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Messages - Smalltime

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46
Closed suggestions / Re: Change or remove militia
« on: September 13, 2013, 08:13:39 am »
My frined I was killing full BG 400-500 hp militia in small room with my frined with out any loss and I am not afraid of any npc but I am frist to nerf it.
Then man up, these militia are a joke.

47
Closed suggestions / Re: Change or remove militia
« on: September 13, 2013, 07:08:03 am »
That's not likely. I don't know anyone who would willingly side with the french. Militia in Reloaded don't even hold a candle to how broken the ability to put mercenaries in your town in 2238 was.

48
Closed suggestions / Re: Change or remove militia
« on: September 13, 2013, 06:44:56 am »
More random and less health? Militia are a joke. I don't know anyone who has been afraid of militia. I have friends who go to towns and just the two of them, kill all four militia. If you are having trouble with militia, you shouldn't be doing TC. Worried about someone buying militia when you're attacking? Sneak into the area where they buy militia, and kill the person buying them. It only takes one person to kill someone who is in a chat dialogue.
Seriously maszrum, 200hp is a complete joke. The person in control of the town deserves at least a minimal standing advantage in said town, and nerfing militia makes it even worse.
Edit: If you're having trouble with low player numbers against NPCs, make use of the partypoint system instead of whining for a nerf.

49
Closed suggestions / Re: Put 'Em All
« on: September 13, 2013, 06:10:49 am »
If this is possible, it would be extremely convenient. Sometimes when you're really loaded down, it can be a real pain to put everything from A into B.

50
Suggestions / Re: Companion/Merc outlines
« on: September 13, 2013, 05:22:52 am »
That would actually be REALLY useful. As I was one of the people at this event with companions, the moment I realized a companion was teamkilled because he decided he wanted to 1-hex an enemy, I felt the need for this. I'm not really sure how it works or if this is possible. Would it be possible to add npcs to the name colorizer by their id?

51
Closed bugs / Re: [Mechanics] One Hander
« on: September 09, 2013, 06:57:02 pm »
What could it possibly hurt to give one-handers the trait as it reads? A buff for the underpowered wouldn't be the end of the world.

52
Closed suggestions / Re: An appeal to reason
« on: September 05, 2013, 07:21:12 pm »
1. Facepalm. If you consider something an exploit, you should just stay with sending me PM. But what did you here? Spamming forums + youtube video. This is just stupid.

Btw: if your exp exploit was so huge, then why "The Elder" award is still taken by a dude who doesn't bot?

I wouldn't call it an exploit, though I do support the lowering of the exp for single material crafts. A PM would have been more appropriate, but I didn't feel that it was broken enough to bother with, so I didn't post about it. You still have to find forest maps and then cut down all of the trees and whatnot, which takes time. It is essentially exp-wise pretty much on par with molotoving mantis. Hunting anything above mutated molerats with a decent combat character can match the XP gained from it, and heavily surpass it in some cases.
The only difference is, if you have a group of people quickly snag up about 10,000 logs and put it in a pile, it will get a char from 1-24 in short order. But that's a lot of work.
As far as "drama" goes, Lackey was as diplomatic as possible. He didn't make the video, it was a parody video I made because a few friends were using that method and I thought it was kind of a really shitty way to play a game, hence all the pomp and sound effects and sarcasm.
The only people who saw it were them, and whoever came into this thread.

53
Closed suggestions / Re: An appeal to reason
« on: September 05, 2013, 06:58:30 pm »
Quote
Crafting an item should give XP only the first few times. Without this mechanic this happens:
- ARE YOU SERIOUS? 25exp is like rat ammount... I am playing first time in Fonline but crafting in here is really nice thing. Why not? You need at least 50% repair skill and there are more restrictions to craft some its, get prof so far i know, besides -if you wil not take perk at 3th lvl and wai to 6th lvl you will have only one to choose not two, but i can be wrong. I am wrong?
Let's do some math.
From 0 to 270,000 is 10800 poles.
At 10 str carry weight, without the two weight support perks, you can carry 186 logs at once.
That is 58 inventories full of wood till level 24. I watched a guy do this from level 2 to level 24 in about 12 hours, maybe a bit less.

If you stockpile the wood with a group of friends, you could easily lay out piles of wood that your new characters can macro to 24. The only caveat is that the person would have to sit there and level up when they get a perk. This method would take a meager few hours, maybe around 3-5.

54
Closed suggestions / Re: An appeal to reason
« on: September 05, 2013, 06:29:52 pm »
Botting is pretty deplorable. Using a macro is less so, though is still deplorable. It's the level that these games reduce players to, though. Everyones just trying to get that little edge by any means, as we've seen in all other incarnations where the best factions usually get to the top by using exploits (hinkley dismantling (2238,) hyperboloids and mines in novarro (TLAmk2,) etc etc.)

55
Closed suggestions / Re: An appeal to reason
« on: September 05, 2013, 06:09:24 pm »
I just want to state, that video was a parody on how easy it is to level from low level crafting. I'm not personally a fan of that style of leveling, aside from how it could possibly benefit a noncombat character.

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