FOnline: Reloaded
Development => Suggestions => Topic started by: vig on April 28, 2015, 06:22:19 pm
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Currently, when you spend too much time in an encounter you get to hear a clicking sound
This means that soon, creatures (dogs, mantis or rats) will appear.
I suggest adding:
You hear footsteps
or
You hear somebody approaching
or
You hear a loud fart and one hand clapping
when a player invades your encounter.
You will have as much information as the person joining so you can be prepared for possible combat. The message should not appear if the player travelling on the map is forced into the encounter rather than choosing to invade.
If you miss the notification because you were busy rummaging through a footlocker or looting dead critters, it's your own fault. If you notice the notification and decide to take action, maybe you will drop all the crap that might be overloading you and escape, or reload your weapon and prepare for combat. You won't know who is coming or where from so it won't really give you any real advantage. On the contrary, it makes it more fair against rpk's
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Not a bad idea.
Although I don't think you get forced player encounters anymore, so shouldn't matter.
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Many people will say that this will ruin the main source of fun [PKing], but...
But it's always a good idea.
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Maybe connect this to your perception.
If you have high perception then more chance to hear that someone approach or something like that :)
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Why not just zoom out the map and you will see if someone comes based on your sight(perception)? And in the maps with building well why would you able to get notification of someone entering encounter? I mean what device would enable that? You don't have super hearing :D And you already have motion sensor.
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+100.
Or "You hear a car."
>:( >:( >:( >:(
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I remember when encounters on players could be forced:
-"aaarghhh nooooo!! Don't kill me I farmed 3 days to buy this highwaymen"
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They still can be.......
What game are YOU playing?
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Currently, when you spend too much time in an encounter you get to hear a clicking sound
This means that soon, creatures (dogs, mantis or rats) will appear.
I suggest adding:
You hear footsteps
or
You hear somebody approaching
or
You hear a loud fart and one hand clapping
when a player invades your encounter.
You will have as much information as the person joining so you can be prepared for possible combat. The message should not appear if the player travelling on the map is forced into the encounter rather than choosing to invade.
If you miss the notification because you were busy rummaging through a footlocker or looting dead critters, it's your own fault. If you notice the notification and decide to take action, maybe you will drop all the crap that might be overloading you and escape, or reload your weapon and prepare for combat. You won't know who is coming or where from so it won't really give you any real advantage. On the contrary, it makes it more fair against rpk's
I think it's cool, so +1 for "you hear footsteps" so atmospheric!
but in all due honestly, I can feel when someone enters my encounter... In TB it's really easy to spot, but RT I guess not so easy.
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+1 making it based on perception would be awesome
Why not just zoom out the map and you will see if someone comes based on your sight(perception)? And in the maps with building well why would you able to get notification of someone entering encounter? I mean what device would enable that? You don't have super hearing :D And you already have motion sensor.
You can't see through walls, not everyone has high perception, motion sensors will be way less uncommon now with wipe (hopefully)
Perception is good because in FO3 or NV, you can see npcs around you under your HP? bar. And varies on PE
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+1 making it based on perception would be awesome
Quote from: Petrolz on April 28, 2015, 09:56:39 PM
Why not just zoom out the map and you will see if someone comes based on your sight(perception)? And in the maps with building well why would you able to get notification of someone entering encounter? I mean what device would enable that? You don't have super hearing :D And you already have motion sensor.
You can't see through walls, not everyone has high perception, motion sensors will be way less uncommon now with wipe (hopefully)
Perception is good because in FO3 or NV, you can see npcs around you under your HP? bar. And varies on PE
You are right and I know it\s a game so you could put what you want... But still, if you are in 1 corner of the map I don't see how would it be possible that you hear someone on other corner... Okay, with you eyes you can see far, far away that is reality, you would see some kind of "form" tho you wouldn't know what it is but if something is blocking your veiw you cant see shit. Also if you could "hear" something at some distance, that mean you would need to hear if someone is sneaking up on you and from which side and how near he is... Tho imagine if there is nothing blocking your view you could see over 54hex(if you are sniper), but everything over you max view is scrambled you dont see who it is or what is he wearing. But you can see that something is there.
About f3 yeah that was good, on high perception you could see much futher and where are oponents. Tho i don't remember that you could see if there is something blocking you view?
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They still can be.......
What game are YOU playing?
