FOnline: Reloaded

Factions => The Thunderdome => River of Tears => Topic started by: Rando on August 29, 2015, 06:56:11 pm

Title: 2 years later, and there's STILL no proper endgame item implementation.
Post by: Rando on August 29, 2015, 06:56:11 pm
Hate to say it buds, but spawning power armor and implants in a reno available to bluesuits wasn't a good implementation, and neither is making them only available from COMPLETELY RANDOM special encounters.
To my knowledge the "new and improved" glow & ares rocket silo dungeons don't even spawn these endgame items.

Combat armor gets boring relatively quick, and people won't use the scarce few sets of power armor that are only obtainable from special encounters until they are replaceable in some way. Perhaps one guy will bring a PA into TC/pvp now and then; get killed easily because he'll be focus fired and PA isn't that good, and then his looters will stash it in their tent for eternity, never to be seen again.

When is this gonna happen? IS it ever going to happen? Personally, I doubt it, but I still wanted to make the suggestion to add a very rare spawn of some of these high-tier items at the end of a tough dungeon. I hope the dev team doesn't take my gruff demeanor in an offensive way and considers my suggestion sincerely, as I wouldn't be making it if I didn't want this game to improve in some way. Take it as a brutal honesty.
Title: Re: 2 years later, and there's STILL no proper endgame item implementation.
Post by: Henry on August 29, 2015, 07:08:11 pm
This observation has been made many times, both specifically about PA and about other tier 4 items. I believe the fix is to add multiple super-duper dungeons, but that is a TON of work. The easy way was simply to add them to Reno and Warehouse lockers. So when you say, "spawning power armor and implants in a reno available to bluesuits wasn't a good implementation", people already know it wasn't the best, but at least it was something. We did see PA in TC. Not any more.

A Glance-Back Comparison
There was a time when support perks did not exist outside of the leveling system. Some dev(s) split out some perks into Support perks. The idea was they would be available via quests, but the quests were not added yet, so they simply made the support perks available via dialogue with NPCs. Too easy, but at least it allowed Support Perks to happen. Again we have an example of a good thing in this game, but where full implementation requires a TON of work, ie making new maps (like Klamath tanker and GR mutant cave). So a shortcut was used, and that's how it was with tier 4 items last season - they were available too readily, but at least they were available. Only 1 quest/dungeon was added for tier 4 items: the newest Special Encounter, the robot bunker. Additionally, an older SE was altered for this too: the little empty Gauss bunker.

What To Do?
That leads us to what its going to take to flesh this all out. The mapper and dialogue editor are tools available for download. Any of us can use them. There is far more work to do than any couple of developers can handle, so dig in! It's not as easy as donating money though - it's time-consuming work. Slowhand has done an amazing amount of work to document and explain how to do developer stuff. If you're interested, you should certainly check out his posts!

If we the players don't do this, then we should expect that in ten years we'll still have some degree of this same problem, even though surely some content will be added by then. My point is, if we don't build it, then let's not complain about it not being where we want it to be. Also i suggest tier 4 item availability last season was better than now.
Title: Re: 2 years later, and there's STILL no proper endgame item implementation.
Post by: Rando on August 29, 2015, 07:58:08 pm
This observation has been made many times, both specifically about PA and about other tier 4 items. I believe the fix is to add multiple super-duper dungeons, but that is a TON of work. The easy way was simply to add them to Reno and Warehouse lockers. So when you say, "spawning power armor and implants in a reno available to bluesuits wasn't a good implementation", people already know it wasn't the best, but at least it was something. We did see PA in TC. Not any more.

A Glance-Back Comparison
There was a time when support perks did not exist outside of the leveling system. Some dev(s) split out some perks into Support perks. The idea was they would be available via quests, but the quests were not added yet, so they simply made the support perks available via dialogue with NPCs. Too easy, but at least it allowed Support Perks to happen. Again we have an example of a good thing in this game, but where full implementation requires a TON of work, ie making new maps (like Klamath tanker and GR mutant cave). So a shortcut was used, and that's how it was with tier 4 items last season - they were available too readily, but at least they were available. Only 1 quest/dungeon was added for tier 4 items: the newest Special Encounter, the robot bunker. Additionally, an older SE was altered for this too: the little empty Gauss bunker.

What To Do?
That leads us to what its going to take to flesh this all out. The mapper and dialogue editor are tools available for download. Any of us can use them. There is far more work to do than any couple of developers can handle, so dig in! It's not as easy as donating money though - it's time-consuming work. Slowhand has done an amazing amount of work to document and explain how to do developer stuff. If you're interested, you should certainly check out his posts!

If we the players don't do this, then we should expect that in ten years we'll still have some degree of this same problem, even though surely some content will be added by then. My point is, if we don't build it, then let's not complain about it not being where we want it to be. Also i suggest tier 4 item availability last season was better than now.

It's likely as simple as editing a text file to change the spawns in magic boxes. They don't need players to make this happen. As an added note, it would be foolish to download those tools and make something only for it to be rejected or "AFTER WIPE(TM)"'d.
Title: Re: 2 years later, and there's STILL no proper endgame item implementation.
Post by: Kilgore on August 29, 2015, 08:10:51 pm
I still wanted to make the suggestion to add a very rare spawn of some of these high-tier items at the end of a tough dungeon.
Maybe I'm blind or something, but I don't see any "tough dungeon" maps and scripts attached to this thread
Title: Re: 2 years later, and there's STILL no proper endgame item implementation.
Post by: Rando on August 29, 2015, 08:38:40 pm
I still wanted to make the suggestion to add a very rare spawn of some of these high-tier items at the end of a tough dungeon.
Maybe I'm blind or something, but I don't see any "tough dungeon" maps and scripts attached to this thread

