Maybe its time to use some secondary weapon ? Plasma pistol or laser one with few bullets in addition is enough. I always take some pistol with me for low level npc's.
Yes, I play in New Reno, both underground and streets. I do PvP in UV colours. Still I dont see bigger problem with those NPCs. Small pistol even 10mm is enough for them. I didnt said I dont agree. Im tired of those annoying low level creatures, but Im afraid its not gonna be remove. So I share my idea how I deal with this annoying shit. Idea of removing is okay for me, but Im afraid its not available...
Anyway its sweet how PvE oriented guys hate PvE features and vice versa while PvE oriented players would like to cut PvP features...
It can be annoying but imo it fits well and it feels somewhat more alive.
Instead of getting rid of id rather see them attacking only if within the reach of their field of view and only 50% chance they would attack at all.
Meaning as soon as they lost the eye contact they stop the chase.
Also i would love to see more hostile/nonhostile npcs wandering around everywhere.
Yes, I play in New Reno, both underground and streets. I do PvP in UV colours. Still I dont see bigger problem with those NPCs. Small pistol even 10mm is enough for them. I didnt said I dont agree. Im tired of those annoying low level creatures, but Im afraid its not gonna be remove. So I share my idea how I deal with this annoying shit. Idea of removing is okay for me, but Im afraid its not available...
Anyway its sweet how PvE oriented guys hate PvE features and vice versa while PvE oriented players would like to cut PvP features...
Unfortunately many of us wear two proper weapons with us. Having to carry a third weapon, no matter how cheap + ammo with me is just silly.
I don't see how these mobs cannot be removed, all it requires is a map update with the spawns removed. Alternatively if they can't be removed now, then they can be removed next wipe.It can be annoying but imo it fits well and it feels somewhat more alive.
Instead of getting rid of id rather see them attacking only if within the reach of their field of view and only 50% chance they would attack at all.
Meaning as soon as they lost the eye contact they stop the chase.
Also i would love to see more hostile/nonhostile npcs wandering around everywhere.
I understand your view, but Reno is strictly a pvp oriented town. The majority who come there want to pk and rather see the place streamlined for pvp.
The second part of your comment on wandering npc's should be a thread on its own, but should not affect any pvp focussed areas. PvP'ers seek to fight players and not NPC's. So keep them seperate if possible.
I say make the molerats and flies run away instead of attack
I like the atmosphere, but then why not make all NPC's neutral, and if they're all neutral why not remove them all?
Unless Mines no longer have hostiles things, and V-15 no longer has hostile animals then keep them as is.
Mobs in the Sewers are blocking you from resource gathering as well. T4, and good stuff resource gathering which should warrant tougher mobs for the rewards. The Sewers help you get to the Lockers. They're part of the Reno map, and in theory should be full of Skags to hamper your path. Since these are just rats its like V-15's top floor with rats, and bottom floors with Skags.I like the atmosphere, but then why not make all NPC's neutral, and if they're all neutral why not remove them all?
Unless Mines no longer have hostiles things, and V-15 no longer has hostile animals then keep them as is.
Mines and V15 have a completely different purpose. One is meant for resource gathering, while the other is a PVE dungeon. Mobs have a function there.
The only function of the mobs in the sewer is the "atmosphere" they provide by aggroing 2 screens away when you enter through the ladder.
I think Requiem and Fonline 2 (correct me if im wrong) do it well. Those two servers have mechanics where humanoid npc's on the surface will flee when they see combat going on. Something which completely makes sense.
A similar feature needs implementation in Reno on the surface. The mobs in the sewers either need removal, a different aggro mechanic or need the same fleeing mechanic.
Mobs in V15, mines etc all serve a purpose and do not need any changing.
