May 15, 2024, 07:01:55 pm
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Topic: Fallout 2 cut content  (Read 3334 times)

PrebaTHC

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Fallout 2 cut content
« on: December 07, 2015, 09:11:21 pm »
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worldremaker

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Re: Fallout 2 cut content
« Reply #1 on: December 08, 2015, 05:22:39 am »
I have them converted from MegaMod to FOnline format. Not only these but also V14, Slavery Vault and the Carlson City which have to be expanded.

PrebaTHC

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Re: Fallout 2 cut content
« Reply #2 on: December 08, 2015, 11:33:12 am »
http://fallout.wikia.com/wiki/The_Shrine also this location from F1 although it looks to be too small to have any real use.. maybe a cheap base ?
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Koveras

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Re: Fallout 2 cut content
« Reply #3 on: December 08, 2015, 02:34:28 pm »
I don't have a right quote but sneaker is meant to be a scout not a fucking fighter which kills enemy in two bursts.

Mad Matt

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Re: Fallout 2 cut content
« Reply #4 on: December 08, 2015, 03:31:06 pm »
I don't have a right quote but sneaker is meant to be a scout not a fucking fighter which kills enemy in two bursts.

Wrong thread pal...
GUN FOR HIRE


worldremaker

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Re: Fallout 2 cut content
« Reply #5 on: December 08, 2015, 04:49:55 pm »
http://fallout.wikia.com/wiki/The_Shrine also this location from F1 although it looks to be too small to have any real use.. maybe a cheap base ?
What the hell?! Why I didn't know about this location before. I'll make package with MM maps at this weekend and I try do something with The Shrime location.

worldremaker

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Re: Fallout 2 cut content
« Reply #6 on: December 14, 2015, 07:05:02 am »
Bunker 21: http://fonline-rld-dev.eu/files/maps/b21.zip
EPA: http://fonline-rld-dev.eu/files/maps/epa.zip
Slavery Vault: http://fonline-rld-dev.eu/files/maps/slvvlt.zip
Vault 14: http://fonline-rld-dev.eu/files/maps/v14.zip

Enjoy!

Some maps are still missing. I have them but I have to prepare new graphics for them.

PrebaTHC

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Re: Fallout 2 cut content
« Reply #7 on: December 14, 2015, 09:10:39 am »
Good job worldremaker,hope this gets added to fonline  ;D
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worldremaker

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Re: Fallout 2 cut content
« Reply #8 on: December 14, 2015, 12:25:40 pm »
It have to be reworked anyway.

PrebaTHC

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Re: Fallout 2 cut content
« Reply #9 on: December 14, 2015, 12:37:13 pm »
Yeah I dont know anything about converting stuff in a manner that it can be used on this server,but I think it would be easier than creating something from scratch  :-\
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worldremaker

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Re: Fallout 2 cut content
« Reply #10 on: December 14, 2015, 12:56:17 pm »
If everything is ok with source map, protos etc then it doesn't take so much time. But if some map have protos which are not included to original F/F2 content then you have to add them to server and client's data first. Some source maps are also bugged, for ex. some items are dropped far away from map borders and it will crash the mapper. :(
Another thing is make them usable in MMO FOnline project. For example B-21 is too small or V14 can be expanded to non-typical (not as V13 or V15) size.

Koveras

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Re: Fallout 2 cut content
« Reply #11 on: December 14, 2015, 01:31:03 pm »
You forgot to mention it that everything has to be scripted from scratch on maps.

Kilgore

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Re: Fallout 2 cut content
« Reply #12 on: January 01, 2016, 12:46:28 pm »
Vipers map is just three tents and a caravan cart.

Already suggested some time ago, basically "add more content" suggestion.
A map, but would be the purpose of it? Each public location is a bit more than just "a map", inb4 "hurr durr all locations are empty wtf?!?!" threads.

I'll ask Corosive if he has some plans with Abbey or something like that.
Btw it's better to make a new location from the scratch than try reimplement cut content from a single player game like F1/F2.