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Messages - greenthumb

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106
Auctions / 10 000 MFC[CLOSED]
« on: September 29, 2013, 03:01:00 pm »
Item: 10 000 MFC
Minimum bid:10k
Minimum increment: 1k
Buyout: 35k
End: 2 days after post

107
Auctions / 10 Gatling lasers[CLOSED]
« on: September 28, 2013, 10:42:10 pm »
Item: 10 Gatling Lasers
Minimum bid: 10k
Minimum increment: 1k
Buyout: 30k
End: 48 hours+-  after post.

108
Tools and Modifications / Re: FCP - FOnline Character Planner
« on: September 27, 2013, 10:44:24 am »
shit , sorry , stonewall ofc isnt support perk, i just meant Strong back, my bad...

 Special seems working good now


setting cap (40) is way better than 24, but since there is no cap in game, it would be nice to remove cap at all, maybe just add information of total XP for level...

109
Game Help / Re: Dobleclick timeout
« on: September 26, 2013, 02:26:02 pm »
works excellent, thanks

110
Game Help / Dobleclick timeout
« on: September 26, 2013, 01:50:48 pm »
i would like to know if there is any command line which sets doubleclick timeout ingame, you know i dont rly need the walk function.

thanks in advance.

111
Auctions / Re: 20 Gatling lasers
« on: September 24, 2013, 08:17:23 pm »
iam sorry for late end, but i was quite busy, so if any of you are still interested just PM me, i should be able to trade any evening.

112
Tools and Modifications / Re: FCP - FOnline Character Planner
« on: September 22, 2013, 01:05:53 pm »
Fixes to be done:
1.StonewallStrongback, Pack rat are support perks!
http://www.fonline-reloaded.net/wiki/index.php?title=Category:Support_Perks

2.You cant start with special >10 or <1 anymore (brusier,small frame,bonehead)

3.Remove lvl cap !! this should be easy to do...

113
Auctions / 20 Gatling lasers
« on: September 21, 2013, 10:57:13 pm »
Item: 20 Gatling Lasers
Minimum bid: 40k caps
Minimum increment: 1000 caps
Buyout: 65k caps
END: 71hours after this post.

114
Faction Announcements / Re: C88 Recruitment post
« on: September 20, 2013, 02:12:29 pm »
Daryl, god bless you!


115
Auctions / Re: Ranger Armor 49/50%
« on: September 17, 2013, 10:07:30 pm »
7.5k

116
Game Help / Re: How does science work on this server?
« on: September 04, 2013, 03:48:50 pm »
I hope you guys arent balancing some crafting PVE features for just being balanced or smthing, if you want make crafting viable, you have to boost ore/minerals availablity, not nerf farming resources :/. Maybe iam wrong, but i think you dont want make the game more difficult/time consuming, do you?

Pages: 1 ... 6 7 [8]