May 11, 2024, 07:04:05 pm
Username:

Password:

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Celard

Pages: 1 [2] 3 4 ... 10
16
Suggestions / Re: New resources to crafting
« on: June 15, 2014, 10:39:34 pm »
I was thinking about it too xD

For now all brahmins are Mrs. Brahmin but I will suggest in other topic creating Brahmin bulls

17
General Game Discussion / Re: Can I combine crit perks?
« on: June 15, 2014, 07:30:46 pm »
You can have 50% crit chance even without this perks.

See piercing kick:

http://www.fonline-reloaded.net/wiki/index.php?title=Unarmed

But i dont know the right answer about the question how More Critical and Even More works with hth combat. I guess assume that it wouldnt work because they dont have unarmed skill requirement. More HtH Criticals are rather for unarmed combat


18
Suggestions / Re: New resources to crafting
« on: June 15, 2014, 07:19:03 pm »
Brahmin Milk



ingame description: A bottle containing a delicious brahmin milk. Consumed sometimes cause terrible diarrhea but basically it cleanses the body and slows effects of poison

cathegory: drug

effect: +50% to posion resistance (like Rad X but posion not radiation resistance) , Immediate: +4 to Current Hit Points (like water)

addiction: N/A

Base prise: 50% prise of antidote (25 caps?)

Obtaining: Via dialog with tamed Bramin (follower). You need to have empty bottle in inventory, the bottle will be filled with milk. After you milked brahmin you need to wait 24-30 minutes to milk him again.

Crafting usage like in first post from this topic

Also please someone who renember 2238 could answer me:

Iam wonder how worked kevlar on 2238? Could someone write something about it?

My thoughts:
Its one item reasorce. Are there other items that it can be used to craft?

Is there any sense of adding it if we will have HQ fibers as reasorce to make better armors?

If it will be in the game it shoudnt be available only in TC lockers. This will cause that the dominant faction will have monopoly to craft them. Kevlar should be in dungeons and rarely in ruin lockers.

19
Closed suggestions / Re: A great use for high quality excrement!
« on: June 15, 2014, 08:08:52 am »
Briliant idea for new reasource - HQ bramin shit! :D

About throwing shit it might be op... Maybe add some penalties to your idea e.g when you have shit in active slot you ha ve -2 to charisma and there is a risk that shit can slip from your hands and you can slip on this droped shit

20
Closed suggestions / Re: Turn off advanced workbench in Gun Runners.
« on: June 14, 2014, 07:28:25 pm »
Do not force other players your playstyle only because you don't like other playstyles.

Corax add again  ,,no fun allowed" robot pic :D

Machina your pipboy should be sad not happy

21
General Game Discussion / Re: sorry for being a dick kilgore
« on: June 14, 2014, 07:17:33 pm »
Heh Hiter i like you. Every time i met you in NCR with my low level characters you give me a slave bitch xD

noobs not knowing about the wipe.

It also brothers me... The phantom of wipe hangs over all od us but some of new players dont know about that. There should be cloased head topic ,,Wipe announced" in ,,News(...)" board with link to ,,reaload the reoladed" subject and ,,when:" with link to wiki article ,,soon". After Kilgore will announce the exacly date he can post date to this topic instead link to ,,soon"

The problem will reamain with new players that do not enter forum...

In subject of ,,gift" this require some work and let Kilgore focus on wipe maters...
Also noobs should learn show to startover, no excuses

22
Fan Art / Re: Ghost Town MKII
« on: June 14, 2014, 06:56:40 pm »

23
Closed suggestions / Respawn change
« on: June 13, 2014, 06:27:08 pm »
Respawnpoints now:

Navaro/Den/Klamath
Zone: 6:5
Cords: 317:283

OK

San Francicso / Mariposa
Zone: 10/11:27 (border of two squers)
Cords: 550:1362

OK

Modock / Bartergrounds
Zone: 21:9
Cords: 1086:417

OK

Reno/SAD/ Redding
Zone: 19:13
Cords:971:664

OK

Broken hills/Vault City/Gecko/ Ares/Talchem
Zone: 27:8
Cords: 1370:425


Wrong. Too much locations assigned to one respawn. Two Town Control Cities, Two future dungeons. Dont even need to mention that running back to Broken Hills after dead on TC fight is really annoying... its need to be changed

LA/glow:
Zone: 31:44
Cords: 1563:2221

OK

[edit: south] NCR , [edit: Junktown]
Zone: 35:31
Cords: 1755:1590

Seems fine

[edit: Norht NCR] , V15
Zone: 37:24
Cords: 1865:1220

Seems fine

My suggestion is divided into two options how to deal with this "Broken Hills respawn problem":

Option numberr 1: Create respawn for Broken Hills by using map of V15 respawn [Edit: this map do not fit... Its NCR rangers outpost]. Add V15 location to NCR respawn zone. Move previous V15 respawn location  closer to Broken Hills like on picture:
[edit: see update]


As a addition: In white spot on map - place Ghost Town so Broken Hills will share respawn with this new location or move talchem to the white spot to create respawn BrokenHills/Talchem.

Option number 2:
Make Brohem Hills and Ares respawn with using new map (or copy of existing map) somewhere betwen these two locations (in ruins surronding "white spot") or close to theme park. This will also resolve long run to Ares problem

24
Suggestions / Re: Crafting overhaul
« on: June 12, 2014, 08:47:24 am »
1. Sugested many times

2. I agree. Remove blueprints from shops even at begining of the sesion. Blueprints should be only in ruin lockers and dungeons.

