I'm sure I'll never be as good at farmvile as you are, so it is not even worth starting, Patrick.
Enough of ad hominem, I hope.
However, you are unable to understand a simple thing: character with a fastshot should not be able to get into aimed mode in the first place. GET IT? And it normally can't, the only exception is picking up a weapon dropped while in "aim" mode.
Do you think that fast shot chars have to manually rewind through single->aimed->reload?
Do you realize that normally aimed step is omitted?
That the only way for a weapon to get into aimed mode on a fast shot char is to pick up a weapon someone dropped?
That it is a bug?
It is not my fault that you have no idea how fallout mechanics works, but, to put it simple, images encircled with red color should NEVER be seen on one screen:
Disabling a firing mode that SHOULD BE UNAVAILABLE for a fastshot character to start with is a bug fix, not a cheat.
It is a bloody obvious bug, even if a MINOR one, and marked as such.
Furthermore, I have suggested a way of solving it that would not impede you lonely sniper character.
and it is benefit for your "fast-shot" char: you don't have to manually change mode
Mate, I don't give a crap if a weapon ends up getting a burst, single, or bloody reload setting. 2/3 of the cases require me to change a mode anyway. Furthermore, I've already said that "
if a character has a fast-shot trait, set weapon to single shot (reload, or anything other than aimed)." some 3 posts above, so you are lying implying otherwise.
All I care is for a fast shot char NOT to get into aimed mode.
So, please, stop your ad hoc argumentation. I'm reporting a minor bug, bloody simple. You argue for the sake of it. Grow up.
Please stop this absurd flame - I report a bug, that is it. Bugger off.