Why not add some harder NPCs to the implant special encounter and make it a repeatable dungeon?
Title: Re: 2 years later, and there's STILL no proper endgame item implementation.
Post by: Beer on August 29, 2015, 09:00:00 pm
Well there are already several empty and already implemented maps that could have some hard enemies thrown in and be instantly transformed into awesome dungeons such as sierra and mariposa. It is very sad to see these maps with nothing but a couple dogs and weak turrets in them and nothing spawning.
Title: Re: 2 years later, and there's STILL no proper endgame item implementation.
Post by: Ion Cannon on August 29, 2015, 09:38:12 pm
I still wanted to make the suggestion to add a very rare spawn of some of these high-tier items at the end of a tough dungeon.
Maybe I'm blind or something, but I don't see any "tough dungeon" maps and scripts attached to this thread

Why not add some harder NPCs to the implant special encounter and make it a repeatable dungeon?
Those encounters wouldn't be special anymore.
Although making dungeons like "maps" in Path of Exile would be a good idea, with random generating of enemies, their gear, experience you gain, their resistances, random bosses, and random loot, with 1-try entrance (go in and die or go trough it), so you never know what you'll get but there's few problems. (Rules randomly generated from the selected categories and lists, ranging from the loot/enemies/extras, like double exp/lowered resistance to random thing/boss is twice stronger and so on)
It's hard to script randomly geared humanoid npcs, hard to attach ai to it, and everystuff with "random" in name is hard to do due to that no one categorized items/npcs/maps/random numbers
Next problem would be the maps, you would need randomly choosen map out of like at least 10 maps so it's not the always same one, maps must have only 1 entrance and no grids to the final boss (you can now quit, but you won't fight boss and get the best l00t and exp or u can go trough to the end).
And the last thing is if players really want this.

If other server devs would be less butthurty and selfish, we would have more stuff available to use but now... you can do nothing or start making it by yourself.

Well there are already several empty and already implemented maps that could have some hard enemies thrown in and be instantly transformed into awesome dungeons such as sierra and mariposa. It is very sad to see these maps with nothing but a couple dogs and weak turrets in them and nothing spawning.
Make them instanced dungeons, making them glow-alike would make from it campfest, no matter how you'll try to limit it by game rules/scripts. Of course if there is anything really worth.

Personally I would see randomly generated caves/city map encounters with enemies to exp, than walking on world map and killing one big focking thousand of centaurs and floaters.
Title: Re: 2 years later, and there's STILL no proper endgame item implementation.
Post by: Chosen One on August 30, 2015, 01:43:41 am
I still say either add them to patrols or just get rid of them entirely. There really is no "good" solution.
Title: Re: 2 years later, and there's STILL no proper endgame item implementation.
Post by: Help Bot on August 30, 2015, 03:29:11 am
End game items are either too common or too rare.
If you ask me, making PA common, and making APA make an appearance would be interesting.
The game won't be ruined by making CA more common, so how would common PA ruin it?
Title: Re: 2 years later, and there's STILL no proper endgame item implementation.
Post by: Kilgore on August 30, 2015, 07:48:34 am
As an added note, it would be foolish to download those tools and make something only for it to be rejected or "AFTER WIPE(TM)"'d.

Such a nice excuse. Lemme use it too!

"It would be foolish to waste time to make a long tough dungeon just to be drowned in tears of those who don't like it 2 weeks later."

Btw: show me ANY player-made dungeon that has been rejected by us. Yeah, you can't do it, because you know what? 2 years later, and nobody has ever made something like that. It's much easier just to post a topic with complaints :)

Anyway, this is hardly any suggestion, just another load of tears about getting unique gear, so I'll move it where it belongs.
Title: Re: 2 years later, and there's STILL no proper endgame item implementation.
Post by: Rando on August 30, 2015, 11:10:55 am
As an added note, it would be foolish to download those tools and make something only for it to be rejected or "AFTER WIPE(TM)"'d.

Such a nice excuse. Lemme use it too!

"It would be foolish to waste time to make a long tough dungeon just to be drowned in tears of those who don't like it 2 weeks later."

Btw: show me ANY player-made dungeon that has been rejected by us. Yeah, you can't do it, because you know what? 2 years later, and nobody has ever made something like that. It's much easier just to post a topic with complaints :)

Anyway, this is hardly any suggestion, just another load of tears about getting unique gear, so I'll move it where it belongs.

Tears this, tears that. Keep coming up with excuses to not develop the game you lord over, you lazy faggot.

I should add that I know someone personally who submitted a map that got rejected back in 2013. Perhaps give me a chance to respond to your question before moving my thread to the "threads that I, the GREAT KILGORE, didn't like" section, you condescending prick?

Quite annoying to offer a legitimate suggestion and have the owner of the server be completely and utterly shocked at the idea of working on the game, expecting the players to do all the work for him. I would rather see this game in the hands of a shit-throwing shit-eating chimpanzee than in the hands of you, the guy who managed to delay a wipe for over a year only to add what essentially amounted to nothing. I tried being nice and keeping it civil but your passive-aggressive cunt response has pushed me over the edge.
Title: Re: 2 years later, and there's STILL no proper endgame item implementation.
Post by: Ion Cannon on August 30, 2015, 11:31:31 am
This thread is like "hey guys, do more content, u lazy faggots".
Like, for real?
2015 and you DEMAND from others to do things for you for FREE.
Title: Re: 2 years later, and there's STILL no proper endgame item implementation.
Post by: Blarney on August 30, 2015, 11:36:01 am
for FREE!

I think this point needed to be a little more illustrated.
Title: Re: 2 years later, and there's STILL no proper endgame item implementation.
Post by: Rando on August 30, 2015, 11:41:49 am
Yep, I can do nothing for free too. I'm doing it as we speak. As much as Kilgore probably appreciates you guys licking his taint, you should try not being grovelling little cuckolds for once.

