://img2.wikia.nocookie.net/__cb20110810164457/fallout/images/thumb/b/bc/HideOfScars.png/176px-HideOfScars.png)
Hide of Scars (Perk)
+10% normal damage resistance
Requirements: Level 12, Endurance 10, Tough Hide, Primitive Brute
(http://img2.wikia.nocookie.net/__cb20101126194541/fallout/images/4/48/Paralyzing_Palm.png)
Paralyzing Palm (Perk)
Each successful attack lowers the target's current AP by 1.
Requirements: Level 18, Agility 8, Close Combat 180, Primitive Brute
(http://img2.wikia.nocookie.net/__cb20101126185753/fallout/images/5/58/Unstoppable_Force.png)
Unstoppable Force (Perk)
25% chance to cause double damage.
Requirements: Level 18, Strength 8, Close Combat 180, Primitive Brute
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Hide of Scars 10 resist all exept fire and remove of tough hide will be more apopriate (original HoS was DC exclusive perk and gave 15 i think)
die hard already sorta exist in adrenalin rush
Paralyzing Palm would be death sentence if u get to someone :DDDDDD
UF am bit confused about it 2x dmg on the base dmg ? or on the total dmg if u socre crit or just flat bonus equal to scored dmg before crit calc ???
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Just bring back Slayer and CC will be fine.
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Slayer like um all hits all crits ?
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Just bring back Slayer and CC will be fine.
Dat is a must!
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I dunno. Slayer seems a bit overboard.
I'd rather have options to choose from instead of 1 OP must-have perk.
UF am bit confused about it 2x dmg on the base dmg ? or on the total dmg if u socre crit or just flat bonus equal to scored dmg before crit calc ???
25% chance to cause double total damage on a successful attack regardless of critical or whatever.
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from your mouth straight to the Apocalypse now fanboy ears
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joke aside CC chars on this server are in abominable condition and if after wipe only thing they recieve is puny weapon dmg boost and some quest ........
btw sperber thank you for making this tread it is exactly what i was thinking
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I dunno. Slayer seems a bit overboard.
I'd rather have options to choose from instead of 1 OP must-have perk.
Primitive Brute - pretty much useless since most people will choose Bruiser (not to mention the fact that CC chars can be already pretty effectively min-maxed even without it).
Brutish Hulk - just take Lifegiver?
Die Hard - Adrenaline Rush?
Tough Hide - Toughness?
Hide of Scars - Even Tougher?
Paralyzing Palm - This has some quality for chars that are not Heavy Handed.
Unstoppable Force - waste of a perk just to hope you will cause additional damage.
joke aside CC chars on this server are in abominable condition and if after wipe only thing they recieve is puny weapon dmg boost and some quest ........
btw sperber thank you for making this tread it is exactly what i was thinking
You can have some success in PvP, but PvE mostly sucks now since it's more oriented towards bursters.
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dont bite for the numbers main idea is to have meaningful melee trait linked to strong exclusive melee perks and bruiser -2ap ? ill personaly will take Primitive brute over bruiser anytime
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strong exclusive melee perks
The point is that they are not exclusive and only lead to useless perk duplication.
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well propose perks you see fit this post is about that
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well propose perks you see fit this post is about that
I would change the trait to something like this:
Primitive Brute (would need a new name) - can regenerate AP even while moving, can't use small guns, big guns or energy weapons.
As for the perks I don't have any proposals except Slayer (that on the other hand would cause issues with Heavy Handed so that trait would have to be reworked too).
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slayer gives critical hits Heavy Handed malus is on crit roll table so they are unreleated
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slayer gives critical hits Heavy Handed malus is on crit roll table so they are unreleated
You forgot to mention the positive side of Heavy Handed and that is stunlock with the MPF, coupled with Slayer it would be a little bit overpowered.
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Do you have plan to increase alts? It really seem like that.
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i dont understand what you mean strike
my english is not stalwart and sometime cant quite catch what people are trying to say ?
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You forgot to mention the positive side of Heavy Handed and that is stunlock with the MPF, coupled with Slayer it would be a little bit overpowered.
Heavy Handed could be changed into a Perk that can't be taken together with Slayer or vise versa.
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I would not minde a littlebit OP stuff for melee compaterd to other builds melee is handicapped in all ways and degenerated in PVE in all ways... heavy handed is the only thing that allows a melee to get a chance to kill someone in RT fight with slayer you actualy would have a rather higher chance to actualy kill somebody! considering my tanky build Razor Ramon he needs like 15-30 hits to kill a guy in CA or higher armor.... cos the low damage output! compared to a bigguner or a small gunner burster who just shoot 3-4 burst and most of the enemys will fall.. not too mention 1hexing...
Oh wait a minute! We actualy have the ultimate melee weapons: Gatling, avanger, vindicator, XL, Pacors, P90!
I still do suggest removing Close combat it is totaly not needed and waste of time to bother with it!
you bunch of people just think about small improvements that would change nothing! If you wana give chance to melee then let it be fucking OP other than that its just wasting your time!
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I would not minde a littlebit OP stuff for melee compaterd to other builds melee is handicapped in all ways and degenerated in PVE in all ways... heavy handed is the only thing that allows a melee to get a chance to kill someone in RT fight with slayer you actualy would have a rather higher chance to actualy kill somebody! considering my tanky build Razor Ramon he needs like 15-30 hits to kill a guy in CA or higher armor.... cos the low damage output! compared to a bigguner or a small gunner burster who just shoot 3-4 burst and most of the enemys will fall.. not too mention 1hexing...
Oh wait a minute! We actualy have the ultimate melee weapons: Gatling, avanger, vindicator, XL, Pacors, P90!
I still do suggest removing Close combat it is totaly not needed and waste of time to bother with it!
you bunch of people just think about small improvements that would change nothing! If you wana give chance to melee then let it be fucking OP other than that its just wasting your time!
This.
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My suggestion about melee:
New trait: +3 perks(gained in levels 25,26 and 27), u cant use any sg,bg or ew, -2 luck. (Problem right now is melee HAS to take HP and DR perks, and then you cant take melee related perks)
Bruiser: +2 st, shooting a gun cost +2 AP (to avoid sg,bg,ew taking this perk), +20 hp, -40 AC,-5 crit chance.
Heavy Handed changed to lvl 15 perk.
Slayer perk: +20-50% crit chance with un aimed attacks
All melee weapons: range of 2 (to avoid 1 hexing), crafting bonuses.
Add % crit chance and +crit power to some melee weapons; like super sledge +5 crit power and super cattle prod +5% chance.
In your face: change action radious to 4 hexes. Increase it to 60% miss. Lvl 6 perk.
Merge both HtH evade perks, and they should give small speed bonus (like 5-10%).
With all these changes melee would still be useless in TC but it would be something to fear in close combat.
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..and they should give small speed bonus (like 5-10%).
Why should Melee bastards be anyhow faster than a guy with pistol? For the sake of "balance"? You're a meele, you don't have a gun.
You'll get shot. Don't bring fists into gunfight.
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I think it s not all about logic. It s a role playing game. Where is the logic in lockers in citys spawning HQ-stuff? You want to make a whole weapon/pers/skill-part of the good old Fallout worthless. Melee should be buffed.