That is fine for mainly pve areas, and is actually the case with the reno sewer chest/warehouse/glow/ares but the reno commercial chest is mainly for pvp. You can completely avoid those small npcs by entering from a different way so they arent even guarding the path in like npcs in glow/ares/warehouse/mines/v15.as I said before, pvp players need to deal with it. Or PvE players should request disabling pvp in ares, v15 and glow cous player killers disturb PvE actions there? choose one. When I'm in glow packed with EMP shells to kill bots I need hell of a luck to kill player and waste tons of EMP rounds, or carry other gun. Well it is equivalent to reno sewers situation. I don't mind PvP but it is a bit annoying when you guys ask for changing the game so it would suit you. Even non pvp hub was pain in the ass for some pvp players.
The slags in commercial are just so that people cant just go in bluesuit and loot the box without consequence and keep coming back over and over when they get killed and they present no real problem to organized squads. For sure leave the npcs that are near the sewer chest but the rest of the sewers should be for pvp maneuvering. If sewers and reno commercial were filled with tons slags then it would no longer be a pvp area whatsoever. How it is now is ok, but i believe it would be a small improvement to remove the mantis and rats that are no threat and are guarding nothing but empty sewer area.
Other than that the small mantis and rats and things present no challenge at all and generally you dont even need to worry about them if you are fast. But in a group it takes longer and simply is annoying to wait around while the 2 guys in back of the group waste time and ammo killing enemies that do 0 damage and keep their combat timer up so they cant leave.
This suggestion is bogus. You might as well have asked for Kilgore to spawn an implant crate right in your tent, so "critters" don't get in the way.this.
First, they are rats and bugs... so it is mating season every day 365 days in year. second just shoot them and go or take other path... two weeks ago Reno was a ghost town... and You guys complaint, now it is full of players, and again you complain. What in the name of baby jesus is up with this place. you can always go warehouse and i will safely kill some rats there to get to the locker and grab some gear. whole point of Reno lockers is to ve challenging and annoying at the same time.
This suggestion is bogus. You might as well have asked for Kilgore to spawn an implant crate right in your tent, so "critters" don't get in the way.
This suggestion is bogus. You might as well have asked for Kilgore to spawn an implant crate right in your tent, so "critters" don't get in the way.
this suggestion is on the same level as "nerf 1hexing"...
annoyed of rats? dont use sewers or just simply kill them. there are many annoying things in a game and they are called challenges. if you dont like challenges, then the game has no point to be played.
The geckos in mines, or ants, or rats in V-15 are also annoying. IMO they should be removed as well if rats from Reno are.
It's a suggestion more than a complaint, I mean this is the suggestion section.
The main points for me are;
They are NOT a challenge, just an annoyance if someone bursts them on accident (same with second street).
They do NOTHING except get in the way, seriously what are they there for?
They don't seem to act at all like normal mobs, they act in some weird, sewer mutant hive mind system.
There are other npcs in all of these ares that don't act in this way that nobody has a problem with.
The geckos in mines, or ants, or rats in V-15 are also annoying. IMO they should be removed as well if rats from Reno are.
Or AI could be reworked so animals run from players if the level difference is high enough. But I could see the annoying rats as actually part of the difficulty, like if you got ambushed after wasting AP on rats. It also contributes to the atmosphere. They've always been there, so why the complaining now?
Mobs that deal no damage, have an insane aggro range and give no reward whatsoever are not "challenges", but a nuissance. They serve no function aside from slowing down pvp in an area entirely meant for pvp. This goes on further with the fact that no player ever goes to the Reno sewers for PvE vs low level mobs. These critters thus simply serve no proper function.
Amusingly, removing them would INCREASE the challenge when it comes to farming the chest. Making it easier for a different team to ambush a camping team will infact make camping harder.
well, i agree that the AI is dumb as fuck, those npcs should rather be reworked than removed. but thats a huge work to do, so i wouldnt count on it unti wipe. until that, grab some grenades and its done.
btw, those damn slags from the sewers see through walls and rush out from the locker area through the doors and attack you which is rather annoying than those rats.