More than one experienced person has volunteered to help.
Erm.. like who and in helping with what?
Anyway, I'll make an update when it's ready and it's not ready yet. As you can guess I'm kinda busy recently. Also I'm planning more than few changes... also some that require some testing from my side before updating. That's why it takes so long.
I've seen quite a number of capable players who've offered development ship or even just offering you various improvements from time to time. Even if it was just on a test basis for handing a couple improvements your way and seeing if they work or not.
I for one have been working on some script improvements for various let us say "Abusable" aspects of the game.
I was looking into making some actual anti dual-logging protection for players who've recently died in TC towns (which is an aspect of the game that is entirely based on reporting and taking up kilgore's time at the moment) and dynamic vendor prices for items that have abusable vendor prices so that background price changes (also taking up kilgore's time) aren't required and players would naturally be encouraged to not spam sell a single type of easily crafted item. As well as some minor updates to hex throwing and fixboys when i get a chance.
Wasn't planning on handing them over until they were good and finished to see if you liked them, but i did submit some code snippets to cubik that fixed some huge mathematical and logical errors in the 2238 combat.fos script. (Players would be horrified to know what bad math and logic errors did to Damage Resistance and Finesse in the background , oh god it was terrifying). Not to mention those item ground icon replacements i was working on and just waiting to see how they came out before doing more.
You get a clear line of communication with willing players and let them ask you if ideas they have need doing, and you'll get things every patch you wouldn't have even thought of. Its a buggy game and lots of aspects could definitely use improvement.