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Topic: Changelog 05/01/2014  (Read 45435 times)

DocAN

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Re: Changelog 05/01/2014
« Reply #90 on: January 09, 2014, 11:52:09 am »
20min respawn means less action because who loots it will leave and come back after 20min..

So make it 15-30min for one set of drugs

Take 2 portions if you have problem with it or take chem reliant trait.


drot

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Re: Changelog 05/01/2014
« Reply #91 on: January 09, 2014, 11:52:49 am »
Yesterday action:


Deatchlaw respawn rate needs to be increased more, after all they are not the same as mutants in firepower. As you can see in the video they are only a minor nuisance.
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jacky

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Re: Changelog 05/01/2014
« Reply #92 on: January 09, 2014, 12:02:32 pm »
i dont have problems with drugs but spawn time between 10 and 50min is just too long period.

deathclavs are weak, I would replace them with boosted fire geckos
« Last Edit: January 09, 2014, 12:12:31 pm by jacky »

Furior

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Re: Changelog 05/01/2014
« Reply #93 on: January 09, 2014, 12:24:16 pm »
deathclavs are weak, I would replace them with boosted fire geckos
That must be a joke...
Just give deathclaw more melee damage, they are actually hitting for 1-2.

Strike

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Re: Changelog 05/01/2014
« Reply #94 on: January 09, 2014, 12:30:35 pm »
Just give deathclaw more melee damage, they are actually hitting for 1-2.
More melee damage, HP seem to be fine. Maybe more DT/DR?

drot

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Re: Changelog 05/01/2014
« Reply #95 on: January 09, 2014, 12:42:09 pm »
The point is if you want to camp there you must constantly be afraid of them, not shrug them off like pigrats.
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jacky

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Re: Changelog 05/01/2014
« Reply #96 on: January 09, 2014, 01:33:19 pm »
afraid of npcs? :D

Furior

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Re: Changelog 05/01/2014
« Reply #97 on: January 09, 2014, 01:39:41 pm »
The point is if you want to camp there you must constantly be afraid of them, not shrug them off like pigrats.
You missed the point of this. Warehouse is not PvE location, its PvP. I shouldnt be afraid of ncps, I should be afraid of players

jacky

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Re: Changelog 05/01/2014
« Reply #98 on: January 09, 2014, 01:50:16 pm »
afraid of who? :D :D :D
russians or BBS ?:D

drot

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Re: Changelog 05/01/2014
« Reply #99 on: January 09, 2014, 01:52:00 pm »
You missed the point of this. Warehouse is not PvE location, its PvP. I shouldnt be afraid of ncps, I should be afraid of players
Deatchlaws being there makes it primarily a PvE location, when players are camping there 24/7 of course it's a pure PvP location now. Hence the suggestion of faster deatchlaw respawn rate which would reduce the number of players staying there constantly.
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jacky

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Re: Changelog 05/01/2014
« Reply #100 on: January 09, 2014, 02:12:51 pm »
5-6 bursters can kill all npcs in less than 30s

Furior

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Re: Changelog 05/01/2014
« Reply #101 on: January 09, 2014, 02:24:50 pm »
afraid of who? :D :D :D
russians or BBS ?:D
Nah, thats why I said I should.

Deatchlaws being there makes it primarily a PvE location, when players are camping there 24/7 of course it's a pure PvP location now. Hence the suggestion of faster deatchlaw respawn rate which would reduce the number of players staying there constantly.
Warehouse isnt suposse to be a dungeon (dungeon->Ncps). Also, Ive gone to warehouse alone a lot of times, and killed the people that was guarding that place, so could do the same. This is not your update, wait for dungeons.

drot

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Re: Changelog 05/01/2014
« Reply #102 on: January 09, 2014, 02:36:06 pm »
Warehouse isnt suposse to be a dungeon (dungeon->Ncps)
So what are deathclaws then? Russians in disguise? Please refrain from posting such idiotic statements.
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Strike

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Re: Changelog 05/01/2014
« Reply #103 on: January 09, 2014, 02:59:06 pm »
5-6 bursters can kill all npcs in less than 30s
For this reason, they need some buff :D

carnack

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Re: Changelog 05/01/2014
« Reply #104 on: January 09, 2014, 03:46:21 pm »
You missed the point of this. Warehouse is not PvE location, its PvP. I shouldnt be afraid of ncps, I should be afraid of players
Deatchlaws being there makes it primarily a PvE location, when players are camping there 24/7 of course it's a pure PvP location now. Hence the suggestion of faster deatchlaw respawn rate which would reduce the number of players staying there constantly.

Nice more xp.