Kilgore i love you even if you hit me for 800 something :(
Player drop nothing on death? What does that mean?!
Sure, all losses will be refunded + extra (for every power armor lost the player will receive a special package including APA mk2 and other goods like implants).
Kilgore wat about the LOVE I lost during them fights... :'(
Will you give me love?
Player drop nothing on death? What does that mean?!It means player drop nothing on death.
Sure, all losses will be refunded + extra (for every power armor lost the player will receive a special package including APA mk2 and other goods like implants).for my lost apa set, i wanna 20 random combat implants
please rollback
its pre wipe madness right?
its pre wipe madness right?
its pre wipe madness right?*Ahem* It is pre wipe sadness. :'(
It was fun untill 100% of adv. power armors disapear from game.its pre wipe madness right?*Ahem* It is pre wipe sadness. :'(
Dont forget that 100% of trees have disappeared from Hub too; I am furious! The revolution begins here!It was fun untill 100% of adv. power armors disapear from game.its pre wipe madness right?*Ahem* It is pre wipe sadness. :'(
It was fun untill 100% of adv. power armors disapear from game.its pre wipe madness right?*Ahem* It is pre wipe sadness. :'(
100% of trees have disappeared from Hub too; I am furious! The revolution begins here!
100% of trees have disappeared from Hub too; I am furious! The revolution begins here!
Lies
(http://i.imgur.com/DdryuEL.jpg)
Sure, all losses will be refunded + extra (for every power armor lost the player will receive a special package including APA mk2 and other goods like implants).for my lost apa set, i wanna 20 random combat implants
Rip power amror
http://prntscr.com/amtl7y
2016-2016
please rollback
It was fun untill 100% of adv. power armors disapear from game.its pre wipe madness right?*Ahem* It is pre wipe sadness. :'(
joke delayed
please wipe or roll back dat shit PLEASEPLEASEPLEASE :facepalm :facepalm :facepalm :facepalm :facepalm
Kilgore, may I recommend make levels 9 and below only not lootable? Anyone else is fair game.
Honestly, I find this all quite hilarious. The new drop rules are a sound decision, for both the game and the community itself. Gameplay wise, new players are no longer consistently stonewalled by the higher players, struggling to get up to the good gear levels and then losing it almost instantly to higher level players, thus preventing them from progressing up the line of power. Even if they did manage to keep their stuff, it's because they never even use it and just leave it at their homes out of fear of losing it. As things were, the only way to move up in the game was to either land a spot in one of the higher tier factions or partake in a ridiculous amount of grinding which, while not difficult, also posses the issue of not being fun. This only served to create a solid gap in the line of progression between new factions (and solo players) and the high tier factions which was almost impossible to cross. The constant halting of progression was also a major issue. If you dared to use your best stuff on anything, and it didn't go well, you're immediately back to the grind to get back where you were. Grinding isn't fun, especially when it's literally to get back to where you were and doing stuff you already did all over again. Consequently, the new drop rules also encourage players to actually play more, going to some of the harder dungeons they normally wouldn't attempt out of fear of having their progress reset again and being forced to go back to the grind. So all in all, I believe the new drop rules can be very beneficial to the game's sense of progression (which is something any good RPG and MMO should have), provided the developer(s) can provide a steady stream of content to continuously challenge the now steadily progressing players.
On the community side, the rules serve to make the game far more welcoming to new players, allowing an increased flow of new players and members to the community. Before this, I cannot tell you how many people I've seen leave the game behind because they couldn't get anywhere. It also serves to weed out the less desirable members of the community, because quite frankly much of the playerbase has been the kind of hostile dicks you'd expect to see on 4chan, and that's not a good thing. The kind of people who proudly declare that they kill new players to halt their progress "just to piss them off" do not encourage fun gameplay or a community that's fun to be part of for the average player. It is my hope that with the new drop rules most of these people will just get up and leave since their primary method of being assholes is no longer valid, which will only serve to benefit the rest of the community.
