Changelog 13/04/2014- Players will be always notified about an already existing Turn-Based encounter, despite of their stats, also there is additional warning about an encounter being Turn-Based,
- Added Gecko's Breath shotgun shells, available at traders,
- Followers (companions, slaves and mercenaries) will not attack players, even if attacked by them,
- Enabled free barter with mercenaries,
- Lock from lockers in Warehouse and New Reno Arms removed,
- Added new faction names proposed by players,- Radio reception is disabled on new items (however default channel 0 stays),
- Fixed a bug causing crashes in Modoc when using Fog of War,
- Fixed a bug with entering encounters with other players,
- Fixed a bug with changing armors on models 45/128 (Ian/Old Ian),
- Fixed a bug with Solar Scorcher not showing %chance to hit,
- Fixed a bug with Solar Scorcher not being reloaded by followers + description of this pistol,
- Fixed a bug with default ammo type for Phazer,
- Fixed a bug with Knockback perk causing knockout on melee weapons.
Run updater to get new graphics file (updated reloaded001.zip file).The most important change is about followers. This change was going to happen with wipe, but seeing constant PvE in PvP madness I decided to make it now. After wipe, mercenaries will be allowed to attack players. Not now because I'm aware of the fact that some players have enough funds (from bank interest and other things and exploits that were fixed in the past) to spam mercenaries PvP.
For PvE followers work exactly in the same way as before.
Fixes 22/04/2014- H&K CAWS burst changed to 5, max capacity to 15,
- Pyromaniac will not affect shotgun fire ammo (it will be working again after wipe, with changed Pyromaniac perk)
- Sneak penalty should be calculated properly for NCR, Enclave, Desert Combat Armors and Bridgekeeper's Robe,
- TB-only warning removed when approaching "new" encounter.
Fixes 15/07/2014- Explosion of C4/dynamite removes all armed C4/dynamites inside explosion radius (by mojuk)
- Fixed a bug with multiple detonations near doors.
Fixes 11/01/2015- Decreased critical hit roll bonus of Turbo Plasma Rifle from +10 to +5,
- Steal in Hub is disabled.
Fixes 25/01/2015- Fixed a bug causing broken base terminal when the first faction base is bought for bottle caps (by mojuk).
Fixes 26/01/2015- Security fix has been deployed. More info here:
http://fonline.ru/forum/threads/4999/