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Suggestions / Re: Sneaker armors
« on: March 28, 2018, 11:40:55 am »
A movement speed buff will just lead to some kind of abuse surely, but I am loving the other ideas there.
The point of having one sneak armour decent against laser/plasma is to provide the player with an option to counter something he might hate, the downside would be to have the normal resist of such armour low enough that other weapons of similar deadliness to gat laser on sneaks, even more deadly. So you would be trading the potential of being (slightly but enough to matter) tougher vs the likes of gat laser and plas grenades, while making something like an avenger rip you in half in most hits in exchange, which is arguably worse as so many carry weapons that deal normal damage (popularity of brd tanks is probably higher than gat laser tanks and sneak plasma naders combined), that would be the idea behind the t3 or lower sneak armour variant, or at least one of them.
Also thinking about it, having an armour (robes as an example) as high AC armour (paper on all resists though) would work similarly, in making you good at long ranges vs people who have min maxed their accuracy rate, but do almost nothing versus good snipers or people who go way beyond their min accuracy reqs, and also versus explosives I think AC wouldn't matter, so it would end up much of a muchness there, with many weapons/builds ripping you to shreds, while others would struggle more than normal.
The point of having one sneak armour decent against laser/plasma is to provide the player with an option to counter something he might hate, the downside would be to have the normal resist of such armour low enough that other weapons of similar deadliness to gat laser on sneaks, even more deadly. So you would be trading the potential of being (slightly but enough to matter) tougher vs the likes of gat laser and plas grenades, while making something like an avenger rip you in half in most hits in exchange, which is arguably worse as so many carry weapons that deal normal damage (popularity of brd tanks is probably higher than gat laser tanks and sneak plasma naders combined), that would be the idea behind the t3 or lower sneak armour variant, or at least one of them.
Also thinking about it, having an armour (robes as an example) as high AC armour (paper on all resists though) would work similarly, in making you good at long ranges vs people who have min maxed their accuracy rate, but do almost nothing versus good snipers or people who go way beyond their min accuracy reqs, and also versus explosives I think AC wouldn't matter, so it would end up much of a muchness there, with many weapons/builds ripping you to shreds, while others would struggle more than normal.