As a serious response to your post: If you're not willing to develop the game further it should be given to someone who IS willing to do so. I'm sure Kilgore will say no one has wanted to, but the reality is likely that no effort has been made to find anyone to take over the project. Kilgore continues to be one of the most unapologetically lazy "developers" or "server owners" I've seen in any online game period, and yet people still defend him.

I recall making the mistake of supporting the server with a $5 donation to have one of my maxed implant characters rerolled last session, when I messaged him about it he IMMEDIATELY dumped me on DocAN. I feel for that guy.

If any effort has been made to find new developers for this game, and they declined - I'm sure the reason would be that nobody wanted to work under Kilgore's iron fist, the one and only iron fist of FOnline:Reloaded that is filled with so much unwarranted self-importance that he feels like he deserves to call the shots in a game he has no idea how to modify or improve in any way.
Title: Re: 2 years later, and there's STILL no proper endgame item implementation.
Post by: Ion Cannon on August 30, 2015, 11:48:14 am
Yep, I can do nothing for free too. I'm doing it as we speak. As much as Kilgore probably appreciates you guys licking his taint, you should try not being grovelling little cuckolds for once.

As a serious response to your post: If you're not willing to develop the game further it should be given to someone who IS willing to do so. I'm sure Kilgore will say no one has wanted to, but the reality is likely that no effort has been made to find anyone to take over the project.
I'm licking him so hard that I'm on the edge of ban since two years, i didn't give more fucks than just to read some cry posts on forum.                 
PS If you think Kilgore is worst dev ever, try playing and working for FOnline2 server guys, you would go back there in no time.
Title: Re: 2 years later, and there's STILL no proper endgame item implementation.
Post by: Kilgore on August 30, 2015, 11:52:24 am

Tears this, tears that. Keep coming up with excuses to not develop the game you lord over, you lazy faggot.

I should add that I know someone personally who submitted a map that got rejected back in 2013. Perhaps give me a chance to respond to your question before moving my thread to the "threads that I, the GREAT KILGORE, didn't like" section, you condescending prick?

Quite annoying to offer a legitimate suggestion and have the owner of the server be completely and utterly shocked at the idea of working on the game, expecting the players to do all the work for him. I would rather see this game in the hands of a shit-throwing shit-eating chimpanzee than in the hands of you, the guy who managed to delay a wipe for over a year only to add what essentially amounted to nothing. I tried being nice and keeping it civil but your passive-aggressive cunt response has pushed me over the edge.

Oh well, you just went full retard, and I will just leave your post to show others an example of idiocy I have to deal with often.

Btw I don't tolerate such posts here, so you can find yourself a place where someone does.
Title: Re: 2 years later, and there's STILL no proper endgame item implementation.
Post by: Blarney on August 30, 2015, 11:53:18 am
Yep, I can do nothing for free too. I'm doing it as we speak.

I recall making the mistake of supporting the server with a $5 donation to have one of my maxed implant characters rerolled

So where's your fonline server?

BTW a 5$ donation would technically mean you donating expecting nothing in return, you mean you paid for a reroll and got it? My god man, the things you have endured.
Title: Re: 2 years later, and there's STILL no proper endgame item implementation.
Post by: Itux on August 30, 2015, 12:13:22 pm

Tears this, tears that. Keep coming up with excuses to not develop the game you lord over, you lazy faggot.

I should add that I know someone personally who submitted a map that got rejected back in 2013. Perhaps give me a chance to respond to your question before moving my thread to the "threads that I, the GREAT KILGORE, didn't like" section, you condescending prick?

Quite annoying to offer a legitimate suggestion and have the owner of the server be completely and utterly shocked at the idea of working on the game, expecting the players to do all the work for him. I would rather see this game in the hands of a shit-throwing shit-eating chimpanzee than in the hands of you, the guy who managed to delay a wipe for over a year only to add what essentially amounted to nothing. I tried being nice and keeping it civil but your passive-aggressive cunt response has pushed me over the edge.

Oh well, you just went full retard, and I will just leave your post to show others an example of idiocy I have to deal with often.

Btw I don't tolerate such posts here, so you can find yourself a place where someone does.
Well, you just called him a retard, so if you dont tolerate insults dont do it yourself. Also, no offence but it seems that you cant take any criticism with or without insults. you have like 4 great maps unused or porly used so when people suggest stuff dont use that as an excuse anymore. just say that you dont feel like doing it and thats it.
Title: Re: 2 years later, and there's STILL no proper endgame item implementation.
Post by: Ion Cannon on August 30, 2015, 12:20:16 pm
I don't want to be anyone's lawyer but how can you critise someone who isn't programming for living, doing it in free time and for players (donations aren't for hot vodka and cheap hookers, like it was said of 2238 :P), tell me, how critism can help there if the person can't have the skills to do everything from 0 to the hero level there.
Oh god, 6 years in fonline is too much sometimes for me, and when I see those posts like "i demand x and y or u're lazy faggot" at least once per month on any fonline server forums. :|
When do you people change?
Title: Re: 2 years later, and there's STILL no proper endgame item implementation.
Post by: Mad Matt on August 30, 2015, 12:27:54 pm
I see no fucking problem, Source of Reloaded was given for free to everyone. Everyone can download it, put his own damn server and do it on his own. He can even name it Reloaded mk II or Fonline: MLP Reloaded is Friendship.