I know some of you have issues with this, but to be blunt if you can't formulate a proper argument against these changes other than "git gud" or essentially saying "Stop making the game more accessible because we want to piss people off more", you don't get a say in the matter. Those sorts of things aren't going to win you any arguments. If you find things that terrible, you're welcome to leave and go to FOnline 2, an MMO I personally left for having all these problems I've mentioned but even worse. I'm sure you'll fit right in there.
Interesting wall of text...
I agree with points made by Markus Dex and like idea suggested by Le troll.Interesting wall of text...Even more interesting wall of text...
Honestly, I find this all quite hilarious. The new drop rules are a sound decision, for both the game and the community itself. Gameplay wise, new players are no longer consistently stonewalled by the higher players, struggling to get up to the good gear levels and then losing it almost instantly to higher level players, thus preventing them from progressing up the line of power. Even if they did manage to keep their stuff, it's because they never even use it and just leave it at their homes out of fear of losing it. As things were, the only way to move up in the game was to either land a spot in one of the higher tier factions or partake in a ridiculous amount of grinding which, while not difficult, also posses the issue of not being fun. This only served to create a solid gap in the line of progression between new factions (and solo players) and the high tier factions which was almost impossible to cross. The constant halting of progression was also a major issue. If you dared to use your best stuff on anything, and it didn't go well, you're immediately back to the grind to get back where you were. Grinding isn't fun, especially when it's literally to get back to where you were and doing stuff you already did all over again. Consequently, the new drop rules also encourage players to actually play more, going to some of the harder dungeons they normally wouldn't attempt out of fear of having their progress reset again and being forced to go back to the grind. So all in all, I believe the new drop rules can be very beneficial to the game's sense of progression (which is something any good RPG and MMO should have), provided the developer(s) can provide a steady stream of content to continuously challenge the now steadily progressing players.
On the community side, the rules serve to make the game far more welcoming to new players, allowing an increased flow of new players and members to the community. Before this, I cannot tell you how many people I've seen leave the game behind because they couldn't get anywhere. It also serves to weed out the less desirable members of the community, because quite frankly much of the playerbase has been the kind of hostile dicks you'd expect to see on 4chan, and that's not a good thing. The kind of people who proudly declare that they kill new players to halt their progress "just to piss them off" do not encourage fun gameplay or a community that's fun to be part of for the average player. It is my hope that with the new drop rules most of these people will just get up and leave since their primary method of being assholes is no longer valid, which will only serve to benefit the rest of the community.
I know some of you have issues with this, but to be blunt if you can't formulate a proper argument against these changes other than "git gud" or essentially saying "Stop making the game more accessible because we want to piss people off more", you don't get a say in the matter. Those sorts of things aren't going to win you any arguments. If you find things that terrible, you're welcome to leave and go to FOnline 2, an MMO I personally left for having all these problems I've mentioned but even worse. I'm sure you'll fit right in there.
To be blunt, these negative experiences can be avoided by revising tactics and applying more caution to actions.Ah! A new player understands the true experience of the brutal wasteland!
Have you hunted enclave yet for gatlings, avengers, plasma?
You can even farm them solo; the only major rule really is to always take out the avenger minigun user first!
This is exactly what this game has needed for a long time. Now, for this to make much difference, leave it like this for 3 years. Allow the population count to gradually rise. Then switch it back to full harsh, and watch most of the would-be quitters hang on for dear life (rather than quit)! The outcome: more players.10/10 much analogies, very wow
At the doctor's office, a parent has to endure the cries of his children as soon as they are told they are getting a shot. "Yes but it only hurts a little", isn't good enough - those kids cry bloody murder. Same here.
As for 3-year timing, think of the population count as grass growing in a horse pasture. It's not just the acreage of grass - it's also about the length of the grass. In order to support the full herd of horses there, the farmer has to tank the expense of buying feed for the horses, and keeping them elsewhere. His pasture must grow up first. Then the horses can be brought back and the farm can support them all. That takes time, and there's a period of "tough times" before it gets better.
What we have however, is a case where the horses ate all the grass down to the nubs. Now even more hungry, the remaining horses too eagerly eat whatever grass they can find, oblivious that they are destroying their own system, that could otherwise be sustainable.
