You damn idiot, explosives are support weapons, you can't 1 vs 1 with RL or grenade launcher.
This is why you have other builds during TC/Reno
Thank you for your warm words. I really appreciate it.
Explosives are support weapons - that is now and i dont negate it. This is sugestion column and my sugestion is to make explosive weapons more than just a support.
I have other builds and you have other builds - That the whole problem I see. I think that some people should specialize in exlosive weapons but there is no such perks to choose and no build to crate (without a force critic Chance build).
From other way - Im thinking about build specializing in supporting in combat
I think on a perk or two that will a little buff to explosives wepons.
Some thing that will give them KO and bigger explosion radius.
KO would be OP
send 5 rocket launchers and 3 bursters, rockets KO enemies bursters hex, will be abused easily.
explosion radius urm...maybe give explosive rockets 5 hex splash...will give them use finally, but would be very weak.
(No not 8 vs 1 you idiot darksider)
I agree that KO would be OP - especially that doing splash KO to whole team can be realy unbalancing.
And thank you again for calling me an idiot - thats really mature. You bring scenerio 3v1 so i said that all 3v1 scenerios will result killing that one unlucky guy. If you dont want to discuss and force people to answer you please dont discuss.
Idea with change splash for a diffrent type of rockets is nice. Single rockets more radius but weaker, Piercing rockets smaller splash but more damage - it could revive single rockets
It would be worth thinking about nerfing explosion based weapons a little
but in return add 1 or two perks that make them a little stronger than they are now.
Perhaps even a perk that widens the splash radius by 1 hex.
That would make explosive weapons barely used. We don't want people to stop using some weapons that are already in use. And about splash - it is good at it is now.
Now they are barely used because we cant specialize and making exlode weapon characters
I know, im talking about it over and over again
[from beginnig I was saying about special build for RL.
No, you weren't. Special build for RL never uses 10 APs for one rocket.
I was. But the whole case is that discussing about RL build is saying only about usage of action points. There are no other variable.
Your whole way of thinking is wrong. If you decide to use RL on your char, whatever it is, you do not rely on dealt damage. You just don't. The good sides of this weapon are good range and effects on hit. You shouldn't base on dmg one rocket deals, but how fast you are able to shoot (it's much better to knockback an enemy twice that to make more dmg with single rocket). Also, the most important thing about rocket launcher is that it IS a support weapon - it works best if you use it to knock down an enemy, letting a friend to finish him, shoot a rocket when a foe picks out of the corner and make him visible for shooters, not letting enemies to heal theirs fighter or just keeping him on the ground.
.
.
.
Let Kilgore say his word about it, but I already told why it's a bad idea and the reason stays the same.
Yes, you are right that weapon has good sides, thats awesome good sides :)range and other efects, but weapon has also disadvantages like - reload every one shot (much AP usage. And we need to remember that in RT combat reloading also consumes time when AP dont regenerate and you must stand in position). The question is - do good sides are balanced with bad sides?
I cant reconcile when you say that - I cant make damage from rocket luncher (and I dont want to do same damage like bursting weapon but a little bigger that RL is making now - I think that wearing RL character shouldnt loosing figtand oponent keeps 50-70% hp left).
I cant reconcile when you say that RL is ONLY a support weapon.
but i will
if Kilgore say so
Lets wait for his opinion and thank you all for good discusion
PS: What about directing shots? (shooting in the ground) I think that idea is quite old but it wasnt implemented for now. Idea was bad?