I'm trying to not type and answer with anger and insults, but you are so damn retarded.
The one who wrote about maps and added some screens was asked to give links with files to see those maps in mapper. Than he answered that he just made it in some kind of graphic program, not mapper. So, there were no even one map or file given to devs. I was trying to do some work, but I stopped after month cause I have no more time until october or november. You have idea and plan? Show it and make somehting than whine. Devs add slowly, but add always new features. They get game, server, forum and all shit together. It's not something that gives them big money, Kilgore doesnt live in fucking palace and don't have 20 sport cars and 10 limousins in his fucking garage thanksfully to those donations.

Give them break man, and try to do same work as they for let's say week. Than we can talk.

 :facepalm
Title: Re: 2 years later, and there's STILL no proper endgame item implementation.
Post by: Nice_Boat on August 30, 2015, 12:34:15 pm
If any effort has been made to find new developers for this game, and they declined - I'm sure the reason would be that nobody wanted to work under Kilgore's iron fist, the one and only iron fist of FOnline:Reloaded that is filled with so much unwarranted self-importance that he feels like he deserves to call the shots in a game he has no idea how to modify or improve in any way.

I've worked with him and I've got to say his level of professionalism is comparable with some of the people that actually get paid for doing this job. Yes, everything moves kind of slow, but shit gets done. Furthermore, the development docs and work ethics are absolutely top-notch, especially when compared with the massive shitfest at FOnline2.
Title: Re: 2 years later, and there's STILL no proper endgame item implementation.
Post by: Kilgore on August 30, 2015, 12:38:16 pm
Well, you just called him a retard, so if you dont tolerate insults dont do it yourself. Also, no offence but it seems that you cant take any criticism with or without insults. you have like 4 great maps unused or porly used so when people suggest stuff dont use that as an excuse anymore. just say that you dont feel like doing it and thats it.

"hey guys, do more content, u lazy faggots"
You call this a suggestion?  :facepalm

The game is actually being developed, despite of what you, or he, or somebody else is saying. I accept reasonable criticism, not just a river of tears or shit being posted about things that were explained over 9000 times. I never insult people who don't insult me.

The second thing is that there is no need to hand it over to someone (though I would do it for sure if there was some reliable team of people asking for it - it's always much easier to just play and demand things than to develop the server). You may ask "why?". The answer is: BECAUSE server source is published! If you think it's a piece of shit game, you can do it better, and please do!

Seriously the guy being angry because he _donated_ five bucks and I told him to contact DocAn who was handling all rerolls in previous session?  :facepalm

Btw: there were ALWAYS at least few people who complained about this game, even before Reloaded was launched, they kept posting shit about how much it fails and sucks and so on. We simply don't care about it. If we did, we would close this thing long ago.

We're making the game for those who like it, or who might like it. If you don't like it, then please don't play it. I don't play the games I don't like :)
Title: Re: 2 years later, and there's STILL no proper endgame item implementation.
Post by: jokeusa on August 30, 2015, 01:10:29 pm
lazy faggot
I lol'd - not that I like Kil, he's an annoying little nublet at times but lazy? Did you fucking fall on your head? You have no idea what programming is, especially when you're trying to do a honest piece of work that will WORK, won't bug out, won't create other bugs (I guess you don't care about dupe exploits).
Of course everyday tasks like handling retards and clueless imbeciles crying on forums you, banning rule violators, scanning for bots, etc, should also BE POSTPONED CAUSE MOOOM WAAH WAAAH WAAAAAAAAAAAAAAAAAAAH

he IMMEDIATELY dumped me on DocAN
Such crying always makes me laugh: in games with THOUSANDS of players, game company hiring a few dozens of people and all you can hear on forums are imbeciles crying for more development supporting it with: you've got a few dozens of people working for my money, just move them from one department to the other  :facepalm

TLDR: each person has his own job. I guess you'd like Kil to jump and hump ya, right? Guess that new dungeon just got postponed by another day  ::)

only to add what essentially amounted to nothing
Yet another proof of how you know nearly nothing about programming :) The fact that some code ain't implemented doesn't mean that it's not there. Show me projects that you've completed, aside from the LEGO model of your house ::)

Summary: seriously, get back to your khanb cotton field, the sweaters won't make themselves. How you managed to log into the game with negative IQ will always be a puzzle for me  :-\

In the end, I'm kind of annoyed Kil actually bothered to reply. It surely was a waste of time to reply to someone who aint even worth it.

Anyways, voting for sticky! We need a hall of shame/dumb/tard here - you obviously get the second place kiddo, top first would be mine.
Title: Re: 2 years later, and there's STILL no proper endgame item implementation.
Post by: Gimper on August 30, 2015, 01:27:04 pm
This started as a whine post for m0r3 l00t... And it went to shambles... Well everyone else has thrown in their 2 cents so here's mine.

Rando, you ungrateful tool. Like stated before, "you don't like it? You don't have to play it." This is a FREE game that is worked on with FREE time. I don't need to say anything else about that, everyone else has already chewed you up and down a wall.

@Kilgore, I agree with the others with whole "Use pre-existing maps for new dungeons" idea. What's this Chemical Building, and Sierra, and Mariposa? And maybe also use Necropolis underground with some low tier magic boxes similar to Vault 15. But I'm sure no one needs to tell you that. You know what to do with your time.

Anyways, sorry for placing this constructive comment in inappropriate section. QQ
Title: Re: 2 years later, and there's STILL no proper endgame item implementation.
Post by: Henry on August 30, 2015, 04:12:53 pm
As ugly as this so quickly became, i'm glad it happened here. Rando is not the only one like him; there are other guys with his spoiled rotten kid attitude. This might be a wake-up call to the rest of us of what devs in 2238 had to deal with sometimes (maybe one reason they stopped), and what devs/admins still have to deal with here in Reloaded.