(Too many servers splitting the population is the other primary factor in lower numbers, but gets mis-perceived as the only primary factor because it's more obvious. Look deeper.)
Another analogy is the party. This game is like a big house party. Kilgore is the host, and thus also the bouncer. Some guys get kicked out, but if you really want to clean up a party you have to get rid of all the riff-raff. All of it. Decent guys don't stay long at a party with too many jackasses. So let the jackasses complain and leave. I'd rather take a population hit now, and gradually recover to a higher quality of party-goers.
bla:facepalm
:facepalm
Why offer something that 9999 other MMOs already offer? DayZ also offers hardcore open PvP and it sold over 2 million copies.
this is bad update if it's true. But it's not - no respectfull admin would Put such update as a serious thing without even noticing players ealier about such breaking change, becuase it's not fair for old players (which is like 95% of population).
1. Giving such update 45 minutes pre April Fools Day hinted it's for of event.
2. People treated this as such, thus used a lot of items they would never used.
3. Also, very rare and hyper expansive loot was lost because of game mechanics that allow player to lose Combat Armor and Power Armor desintegrated in the same way, by violent death. This is totally unfair.
4. Weapons, which are rare aswell, can explode - and I think Noolooted noob is much happier to lose M60 then experienced player losing Bozar or YK32 or Gauss...
5. Giving No-loot rule in middle of session is rather stupid.
Knowing that - and I believe admins are not that stupid (unless I am wrong) - means there will be wipe - why admins don't say about exact time of wipe, with ealier notification? Because they know players will lose interest of playing Reloaded and, either: they will go for another server or just stop playing FOnline.
Seeing how number of players dropped since update (not counting 1st of April), it shows pretty much they dislike bad decissions - now I wonder, how many of them will just rage on Reloaded if there is nothing safe to have here...
But nevertheless the current situation leads to a bigger disbalance between poor and rich players.
Another idea where i don't even know what to think about by myself but it is nice for the discussion: Make an option in fonline configurator or a command (i.e. ~lootmode on/off). When turned off you can't loot other players and also can't be looted by other players. If it is turned on it is like before the update but you cannot loot others players who have turned the option lootmode for themselves off. so it would be somehow solved clientside... i don't like the idea by myself but maybe someone else can make a good suggestion out of this crap ;)
The update is obviously an experiment. The change is of course controversial and harsh reactions of more desperate part of community were expected. Initially it was planned to take 24 hours but it's too short to gather enough feedback and positive/negative results.
Both systems (loot / noloot) have their advantages and disadvantages, however this is something that was never tried in any large FOnline game AFAIK.
In loot system, players suffer a serious penalty for dying unless they carry nothing - then they lose nothing besides 60s for respawn.
In no-loot system in current form, there is no penalty for dying for anyone.
However, I'm not a fan of no penalty for dying - but I believe that different solutions are possible.
Of course it is obvious that if such change would stay, then (many) other changes would have to follow.
I understand that few players who took their precious power armors out of their tents and got them destroyed might be angry, but it's only your fault - you made an assumption that there will be a rollback, possibly because of rumors spread by various people. But there was no rollback planned. Don't listen to rumors.
I'm waiting for more constructive posts/discussion. If you are about to post "rollback please" then don't bother as it will be moved here. (http://forum.fonline-reloaded.net/index.php?board=30.0)
Players can start camping advanced workbenches in unguarded towns and kill anyone who comes to use them without fear of losing their gear. They can be wearing power armor, wield t4 weapons, etc. Sure they get killed by the militia, but they dont lose gear do they? Also what if it was the faction that held that town?
Dungeons like Glow and Ares. They were a challenge to do and awesome fun to be had. It kept players on their toes going to these locations with the high expectation of reward but also a serious loss if they died. It was fun doing scavenger runs when we died to pick up anything we could on the way to getting our armor. Now what? That age is gone because you can decide to die and keep all the loot that you have had. Is this Reloaded? It is not. It is not how I remember or enjoyed reloaded.
this is bad update if it's true. But it's not - no respectfull admin would Put such update as a serious thing without even noticing players ealier about such breaking change, becuase it's not fair for old players (which is like 95% of population).