But first you need to know that after wipe Combat Armor crafting will probalby greatly change (there are rumors that this will reuire new (old) materials: kevlar and maybe HQ fibers to craft it. Not confirmed)

3. Its not needed. After wipe you cant craft weapons with -1AP bonus (that the second thing you need to know about wipe) and combat armors will be harder to craft as i said

4. Sugested many times. We have level cap so this will be rather step backward. XP gain off some items (those used for hardcore exping now) will be probably decreased

5. Its allready announced:

Crafting & Gathering
- New item bonuses,
- Changed some bonus of crafted items,
- Some recipes changed to make top stuff more expensive to craft and requiring new resources,
- Gathering resources will be removed from private locations (except Private Mines) and moved to towns and other public locations with increased accessibility,
- Limited capability of slave mining, but manual gathering more effective than it is now,
- Rare items possibly craftable from rare materials and blueprints.

I like idea for these perks:

Iron Fist: Can cut wood and mine without tools (melee 100<, strength 8<, level 12)
In a Pinch: Can use repair tool as a melee weapon (20-30 dmg, AP 4) (melee 100, repair 150, level 12)

Iron Fist perk have potential. It can be final perk (24lv) for hth characters which gives bonuses damage, critical chance or something to happy hth players and option of cuting wood and mine ore without tools might be small addition to this

"In a pinch" is almost reasonoble but damage may be too high

Lover, not a fighter:  6 bonus movement APs, +AP to shoot (science 75, repair 75, level 6)
hahah this might be fun trait for TB fightes :) but probably it will be used rather to chase than run :/

Sorry but rest of this gather-based perks/traits are not so good idea :/ some of them are imposible to make, some just will force players to make more alts

25
Closed suggestions / Re: Mega Power Fist with no SEC
« on: June 12, 2014, 08:17:29 am »
:D

new "improvised attack" that you can use with every item in the game.

Damage depends on item weight
Each improvised attack afects detoration of weapon
some items gets bonus to improvised attack like metal pole, mentioned power fist

Hit someone with ruber doll LOL

26
Faction Announcements / Re: The Black Hearts - needs you!
« on: June 10, 2014, 08:09:39 am »
Not we don't care, wipe is needed, but we don't worry about losing stuff etc. and that is quintessence of 'we don't care about wipe' :)

Yeah! Our gang was founded in the same time when the first rumors about wipe have shown off, despite this we are out from "pre wipe depression", we still playing and we will play until the end :)

(also we are mentaly prepering to start over - we have hot topic on our gang forum ,,Rumors about wipe" with your (kilgore) quotes about changes, what is done ect. The list of changes for now is REALLY impressive ...)

27
Closed suggestions / Re: Junk Buyer
« on: June 10, 2014, 07:45:30 am »
In this game, it's pretty easy to become a hoarder...  Anyone who has played for more than a week will know the feeling of having way too much crap laying around your tent.  Crap you'll never use, is too cheap and too heavy to be worth selling.

So it just piles up and up and up.  Taking up space in your tent, and more importantly, space on the server.
(...)
Kilgore has said there are millions of items being stored in tents/bases, but there aren't really too many ways to actually clear out those items.  I think this would help clear up alot of the clutter on the server, with a way to actually benefit players for 'recycling'.

I thought about it. Controversial solution might be obligation to hold objects in containers and each object held out of the conintainers (on the ground) disappears after some time (day or week). Something like reset for private locations but things in containers are safe. But  this will only force forece players to make xxxx cointainers to held this tons of crap... (Its not just a crap! Its my crap!) and tents will become field of boxes...

also convenience: Most players have ready sets on the ground they use crt + g to pick up all, equip themselfs and they are ready to fight.

Quote from: kilgore  Fodev.net topic: Fonline reoladed page: 2 , Reply #29 on: July 16, 2013, 06:32:37 pm
I have totally NOTHING about some CARPETS of items in player bases. This always happened and will always happen. Item should be relatively easy to get imo.


28
+1
I think powerfist shuld be something that we can smash rocks like sledgehamer and superpowerfist like supersledgehamer to get gold or other hard and HQ resurces.
Lol, punching rocks....  ::)

CELARD smash! Me smash rocks! xD

Smashing rock with power fist is rather incompatible with their use and should cause deterioration of this weapon...

Can you allow that knives, primitive tools, tools, and hatchets be used for fibers? Maybe at lowered efficacy, but still they're all the same when you think about it........

These tools are not for cuting plants... Beter might be something like this:

each fiber plant = 20 fibers

1 pick without any tool = 1 fiber (1 plant = 20 clicks)

1 pick with equiped knife = 5 fibers (1 plant = 4 clicks)

or something like that

29
Suggestions / Re: [!] Perk suggestions
« on: June 06, 2014, 08:03:32 pm »
Reanimator perk works on TLAmk2, so its not soo dumb

Quote from: CELARD from closed suggestion topic: Nice ideas from TLAmk2

 This one perk from TLAmk2 is also nice:

Reanimator

Requitments: level 21 , AG 5 , Doctor 120%
   
When using the Doctor skill on a character killed without a critical/violent animation, that character has a chance to be revived based on the formula: Doctor / 4 + LK * 2

"without a critical/violent animation" so it might give a purpose to bloody mess trait. All who take this trait will be sure that they enemy is dead for good

also there is a formule with max chance 150/4 + 10*2= 37,5 + 20 = 57,5 % (need to be change in reoladed because TLAmk2 have difrent doctor cap) so not every dead can re-animated.

Also high level requirements (e.g 24 level) might make this perk: final perk for doctors

30
The Thunderdome / Re: Fast log in tents/bases?
« on: June 06, 2014, 10:45:42 am »
Now Its legal but i have heard the rumors that after wipe there will be fast relog timer 3min so it will be imposible

Pages: 1 [2] 3 4 ... 10