May 18, 2024, 02:12:46 pm
Username:

Password:

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Lexx

Pages: [1]
1
Closed suggestions / Re: Regular Developer Updates
« on: January 03, 2018, 04:22:24 pm »
More
Back in the days of 2238, Rotators did establish a dev blog. I remember at first they used it and shared info, but very quickly it fell inactive. It was always my impression that it was due to the jackass community, who would read info there and immediately start complaining they did not like upcoming features. So maybe those devs said, "Fine, then skip it" and abandoned the dev blog idea so they would not hear such complaints. If so, it's understandable that method has carried over to today.

It fell silent because it's a shitton of work. We had just too few active developers and too few who were motivated and skilled enough to bother with blog posts.
Constant negativity had its toll, but it's not really the reason for us stopping to post about upcoming features.

2
Suggestions / Re: Reduce the floats
« on: January 03, 2018, 04:18:28 pm »
Such a toggle feature will likely never happen. Besides, it doesn't solve the core problem, which is NPCs floating way too much. Just cranking up the delay in the script is a simple thing to do and would make them less annoying.

3
Suggestions / Re: Reduce the floats
« on: October 11, 2017, 08:49:57 pm »
I am curious as well.

4
Suggestions / Reduce the floats
« on: October 09, 2017, 07:04:51 am »
Sup,

I didn't read before posting, but I post anyway. Don't remember if we did this, or if it's a latest addition, but the damn NPCs are floating their text way, way, way too often. Noticed that in the Hub and some other places... they just keep spewing their pointless lines, which gets even more distracting with other players around, also spewing their pointless lines.

They aren't important to the game, but that doesn't mean they should go entirely. My suggestion is to increase the pause between their floats by at least x3 the current times.

That's all.

Pages: [1]