Free game, developed by unpaid hobby/pro developers, for free, with all of its complexities and time-consuming challenges? It's awesome work! And it gets updated! Like quickly. And they read this forum and pay attention. There's no pay-to-win options on any level, even if we wanted them. Simply fantastic. And we the players can even do dev work! Haha! What word is there for this? We have the game, the server, the players, and the tools...it seems not even the sky is a limit.

***   ***   ***

Now let's get back to the topic though. This guy Rando did bring something up we all talk about: how to define a balance regarding the availability of tier 4 gear. And what happens next? Some suggest we mess with existing places. I say no! That's the same shortcut approach we keep seeing. We need more places to fill in the gaps between what we have and what we want. Between where we are and where we think we should be. It's like a staircase without enough steps. It works as-is, but we really just need to add more steps.

Oops, that takes a lot of work though. If we were all in a room getting to this point intellectually, we might look at each other in silence hoping "the other guy" will do it. So I for one expect short-cutting, but i look forward to seeing Talchem HQ! Meanwhile, i predict we will never reach a universal definition of "balance" on this topic, and i blame that on..."the staircase that simply needs more steps added".
Title: Re: 2 years later, and there's STILL no proper endgame item implementation.
Post by: Beer on August 30, 2015, 04:44:18 pm
Henry yes sierra and mariposa and waterworks are existing locations but they are currently empty and unused. I think that rather than making a whole new map for a new dungeon why not simply use awesome maps that are just sitting there waiting to be taken advantage of? Once the existing maps have been fully utilized then you should worry about making some whole brand new map. Of course new maps are always good but something must be done with them or it is a bit pointless yeah? I'd rather see a couple good locations full of enemies and loot and stuff than a lot of big empty locations with no enemies or anything to do in them. Filling up a map with interesting things is no shortcut.
Title: Re: 2 years later, and there's STILL no proper endgame item implementation.
Post by: Henry on August 30, 2015, 05:57:24 pm
"sierra and mariposa and waterworks are existing locations but they are currently empty and unused." -beer

But they are being used. Those places already have functions, and thus have players using advanced workbenches (or gathering eparts and making Nuka). Add tier 4 there and you get more activity, but throw something else out of whack.

But actually you are right...because really, the idea to add advanced workbenches to those places was itself a shortcut in a way. Rather than add new location to accommodate a new feature (the adv workbench), 2238 devs just changed an existing place. When i look at them, i see way more content (good maps with much potential) than is being used. So okay, but ultimately we still need more places. Again, i say its not fair to pressure devs for this - we should be doing it.
Title: Re: 2 years later, and there's STILL no proper endgame item implementation.
Post by: Beer on August 30, 2015, 08:12:47 pm
"sierra and mariposa and waterworks are existing locations but they are currently empty and unused." -beer

But they are being used. Those places already have functions, and thus have players using advanced workbenches (or gathering eparts and making Nuka). Add tier 4 there and you get more activity, but throw something else out of whack.

But actually you are right...because really, the idea to add advanced workbenches to those places was itself a shortcut in a way. Rather than add new location to accommodate a new feature (the adv workbench), 2238 devs just changed an existing place. When i look at them, i see way more content (good maps with much potential) than is being used. So okay, but ultimately we still need more places. Again, i say its not fair to pressure devs for this - we should be doing it.
Yes yes, advanced workbenches are a shortcut even though its literally the only thing in one of those locations. The real solution is to make all safehouses have adv benches instead of normal and to remove what few enemies are in mariposa and sierra and just use it to walk around inside of and look at.
Title: Re: 2 years later, and there's STILL no proper endgame item implementation.
Post by: Mad Matt on August 30, 2015, 08:29:53 pm
"sierra and mariposa and waterworks are existing locations but they are currently empty and unused." -beer

But they are being used. Those places already have functions, and thus have players using advanced workbenches (or gathering eparts and making Nuka). Add tier 4 there and you get more activity, but throw something else out of whack.

But actually you are right...because really, the idea to add advanced workbenches to those places was itself a shortcut in a way. Rather than add new location to accommodate a new feature (the adv workbench), 2238 devs just changed an existing place. When i look at them, i see way more content (good maps with much potential) than is being used. So okay, but ultimately we still need more places. Again, i say its not fair to pressure devs for this - we should be doing it.
Yes yes, advanced workbenches are a shortcut even though its literally the only thing in one of those locations. The real solution is to make all safehouses have adv benches instead of normal and to remove what few enemies are in mariposa and sierra and just use it to walk around inside of and look at.

Some special faction bases can have Adv Workbenches okay, but not every tent...for God's Sake...
Title: Re: 2 years later, and there's STILL no proper endgame item implementation.
Post by: killer1986chris on August 30, 2015, 08:34:20 pm
Some special faction bases can have Adv Workbenches okay, but not every tent...for God's Sake...
x2
Title: Re: 2 years later, and there's STILL no proper endgame item implementation.
Post by: Beer on August 30, 2015, 08:45:42 pm
"sierra and mariposa and waterworks are existing locations but they are currently empty and unused." -beer

But they are being used. Those places already have functions, and thus have players using advanced workbenches (or gathering eparts and making Nuka). Add tier 4 there and you get more activity, but throw something else out of whack.

But actually you are right...because really, the idea to add advanced workbenches to those places was itself a shortcut in a way. Rather than add new location to accommodate a new feature (the adv workbench), 2238 devs just changed an existing place. When i look at them, i see way more content (good maps with much potential) than is being used. So okay, but ultimately we still need more places. Again, i say its not fair to pressure devs for this - we should be doing it.
Yes yes, advanced workbenches are a shortcut even though its literally the only thing in one of those locations. The real solution is to make all safehouses have adv benches instead of normal and to remove what few enemies are in mariposa and sierra and just use it to walk around inside of and look at.