Also, very rare and hyper expansive loot was lost because of game mechanics that allow player to lose Combat Armor and Power Armor desintegrated in the same way, by violent death. This is totally unfair.
Weapons, which are rare aswell, can explode - and I think Noolooted noob is much happier to lose M60 then experienced player losing Bozar or YK32 or Gauss...
Giving No-loot rule in middle of session is rather stupid.
Were did you get this percentage?
It is not unfair at all. I lost HPA, PA, Bozar and Vindicator since new rule, and i don't mind, because gear is for using it and thank to this new rule people started to do so...
It is best moment IMO. Now you can test features that can be implemented in new session.
QuoteWere did you get this percentage?
People I spoked about this change.
Ok you lost highest tier items in just 4 days. Congrats. Why you didn't used it ealier? Because it COULD pass to other player, which you didn't wanted - so, you are happy you lost 4 uber items in 4 days, because noone will get it from you. A bit selfish, isn't it? And how long it will take to get back those 4 items?
They started to use them - wait 4 more days and there will be either NO items to use (due known mechanics) or they will be hiden back in lockers. And we all going to seee same stuff we see now.
There were 3 choices:
1. Extensive live testing while april fools
2. Create test server and test feature and player feedback
3. Create pool before puting change into live or test (stil test would be required)
Admins chose number 1 - without pool atached, which is, I believe, ommision.
Awgy, I play now roughly almost 3 months - 5-10 hours a day, doing a lot of content, including top pvp. I never seen ANY T4 in pvp action so far. In last 4 days I saw this like OMG, like it would be a common loot. Thats saying something, isn't it?
About playerbase: looking at my guild playerbase dropped from 14 players to 1 (me), rest went to TLA MkII and FOnline2. FOnline:Reloaded statistics clearly show drop in playerbase. There are about 65-70 bots all time* - so, last four mondays and tuesday there were average 105 players, with top 152, and yesterday it was 95 average and 124 top, and today it is 86 average and 117. Which is drop around 40%.
*- which I cant be sure off, but pretty much tested server in almost all hours and when there are 65-70 players online in middle of night, I never meet any player in any location I could think of, and I did it like 10-15 nights).
Awgy, I play now roughly almost 3 months - 5-10 hours a day, doing a lot of content, including top pvp. I never seen ANY T4 in pvp action so far. In last 4 days I saw this like OMG, like it would be a common loot. Thats saying something, isn't it?
About playerbase: looking at my guild playerbase dropped from 14 players to 1 (me), rest went to TLA MkII and FOnline2. FOnline:Reloaded statistics clearly show drop in playerbase. There are about 65-70 bots all time* - so, last four mondays and tuesday there were average 105 players, with top 152, and yesterday it was 95 average and 124 top, and today it is 86 average and 117. Which is drop around 40%.
*- which I cant be sure off, but pretty much tested server in almost all hours and when there are 65-70 players online in middle of night, I never meet any player in any location I could think of, and I did it like 10-15 nights).
Awgy, I play now roughly almost 3 months - 5-10 hours a day, doing a lot of content, including top pvp. I never seen ANY T4 in pvp action so far. In last 4 days I saw this like OMG, like it would be a common loot. Thats saying something, isn't it?
About playerbase: looking at my guild playerbase dropped from 14 players to 1 (me), rest went to TLA MkII and FOnline2. FOnline:Reloaded statistics clearly show drop in playerbase. There are about 65-70 bots all time* - so, last four mondays and tuesday there were average 105 players, with top 152, and yesterday it was 95 average and 124 top, and today it is 86 average and 117. Which is drop around 40%.
*- which I cant be sure off, but pretty much tested server in almost all hours and when there are 65-70 players online in middle of night, I never meet any player in any location I could think of, and I did it like 10-15 nights).
uhm. I don't play game now? Saw me complaining before update? Stop trolling. I don't have anyone to play with now.
Typical polish guy. Play all day long and complain about the game.
Is this F.E.V. thing on the server still going?
