May 12, 2024, 05:43:55 pm
Username:

Password:

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Achas

Pages: [1] 2
1
Game Help / Re: Are characters deleted due to inactivity?
« on: October 16, 2015, 06:18:45 pm »
Ah OK, for some reason I thought the wipe everyone was talking about back in January still hadn't happened yet lol I should've looked around the forums more.

Thank you

2
Game Help / Are characters deleted due to inactivity?
« on: October 16, 2015, 05:51:12 pm »
Its been a while since I've played and I can't login because it says the user and pass aren't right. I know they are though because I had them saved in a file that I still have. I last played sometime in January I believe.

3
Dang. I think there should be some sort of counter to it, at least to an extent. Maybe some sort of jamming device that has a long cooldown.

4
I'll be able to get a private mine soon so I think I'll try it the Seki way.
My friend was pretty set on a burster, p90 and then 223 as backup.

Is there any way at all to counter the motion sensor?

5
It seems like this all depends on how much time someone wants to spend leveling  :P
Either push for the intelligence and hit 300 sneak around level 31-33 or get to level 50 with around 5 intelligence (on the last one I tested).

6
So should I take points out of endurance, or something else like perception? Already doesn't have much hp. But I've heard perception is important to sneakers so maybe this guy will have to be really flimsy.

Everything else looks good? I went with Le troll's burst suggestion just like he posted. RBTE lifegiver and silent death switched out for the 3 increased ranged damage perks.

I was messing around in the character builder and it took me to level 33 to max sneak while still getting all those perks. (At 9 IN)

7
Thanks for the reply  :)

I think he's leaning more toward the burst like you suggested.

Wouldn't the 223 groin shots be less effective since there's no  - crit modifier? Like if he were caught out of stealth and the enemy was facing him, he'd be in a tough situation. Not that that wouldn't be the case anyway lol, but even more so.

8
Game Help / Need some feedback on a stealth build for my friend. THX!
« on: January 10, 2015, 06:41:14 pm »
Will probably use a .223 pistol and a backup p90 or one of the burst assault rifles.

http://www.nitue.net/#fcp/direct!id=12402

and will use Nuka C, cigs, Jet, Buffout

Hopefully I'm learning  :D

I appreciate any and all feedback.

9
Buy / Re: Oliver's Buy List
« on: January 04, 2015, 05:24:00 am »
I have 3 land mines and 2 stealth boys if you're interested.

10
Faction Announcements / Re: Ten Thousand ManiacsĀ®
« on: January 04, 2015, 01:41:04 am »
Hi, I'm interested in joining. I've got a crafter that I've put most of time into.

I have the 10k caps and 300 junk at this very moment.

11
Thanks for the advice  :)

I bought some jet from the hub. Price wasn't too bad. Slaves are on my buy list.

Your pvp vids are awesome btw, stalker's too

12
I just got the blueprint, but after reading about it it seems like its not something you can make tons of easily because getting empty inhalers is unreliable. I keep running low on mats and was curious about how slaves work with mining. I read over the related wiki pages but it wasn't super clear. Or I'm blind and missed something. Can you get them to mine for you? Or do they just function as pack mules?
If they mine for you I'm probably going to buy some.

I should get on the IRC or join a faction with all these questions I don't want to hog the top post spot.

13
Ahh okay that makes sense. Thanks for the quick replies.
I've gotta get that jet blueprint... from Reno. That'll be an adventure lol

Yea I noticed I was critting almost every time with a 10mm SMG burst. Satisfying  8)
I think I have enough cash for the p90 blueprint so I'm gonna go get that now on my crafter.

14
General Game Discussion / Re: PVP question about pickpocketers
« on: January 03, 2015, 05:44:10 am »
I got idle-bombed when I first started playing and I'd be sad if my bomber got banned for it. I think its an art.

15
So I made a sniper rifle with -1 AP, but it's still using 6 AP for aimed shots even when it says it will only take 5. Is this on purpose? Or bug?
The normal fire mode is working and taking only 4 AP.

Pages: [1] 2