Some special faction bases can have Adv Workbenches okay, but not every tent...for God's Sake...
omg... that was some pretty obvious sarcasm I said that you totally missed.
Title: Re: 2 years later, and there's STILL no proper endgame item implementation.
Post by: Mad Matt on August 30, 2015, 08:49:47 pm
"sierra and mariposa and waterworks are existing locations but they are currently empty and unused." -beer

But they are being used. Those places already have functions, and thus have players using advanced workbenches (or gathering eparts and making Nuka). Add tier 4 there and you get more activity, but throw something else out of whack.

But actually you are right...because really, the idea to add advanced workbenches to those places was itself a shortcut in a way. Rather than add new location to accommodate a new feature (the adv workbench), 2238 devs just changed an existing place. When i look at them, i see way more content (good maps with much potential) than is being used. So okay, but ultimately we still need more places. Again, i say its not fair to pressure devs for this - we should be doing it.
Yes yes, advanced workbenches are a shortcut even though its literally the only thing in one of those locations. The real solution is to make all safehouses have adv benches instead of normal and to remove what few enemies are in mariposa and sierra and just use it to walk around inside of and look at.

Some special faction bases can have Adv Workbenches okay, but not every tent...for God's Sake...
omg... that was some pretty obvious sarcasm I said that you totally missed.

After shitposts and tons of bullshit on forum it's quiet easy to loose perk with getting jokes and sacrasms ;)
Title: Re: 2 years later, and there's STILL no proper endgame item implementation.
Post by: superschokokeks on August 30, 2015, 10:43:50 pm
Besides the river of tears here.

How many people are developing Fo:reloaded (this server I mean)?
Do Kilgore accept community stuff like maps or skins?

I heard He does all by himself. If this true, well that isnt good for anyone.
It's shit load of work and everyone needs help. It can suck out the joy of hosting this server. Development is something you shouldn't do alone.
Just saying. If this true, Kilgore should increase his staff.
But! blah blah blah What do I know. There's a reason why I'm posting this stuff here.

besides that
I shed a tear again.
Is a wipe necessary every year?
Or this happen because we are used to ?
Title: Re: 2 years later, and there's STILL no proper endgame item implementation.
Post by: Chosen One on August 31, 2015, 12:07:51 am
Btw: show me ANY player-made dungeon that has been rejected by us. Yeah, you can't do it, because you know what? 2 years later, and nobody has ever made something like that. It's much easier just to post a topic with complaints :)
That's true and all, but every time I've asked about learning ANYTHING I get ignored or told, "It's too hard to teach it, why bother trying?" That's a seriously BAD attitude, or even WORSE skills as a teacher. Or both.
Title: Re: 2 years later, and there's STILL no proper endgame item implementation.
Post by: Chosen One on August 31, 2015, 12:15:57 am
Well, you just called him a retard, so if you dont tolerate insults dont do it yourself. Also, no offence but it seems that you cant take any criticism with or without insults. you have like 4 great maps unused or porly used so when people suggest stuff dont use that as an excuse anymore. just say that you dont feel like doing it and thats it.
Can't speak yo the maps thing, but he REALLY had it comming, calling Kill a faggot right outta the gate. He should feel luck if he's not banned.
And kil takes criticism all the fucking time, he ussually just doesn't respond at sll. I should know, go check suggestions.

Uh, Kil, a bit more feedback in suggestions might be helpful- like "approved" or "no, we're not gonna do it" and why. But I still woulda booted Random right off for his language.
Title: Re: 2 years later, and there's STILL no proper endgame item implementation.
Post by: Mad Matt on August 31, 2015, 12:56:49 am
Btw: show me ANY player-made dungeon that has been rejected by us. Yeah, you can't do it, because you know what? 2 years later, and nobody has ever made something like that. It's much easier just to post a topic with complaints :)
That's true and all, but every time I've asked about learning ANYTHING I get ignored or told, "It's too hard to teach it, why bother trying?" That's a seriously BAD attitude, or even WORSE skills as a teacher. Or both.

Don't want to be rude but I get great help in this case from Corosive, just need to be creative and show some invention/interest in subject of programming. And if I'm not wrong, devs show a web-page where you can learn a lot about it. Slowhand made a tutorial with everything from basics, so just try to use search.
Title: Re: 2 years later, and there's STILL no proper endgame item implementation.
Post by: Kilgore on August 31, 2015, 06:41:08 am
Besides the river of tears here.

How many people are developing Fo:reloaded (this server I mean)?

Five people are involved in development at least from the beginning of 2015.

I heard He does all by himself. If this true, well that isnt good for anyone.
It's shit load of work and everyone needs help. It can suck out the joy of hosting this server. Development is something you shouldn't do alone.
Just saying. If this true, Kilgore should increase his staff.
But! blah blah blah What do I know. There's a reason why I'm posting this stuff here.

Nope, there are other people who do a lot of work, at least when it comes to development.
But nobody else wants to handle the community.. you can guess why. And there is a shitload of management job to do.

Why not "hire new staff"? Now lemme cry my own river.

Because who wants to handle all that mess? Answer loads of PMs on forum, on email, on irc, countless and same questions in game (mostly about things which can be easily found on wiki or forum, or silly questions like when wipe), various requesthelps in game (I died please help me, or help me move stuff from place A to B, or I rerolled leader char). When you appear in game, there are over 9000 people who immediately run up to you with their suggestions, or bug reports, and often they get angry when you tell him to post it on forum because otherwise it will be lost or forgotten or something.
And in the end, you can't even play the game normally on your nick because people will always overreact when they see you (for sure you cheat, or scout them, or spy, or spawn free shit for someone, or you are just there to be trolled to death). So if you want to play the game, then you need to use some fake name and not tell about it to anyone.

