Sup guys!
Im a totally new player (used to play FO2238 a looong fucking time a go) and I am sure you will appreciate my opinions on all of this the way I appreciate you old timers telling me yours.
First of all, excited to be here, especially now that I learned the game recently reset. What luck eh...And that's all with 6 out of 10 boys.
So first of all the two dudes I met on the first day playing were superhelpful but both told me the community is super toxic. Nobody was toxic in the newbie area so it all seems to depend on how busy people are and if people have a lot to lose, and also I guess the level of inter community self moderation and policing.
Although Im a big loot drop kind of guy I do appreciate the lack of it.
I would from experience in other games like Eve, Tibia and various UO shards like to recommend to the developers of the project that you have shorter sessions and more common wipes. Perhaps every 6 months. The last 1 or 2 of those months could then be the all out battle for dominion with full loot drop while the first of the first 4-5 months are loot free. This way you could always have new people coming or old people re-establishing themselves while still keeping the PVP spirit alive.
One more thing Id like to comment on is the radio system.
While pretty damn awesome in of itself I must say that I do not like the lack of private player to player communication for one reason alone. Man if I could regulate everyones computer usage and have people sign contracts in blood saying that they won't use third party software while playing the game then this whole radio stuff would be epic but I can't. So I think, for the sake of fairness and balance we should introduce some 'encrypted' channels.
Heres a rough idea.
Digital radios with encryption card slots. You trade/make slots and give them to friends. Anyone with a slot can listen in. Anyone without will just hear (read) jibberish/it wont work. Or just make it a simple PM function if this idea is to damn complicated to implement. Probably heard it before, I know.
Adds a nice new element similar to the map thing. If you have a spy in your enemies organization you can listen in to their communications =)!
But overall it just tilts the advantage that already pre established groups of friends have to those that come into the game from the outside, like myself. And I think that anything that can be done to reduce the benefit of such actions that essentially 'break the 4th wall' of gaming should be done.
Well those are my ...two cents... or two thoughts if you wish.
Thanks!
And thanks to the OP for making them videos. Keep at it man.
Concerning your ideas for the loot drop I think that the percentage idea is the least exploitable and could synergies well with my idea too with percentages going up the closer we get to endgame. But more than anything I fully agree with the EXP idea which could also scale in comparison to the people you kill so that newbie abuse would get you next to nothing but attacking someone that is a higher level than yourself could get you a lot. Player Choice:
Simply give the player a choice when creating their character, on whether it's a "Hardcore Wastelander" or a "Regular" character.
The hardcore wastelanders will drop all loot on death when killed by NPC's or another HC character (but not when killed by a regular character)
..The HC characters could have access to some extra content or something for further incentive to players picking this more difficult/frustrating playstyle,
maybe even go as far as making TC only available to HC chars.
Goddamn where have you people been all my life. Quit playing MMORPGs because they were either infested with carebear crybabies or whiny little toxic monsters that couldn't articulate an opinion. Good idea. Fuck me the admin or who ever Mad Matt up there is could be right. These things are tricky! Could be abused by having a friend wait and kill people near death while being a regular char. Ah boy, I liked the ide anyway.