Why don't u start punishing yourself in real life for loss of these rare pixels that would disappear in few months anyway.Well Koniko, I have already done that with Pokemon Fire Red on the GBA :D
Of course it is obvious that if such change would stay, then (many) other changes would have to follow.
https://www.youtube.com/watch?v=DzNdjwtdv4w (https://www.youtube.com/watch?v=DzNdjwtdv4w)
The update is obviously an experiment. The change is of course controversial and harsh reactions of more desperate part of community were expected. Initially it was planned to take 24 hours but it's too short to gather enough feedback and positive/negative results.
No drop is real? Wow I tought it was an april fool...
https://www.youtube.com/watch?v=DzNdjwtdv4w (https://www.youtube.com/watch?v=DzNdjwtdv4w)
He posted his opinion, nothing wrong with that.Thank you Kilgore. Hopefully Celis will understand that we are all entitled to our own opinions. Again nice video Mantis, love all of them so far; thanks for talking about the view that so many of us have.
The update is obviously an experiment. The change is of course controversial and harsh reactions of more desperate part of community were expected. Initially it was planned to take 24 hours but it's too short to gather enough feedback and positive/negative results.
Collecting data process...Spoiler: show
Such experiment gives more feedback then we get from test server.
whew, thank god it's finally over
now let's wait for khans to comeback and say "wE'RE BACK DEM BITCHES"
Yep, the "April Fools update" will be reverted tonight. It's been a week of testing this experiment and for now it's enough.
The results were not very surprising to me, I discussed it with few players in the past (thanks Seki and others) and conclusions were pretty close to what happened. More PvP and more action because less risk involved, but with less risk/reward involved the gameplay loses some thrill, especially that with no drop, the game loses some depth and this would need to be covered with more types of activity, as much in PvE as in PvP.
The next thing is that dying needs to have a penalty that hurts more or less. With full loot enabled, dying hurts experienced players not much (because they have more resources and know how to get new ones easily), but it's extremely harsh for newbs and casual, that's why they don't try some parts of the game at all or just ragequit. We have some ideas how to change it and we will try it in next season, where we can introduce large changes in other areas as well.
The problem with FOnline in general is that it's a full loot game for hardcore players. Players come and go, many ragequit very fast and it's extremely visible from perspective of any admin. Since Reloaded started, we've been trying to make the game easier for casuals and newbs and this game is much more newcomer-friendly than FOnline: 2238 ever was. We'll still follow this path.
Thanks for opinions and for participating in this (involuntary) test ;)
Yep, the "April Fools update" will be reverted tonight. It's been a week of testing this experiment and for now it's enough.
The results were not very surprising to me, I discussed it with few players in the past (thanks Seki and others) and conclusions were pretty close to what happened. More PvP and more action because less risk involved, but with less risk/reward involved the gameplay loses some thrill, especially that with no drop, the game loses some depth and this would need to be covered with more types of activity, as much in PvE as in PvP.
The next thing is that dying needs to have a penalty that hurts more or less. With full loot enabled, dying hurts experienced players not much (because they have more resources and know how to get new ones easily), but it's extremely harsh for newbs and casual, that's why they don't try some parts of the game at all or just ragequit. We have some ideas how to change it and we will try it in next season, where we can introduce large changes in other areas as well.
The problem with FOnline in general is that it's a full loot game for hardcore players. Players come and go, many ragequit very fast and it's extremely visible from perspective of any admin. Since Reloaded started, we've been trying to make the game easier for casuals and newbs and this game is much more newcomer-friendly than FOnline: 2238 ever was. We'll still follow this path.
Thanks for opinions and for participating in this (involuntary) test ;)
whew, thank god it's finally over
now let's wait for khans to comeback and say "wE'RE BACK DEM BITCHES"
Don't hold your breath. Some Khans may play Reloaded every now and then, but we're officially done with Reloaded, at least until wipe.
whew, thank god it's finally over
now let's wait for khans to comeback and say "wE'RE BACK DEM BITCHES"
Don't hold your breath. Some Khans may play Reloaded every now and then, but we're officially done with Reloaded, at least until wipe.
the amount of fucks i give are at the same number with khans won a fair fight