In addition, you have to deal with all sorts of assholes, trolls, people who break game rules and then make a drama or stupid excuses when they get banned or jailed, then they are back again on another nickname just to insult you. I don't care much about it, just use banhammer, but many people get emotional about such stuff and they are likely to do stupid things when they get insulted.

And the last but not least: someone needs to make sure that everything works ok. Game server needs to be working, forum&website need to be working, teamspeak needs to be working, bills are to be paid on time because if they don't, then things quickly go south. Someone needs to handle password recovery (every few days I have a message about some lost character/password in my inbox, sometimes more complex issues like tent lost due to reroll, or character stolen and deleted by a wrong buddy), make sure there is some server backup so we don't need full wipe in case some bad shit happens, and so on.

Of course sometimes I am asked about "can I become a GM?!!" but it's always some person who got bored with playing the game, so he/she needs some power over the others, then after few weeks or a month he/she will be gone, leaving even more mess behind him/her.  And I'd rather handle all this shit myself than risk finding myself in a load of stupid dramas because of some GM abuse. Only me and DocAn have admin rights now and even with only two of us, some dumbasses accuse us of spawning free shit or scouting for factions when they find it suitable for their conspiracy theory about why they have lost in pvp.

All this is being done for FREE, because we don't make profit on running this whole thing. And even if all hosting and advertisement was free and all donations would land in my pocket for beer and bitches, then guess what? I'd rather go and collect empty bottles and cans and sell it for money because it would be much easier and more profitable "job"  :D

I don't expect you to buy me a bottle of whiskey, or pray for my soul, or even feel sorry about it. Just don't make my job harder and everything will be alright.
Title: Re: 2 years later, and there's STILL no proper endgame item implementation.
Post by: Mad Matt on August 31, 2015, 01:02:05 pm
Lol, I had great laught about tents and reroll :D

I lost after wipe 3 tents after rerolling with quiet good stuff and I wouldn't mind to bother anyone cause it's your own damn fault...people are retarded...
Title: Re: 2 years later, and there's STILL no proper endgame item implementation.
Post by: Ion Cannon on August 31, 2015, 01:19:33 pm
After some time I can greatly understand Kilgore, it takes time people to understand too, sadly there are too much narcistic and selfish players, thinking the game is for them and they should be praised for playing it.


Kilgor, ale wiedz, że pamiętam jak mnie wciepłeś do więzienia i groziłeś banem, ale wybaczam Ci, jako Jezus przykazał być miłosiernym człowiekiem, albowiem zbawiona Twoja dusza będzie. Tak na serio - Potem wyjebałem temat z forum fo2, rozumięjąc, że osoba z którą tam pracowałem to zwykły hipokryta, a pluć w morde to nie Tobie tylko tym, którzy traktują ludzi jak gówno, którzy w mniejszym lub większym stopniu pomagają w rozwoju serwera.
Title: Re: 2 years later, and there's STILL no proper endgame item implementation.
Post by: Johnny on August 31, 2015, 11:19:43 pm
Whats annoying mostly is the way you're surrounded by an aura of visitor or passive guy who waits something. Like posting a suggestion putting time on it getting no answer whatever just a guy passing by saying "yeah, oh well I forgot, I dont know, I'll wait a bit" basically means you dont give a flying fuck.

Between people saying you absolutly dont give a fuck, some other saying helping kilgore is impossible because he doesnt bother talking or saying anything if youre not close or whatever I made my own mind about it. I can say i tried to help your server.

- Spent a crap load of time with seki about some suggestions for pvp I dont know if he ninja posted it on bbs secret forum , or was like afraid or something to just talk with you but did it get any attention if posted? Where is the fucking feedback? Can we discuss things like civilized people ?

-Spent crap load of time trying to balance this shitty crit table to something better it has been forgotten in oblivion. Did you even consider it? I just saw you passing by "well maybe well later well ..." ITs Yes or No stop jugling around make your mind and say it.

Was one of the first saying removing slaves is bad, removing reno is bad, ... Now your changing your mind saying oh finally maybe...
Jesus.
 
Seems like having a discussion always end up with this annoying autist excuse "stop whining". So yeah dont be surprised if noone helps you theres a reason.
Title: Re: 2 years later, and there's STILL no proper endgame item implementation.
Post by: Itux on August 31, 2015, 11:32:04 pm
Well, you just called him a retard, so if you dont tolerate insults dont do it yourself. Also, no offence but it seems that you cant take any criticism with or without insults. you have like 4 great maps unused or porly used so when people suggest stuff dont use that as an excuse anymore. just say that you dont feel like doing it and thats it.

"hey guys, do more content, u lazy faggots"
You call this a suggestion?  :facepalm

The game is actually being developed, despite of what you, or he, or somebody else is saying. I accept reasonable criticism, not just a river of tears or shit being posted about things that were explained over 9000 times. I never insult people who don't insult me.

The second thing is that there is no need to hand it over to someone (though I would do it for sure if there was some reliable team of people asking for it - it's always much easier to just play and demand things than to develop the server). You may ask "why?". The answer is: BECAUSE server source is published! If you think it's a piece of shit game, you can do it better, and please do!

Seriously the guy being angry because he _donated_ five bucks and I told him to contact DocAn who was handling all rerolls in previous session?  :facepalm

Btw: there were ALWAYS at least few people who complained about this game, even before Reloaded was launched, they kept posting shit about how much it fails and sucks and so on. We simply don't care about it. If we did, we would close this thing long ago.

