May 09, 2024, 11:20:32 pm
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Topic: Changelog 05/01/2014  (Read 45421 times)

Daryl

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Re: Changelog 05/01/2014
« Reply #30 on: January 06, 2014, 07:05:48 am »
No it's good way it is, people can camp above stairs too,

Keep it way it is this help smaller factions getting them lockers too otherwise seki in open space u can camp it with swarm and other faction won't have a Chance

But Kilgore what a update mate, this is really good thanks

Strike

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Re: Changelog 05/01/2014
« Reply #31 on: January 06, 2014, 08:11:17 am »
really imbalance update, must reworking
Maybe you could tell us more, and suggest how to rework?

Edit: Yeah, and whine will help to balance things.
« Last Edit: January 06, 2014, 10:44:49 am by Strike »

gauvaran

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Re: Changelog 05/01/2014
« Reply #32 on: January 06, 2014, 08:14:30 am »
- Removed permanent +5 ST bonus from an unlisted quest.

Have you removed the bonus from those who have already completed the quest, or will you fucks continue to have that advantage>
There is no quest flag variable. So it is hard to revert that bonus   :-\

RabbitManCZ

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Re: Changelog 05/01/2014
« Reply #33 on: January 06, 2014, 09:04:16 am »
It looks like a very good work 8)
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Kaaon

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Re: Changelog 05/01/2014
« Reply #34 on: January 06, 2014, 10:44:13 am »
dungeons should be like go inside, clear, loot, go outside..  games are for fun, it would be fun.. camping one small room for hours isnt much fun.. and killing everyone during his loading time

it reminds me broc flower auction.. game should be fun to play, interesting, farming fkn broc flower for hours just to get some implant or camping one fkn small room to get loot isnt fun, its boooring as hell ! you should really start thinking about some features which will be entertaining, interesting for players..

but i like this update, i like this idea, good work but footlockers should be moved / area extended and maybe some npcs added, then it would be more interesting and also mix of intense pvp/pve
« Last Edit: January 06, 2014, 10:56:02 am by Seki »

Kilgore

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Re: Changelog 05/01/2014
« Reply #35 on: January 06, 2014, 11:04:12 am »
you should really start thinking about some features which will be entertaining, interesting for players..
I'm waiting for suggestions but so far only things like mushrooms, golden armors, atomic weapons and improved radscorpions are being posted.

Changelog updated;
Chance to spawn armors/weapons changed from 70% to 50%.
Footlockers moved upstairs. That makes basements useless but whatever, I hope it improves gameplay.
« Last Edit: January 06, 2014, 12:03:17 pm by Kilgore »

Bengun

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Re: Changelog 05/01/2014
« Reply #36 on: January 06, 2014, 12:14:19 pm »
I  have noticed many of the games higher end loot is only for faction based players.
Lockers should be in a place everyone can have a chance at.
When A MOMMY DOUGHNUT AND A DADDY DOUGHNUT REALLY LOVE EACH OTHER.......

jacky

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Re: Changelog 05/01/2014
« Reply #37 on: January 06, 2014, 12:15:32 pm »
Kilgore why u want to use warehouse if you can use waterworks. Same nr hafe very nice sewers

Kaaon

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Re: Changelog 05/01/2014
« Reply #38 on: January 06, 2014, 12:15:50 pm »
I  have noticed many of the games higher end loot is only for faction based players.
Lockers should be in a place everyone can have a chance at.

everyone have a chance or you can also find high end loot from SE or you can farm something and buy it if you are solo player, there are many options
« Last Edit: January 06, 2014, 12:18:23 pm by Seki »

manero

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Re: Changelog 05/01/2014
« Reply #39 on: January 06, 2014, 12:16:59 pm »
Lockers should be in a place everyone can have a chance at.

You mean in your private tent? Both locations(NRA and Werehouse) are opened to anyone.
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Kilgore

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Re: Changelog 05/01/2014
« Reply #40 on: January 06, 2014, 12:27:02 pm »
Kilgore why u want to use warehouse if you can use waterworks. Same nr hafe very nice sewers
Commercial is better for PvP than sewers (which can be still used to move troops and attack from another direction). You're right about Waterworks, though. I'll see if Waterworks can be used for something else (base control?) or if it's better to move that locker there.

Urukhai

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Re: Changelog 05/01/2014
« Reply #41 on: January 06, 2014, 02:17:00 pm »
Maybe add a similar locker in Cathedral. Or a base control there.
you have also Sierra and Mariposa. Well too many things imo and to much work, and you are alone... :\

Sperber

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Re: Changelog 05/01/2014
« Reply #42 on: January 06, 2014, 02:24:04 pm »
What if you moved the lockers to Ares and the Glow?
Maybe Mariposa as well, if you add Super Mutant Remnants.
Or even Sierra, if you buff the turrets.

Ed Wood

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Re: Changelog 05/01/2014
« Reply #43 on: January 06, 2014, 02:26:56 pm »
why people cant wait the frigin dungeons... thes lockers was added cos of all the whining!

sogabe

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Re: Changelog 05/01/2014
« Reply #44 on: January 06, 2014, 03:22:13 pm »
Kilgore why u want to use warehouse if you can use waterworks. Same nr hafe very nice sewers
Commercial is better for PvP than sewers (which can be still used to move troops and attack from another direction). You're right about Waterworks, though. I'll see if Waterworks can be used for something else (base control?) or if it's better to move that locker there.


I think waterwork can stay the way it is.

It's the best spot to collect chemical components.. now if all base price of drugs are INCREASED,
more people will go to waterwork to collect those chemicals..and place will be more active location.