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Topic: Changelog 13/04/2014 + Fixes  (Read 44092 times)

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  • Muhosransk
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Re: Changelog 13/04/2014
« Reply #60 on: April 18, 2014, 11:14:41 am »
Finally good changes. Sorry for offtopic but haha haha ha russians. Now only Fast relog distances fonline from quality mmo (again russians being the biggest abusers).
Lol? While I love the game, its is miles away from being a quality mmo.. namely PvP being so broken as it is. You have what 2 builds you can use? You nerf everything the Russians seem to be using as its "unfair and broken". Ever since I joined this game a little over a month ago I read nothing but whiny crying posts directed to the evil cheating russians even tho they are not using anything you can not use, except you decide not to and rather cry a river of salty tears in the hopes of getting things nerfed or removed.
плаксы

worldremaker

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Re: Changelog 13/04/2014
« Reply #61 on: April 18, 2014, 12:25:17 pm »
плаксы
Гавары за сябе. ;)
And please use english next time. ;)

"говорите за себя"

jak już, LOL
« Last Edit: April 18, 2014, 12:47:53 pm by cubik2k »

WantedMan

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Re: Changelog 13/04/2014
« Reply #62 on: April 19, 2014, 12:23:56 pm »
i dont wannuh again gather so much stuff what i have..... boring ;c
Fuck Wipes !

Kilgore

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Re: Changelog 13/04/2014 + Fixes
« Reply #63 on: April 22, 2014, 06:03:37 pm »
Fixes 22/04/2014
- H&K CAWS burst changed to 5, max capacity to 15,
- Pyromaniac will not affect shotgun fire ammo (it will be working again after wipe, with changed Pyromaniac perk)
- Sneak penalty should be calculated properly for NCR, Enclave, Desert Combat Armors and Bridgekeeper's Robe,
- TB-only warning removed when approaching "new" encounter.

Should be quite obvious.
« Last Edit: April 22, 2014, 08:05:25 pm by cubik2k »

manero

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Re: Changelog 13/04/2014 + Fixes
« Reply #64 on: April 22, 2014, 06:07:16 pm »
Fixes 22/04/2014

Keep up good work.
Bang Bang Smash

Strike

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Re: Changelog 13/04/2014 + Fixes
« Reply #65 on: April 22, 2014, 06:12:14 pm »
Fixes 22/04/2014
- H&K CAWS burst changed to 5, max capacity to 15,
- Pyromaniac will not affect shotgun fiery ammo (it will be working again after wipe, with changed Pyromaniac perk)
- Sneak penalty should be calculated properly for NCR, Enclave, Desert Combat Armors and Bridgekeeper's Robe,
- TB-only warning removed when approaching "new" encounter.

Should be quite obvious.
Good changes, thank you again.

New locations! where are U!!?? location next o gecko :( not finished.
After wipe, I think.
« Last Edit: April 22, 2014, 06:21:27 pm by Strike »

MacReady

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Re: Changelog 13/04/2014 + Fixes
« Reply #66 on: April 22, 2014, 06:19:05 pm »
New locations! where are U!!?? location next o gecko :( not finished.
King Kong anin't got shit on me!

Shamessa

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Re: Changelog 13/04/2014 + Fixes
« Reply #67 on: April 28, 2014, 05:59:43 pm »
good changes. Companions must be reworked before wipe.
« Last Edit: April 28, 2014, 06:01:45 pm by Shamessa »
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Kilgore

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Re: Changelog 13/04/2014 + Fixes
« Reply #68 on: July 15, 2014, 09:20:57 am »
Fixes 15/07/2014
- Explosion of C4/dynamite removes all armed C4/dynamites inside explosion radius (by mojuk)
- Fixed a bug with multiple detonations near doors.

Should stop the river of tears caused by stacked explosives.
« Last Edit: July 15, 2014, 09:28:32 am by Kilgore »

worldremaker

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Re: Changelog 13/04/2014 + Fixes
« Reply #69 on: July 15, 2014, 09:38:47 am »
- Explosion of C4/dynamite removes all armed C4/dynamites inside explosion radius (by mojuk)
Finally!

Strike

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Re: Changelog 13/04/2014 + Fixes
« Reply #70 on: July 15, 2014, 11:38:06 am »
Fixes 15/07/2014
- Explosion of C4/dynamite removes all armed C4/dynamites inside explosion radius (by mojuk)
This effect also C4/dynamite inside inventory? If so, this is very good change against bombers in towns.
« Last Edit: July 15, 2014, 11:40:45 am by Strike »

mojuk

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Re: Changelog 13/04/2014 + Fixes
« Reply #71 on: July 15, 2014, 12:23:58 pm »
Fixes 15/07/2014
- Explosion of C4/dynamite removes all armed C4/dynamites inside explosion radius (by mojuk)
This effect also C4/dynamite inside inventory? If so, this is very good change against bombers in towns.
This should remove all active c4/dynamites/mines within explosion radius (3 hexes) from ground, dead/alive critters, containers so basically "all armed C4/dynamites inside explosion radius".
It's only working with explosions of c4/dynamite. Rockets/grenades don't cause explosives to disappear.
If you spot any bugs leave a note (with screenshot is possible) in bugs section but first please check twice if explosives that did not disappear were in fact in explosion radius not 1 hex near it :)
(sometimes it may seam so in case of bodies because image is bigger than 1 hex)
:facepalm

S.T.A.L.K.E.R

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Re: Changelog 13/04/2014 + Fixes
« Reply #72 on: July 15, 2014, 05:45:02 pm »
Doesn't work

there should be at least 6 hexes apart, and they all blow up in that range

mojuk

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Re: Changelog 13/04/2014 + Fixes
« Reply #73 on: July 15, 2014, 08:01:40 pm »
Doesn't work

there should be at least 6 hexes apart, and they all blow up in that range

I'm not sure what you mean...

I just did test in my base, I made line of active C4 like this

XXXXX
12345

I detoneted c4 number 5 and 234 was destroyed and 1 was still on ground.
Can you be more specific? Some screen/paint drawing/ascii art maybe?
:facepalm

S.T.A.L.K.E.R

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Re: Changelog 13/04/2014 + Fixes
« Reply #74 on: July 15, 2014, 08:16:04 pm »
Doesn't work

there should be at least 6 hexes apart, and they all blow up in that range

I'm not sure what you mean...

I just did test in my base, I made line of active C4 like this

XXXXX
12345

I detoneted c4 number 5 and 234 was destroyed and 1 was still on ground.
Can you be more specific? Some screen/paint drawing/ascii art maybe?
we weren't sure what happened

3 of us spawned from 2nd street to commercial spawn, and 2 c4s got us , the thing was were like 2 hexes apart from each other and same 2 got us.

The thing i don't get , lets say for example 2 active c4 are side by side. if one blows up , does 200 damage to the person, and the other one blows up, does it do  the other 200 damage? or does it  do 1 explosion but causes 400 damage?