We're making the game for those who like it, or who might like it. If you don't like it, then please don't play it. I don't play the games I don't like :)
I dont know if you are answering to me or what because i never said the game was shit or that i didnt like it. you get defensive for no reason, all i said was that you have unused maps and a lot of suggestions about what to do with them.
Title: Re: 2 years later, and there's STILL no proper endgame item implementation.
Post by: Henry on September 01, 2015, 01:31:52 am
To beer
i saw your sarcasm the first time! Lol. So i wonder if you realize i ended up agreeing with you, that cool places like Mariposa could be used for advanced dungeons. I agree. (No adv workbenches in Safe Houses though - too easy).

To Kilgore
Wow, that's the most i ever saw from you. It's a goldmine. To finally see so many thoughts straight from the mind of the lead dev! Thanks. I promise you, this community is eating up your words like starving children - it breaths some life/hope into some people's game day. Kilgore, maybe you could just make some announcement like...

Starting next week, the following things will be ignored so we can focus more on actual development:
* All minor bug reports. (Keep posting important ones, please.)
* All suggestions for improvements to the game
* All requests for password resets
* Nearly every single requesthelp, unless it appeals strongly to us to respond
* Idle chat on IRC
* Requests for help fixing some problem with a Re-Roll
* Requests regarding base access, leadership issues, etc
* All inquires about how to be a developer - see contributions from Corosive and Slowhand for that help
* And a ton of other things that limit our development time
* All offers to do admin work

We will not however stop monitoring character activity, watching for rules violations, and imposing bans as usual. So if you play from now until wipe, do NOT lose your password, do NOT re-roll a char wrong, do NOT resign a faction leader, do NOT expect help moving your items, do NOT ask me about wipe, do NOT offer to be an admin, do NOT expect me to reply to any PM, etc.

We acknowledge the things listed above are important, but we just cannot do it all and stay focused on dev work. Yes we need more helpers but we don't even have time to fix that now either. Be patient - we will get over a hump and the list above can be deleted. Want to make maps? Great! Do it! But work as junior devs on your own for now, until we can get to a breathing point, at which time we can maybe coordinate with you. Thanks in advance for your understanding.

Sound okay?
Title: Re: 2 years later, and there's STILL no proper endgame item implementation.
Post by: Kilgore on September 01, 2015, 06:50:26 am
Nope, it doesn't. It is completely wrong. These are typical things that should be taken care of, not ignored.
Title: Re: 2 years later, and there's STILL no proper endgame item implementation.
Post by: jokeusa on September 01, 2015, 04:04:33 pm
Nope, it doesn't. It is completely wrong. These are typical things that should be taken care of, not ignored.

I think his post was meant to be sarcastic - a kind of a way to make people see the tip of the iceberg of work that's being done on a daily basis.

Sadly almost no one will understand, maybe except those who work in either customer support or as software developers/programmers.
Title: Re: 2 years later, and there's STILL no proper endgame item implementation.
Post by: Mad Matt on September 01, 2015, 04:21:23 pm
Nope, it doesn't. It is completely wrong. These are typical things that should be taken care of, not ignored.

I think his post was meant to be sarcastic - a kind of a way to make people see the tip of the iceberg of work that's being done on a daily basis.

Sadly almost no one will understand, maybe except those who work in either customer support or as software developers/programmers.

Or just work at all :D
Title: Re: 2 years later, and there's STILL no proper endgame item implementation.
Post by: jokeusa on September 01, 2015, 04:41:03 pm
Or just work at all :D
I don't think so - I went through all kinds of workplaces, worked for more than 20 separate companies but I've only started seeing the shit game devs gotta deal with when i started working in customer support in a small software dev company.

What's been said here is literally a tip of the needle sitting on the tip of the gigantic iceberg made of shit - Kil is like a huge fridge that keeps the temperature down and therefore keeps this shit from spreading and dumbass imbeciles like Rondo are the ozone holes that fuck up the climate and make the shitberg melt :(
Title: Re: 2 years later, and there's STILL no proper endgame item implementation.
Post by: Mad Matt on September 01, 2015, 10:24:08 pm
Or just work at all :D
I don't think so - I went through all kinds of workplaces, worked for more than 20 separate companies but I've only started seeing the shit game devs gotta deal with when i started working in customer support in a small software dev company.

What's been said here is literally a tip of the needle sitting on the tip of the gigantic iceberg made of shit - Kil is like a huge fridge that keeps the temperature down and therefore keeps this shit from spreading and dumbass imbeciles like Rondo are the ozone holes that fuck up the climate and make the shitberg melt :(

There are more work-places like this, funniest is this that sometimes you save someone's life, and he still complain and insult you...thank you God for my job...
Title: Re: 2 years later, and there's STILL no proper endgame item implementation.
Post by: jokeusa on September 01, 2015, 10:36:04 pm
funniest is this that sometimes you save someone's life, and he still complain and insult you
If only that! It reminds me of this chick:

http://www.thestatelyharold.com/#!A-man-saved-me-from-drowning-but-now-I-am-suing-him-for-rape-because-he-touched-me/cmbz/557480280cf219f1772c9214
Title: Re: 2 years later, and there's STILL no proper endgame item implementation.
Post by: Mad Matt on September 01, 2015, 10:46:19 pm
funniest is this that sometimes you save someone's life, and he still complain and insult you
If only that! It reminds me of this chick:

http://www.thestatelyharold.com/#!A-man-saved-me-from-drowning-but-now-I-am-suing-him-for-rape-because-he-touched-me/cmbz/557480280cf219f1772c9214

Please, tell me it's a joke. One of those shitty jokes which Khans serve us here on forum...
Title: Re: 2 years later, and there's STILL no proper endgame item implementation.
Post by: superschokokeks on September 02, 2015, 12:31:53 am
Somewhere is stated this article is satire. Thank god.
But well.
If you save from my suicide I wouldn't be happy at all, still complaining and maybe insulting :|
Thats enough of a dark topic today :|