I didn't explain the situation clearly, the guy dropped in my encounter with car and thaugh "oh fuck, I'm stuck here". He moves around his car, and here I am, with a double burst flamer build, at 3 or 4 hex range :)
Now you just cancel, and you don't take any chance to loose your car.
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I didn't explain the situation clearly, the guy dropped in my encounter with car and thaugh "oh fuck, I'm stuck here". He moves around his car, and here I am, with a double burst flamer build, at 3 or 4 hex range :)
Now you just cancel, and you don't take any chance to loose your car.
Hmmmmm..... I lost a truck and a shitton of stuff to a "short hop" from a then roughly 2/3 the way from Necropolis to Gun Runners to a tent roughly 1/4 from Warehouse to Boneyard Train station to exactly that scenario.....
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Perception check for this feature and I will give +1 :D
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Perception check for this feature and I will give +1 :D
.......
Not so much.... it doesn't mater HOW overgrown or desolate the bush is, unless "they" really know what they're doing (that means professional training) they can't really sneak up to well. You may not see them, you may not know 'where' they are, but you'll know they're around.
But make it effected by sneaking, and that would be a different story......
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Removing interaction between players and pk/PvP opportunities? Don't think so. Big -1.
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Removing interaction between players and pk/PvP opportunities? Don't think so. Big -1.
Beer hates it.
Proof positive it's long overdue.
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Now that I am encountering far more players then ever before and thus remember how f-ing annoying it is, yes I support this suggestion.
I would add to the suggestion that the Warning comes from the top of the screen just like when you see "FACTION talking Gecko" messages and server messages rather then it be in the window that tells us "you hit and have been hit, gained XP" and so on. Top of the screen would be more helpful.
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Removing interaction between players and pk/PvP opportunities? Don't think so. Big -1.
Maybe it's a better idea if this message is only displayed under certain conditions. For example, entering in a encounter with sneak activated could force to the "listener" to make a Perception roll, and display the message if sucess, making sneak a not useless skill under 250-300. Of course, this woulnd't be a common sneak action, so you can do it on any combination of armor/weapon without penalties for that specific action. Outdoorsman could be used too for this, instead of sneak.
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Most of the time, it's usually happens to me when I'm knee deep in combat and someone drops in and picks me off with an LSW from the other side of the map on their turn. All the same, +1 because it's something I've been thinking about for the game recently as well!
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I do not like this idea at all... ruins the fun of the ambush... no point in something like this... it would just make even harder to finde sombody in encounters... cos they instantly would go to the exit grid...
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I do not like this idea at all... ruins the fun of the ambush... no point in something like this... it would just make even harder to finde sombody in encounters... cos they instantly would go to the exit grid...
That's more like it.
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Developers, what you think about this suggestion?
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It shouldn't be hard to do.
As a PK I can say it doesn't matter if it will applied or not. It will works for both sides anyway. :)
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For a car sure. For a mob of people maybe..
But for one random guy or a sneaker? Its a bit over the top, I mean how would you hear them before you could see them unless they spawned right near you, and then they would be easy to see right?
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For a car sure. For a mob of people maybe..
But for one random guy or a sneaker? Its a bit over the top, I mean how would you hear them before you could see them unless they spawned right near you, and then they would be easy to see right?
I agree, atleast sneaker and lonely player doesn't cause noise. But, if vehicle comes to encounter or mass of players comes, you should be able to hear that.
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Well to be completely Honest you can hear damn rats and mantis, when you stay in enco for too long. Why would you not hear a player?
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Well to be completely Honest you can hear damn rats and mantis, when you stay in enco for too long. Why would you not hear a player?
That.. Is.. A good point..
Hmm, well I guess they are usually groups of mantis and rats, making noises to eachother, so part of my argument still kinda applies. :D
Being detected as a sneaker before you have even spawned is a horrible idea though, it basically renders the sneaking useless, as people or groups will know to search for you, at the very least sneakers should bypass giving warnings.
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Well to be completely Honest you can hear damn rats and mantis, when you stay in enco for too long. Why would you not hear a player?
Maybe you could hear lonely player, but not player who is sneaking because that would be too harsh nerf for sneakers.
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Well to be completely Honest you can hear damn rats and mantis, when you stay in enco for too long. Why would you not hear a player?
Maybe you could hear lonely player, but not player who is sneaking because that would be too harsh nerf for sneakers.
Drop a sneak check vs outdoorsman or perception, if the victim can hear that someone joins. Also, I would remove the player name info who's encounter you joined, you could only see Wanderer or Wanderers if there are more.