FOnline: Reloaded

Development => Suggestions => Closed suggestions => Topic started by: merlin on December 27, 2013, 05:11:52 pm

Title: Craft 5, Craft 10 buttons.
Post by: merlin on December 27, 2013, 05:11:52 pm
1. There should be an option to craft 5, 10, 20 or 50 for every craft-able item.
     a. These buttons should be on the side with the "fix" button. For example there could be 3 fix buttons perhaps depending on how many materials one has that would say "fix 10", "fix 20".

2. Each craft-able item should weigh less than the materials used to create it, so nothing spills onto the ground and no one is encumbered and has to discard their goods.
Title: Re: Craft 5, Craft 10 buttons.
Post by: Strike on December 27, 2013, 05:13:26 pm
This "multicrafting" is suggested few times :D
It never gets old, next time use "Search" option.
Title: Re: Craft 5, Craft 10 buttons.
Post by: Cerberix on December 27, 2013, 08:38:24 pm
You wanted to say thousand times. :P Everyone know that fixboy needs changes and improves.
Title: Re: Craft 5, Craft 10 buttons.
Post by: Kirkor on December 27, 2013, 08:39:27 pm
The best option would be to have a window where you could type by yourself how many items you want to craft + it would show maximum stuff you can create with your materials.
Title: Re: Craft 5, Craft 10 buttons.
Post by: ShOw. on December 27, 2013, 08:42:25 pm
The best option would be to have a window where you could type by yourself how many items you want to craft + it would show maximum stuff you can create with your materials.

1+
Title: Re: Craft 5, Craft 10 buttons.
Post by: ElSlayer on December 27, 2013, 08:53:44 pm
2. Each craft-able item should weigh less than the materials used to create it, so nothing spills onto the ground and no one is encumbered and has to discard their goods.
So basically you want materials to weight more or to increase amount of materials needed to match item's weight.
Is this necessary? I bet you'll be the first to whine about "crafting is ruined"
Title: Re: Craft 5, Craft 10 buttons.
Post by: Dirtya on December 28, 2013, 02:41:52 am
We need this 1+
Title: Re: Craft 5, Craft 10 buttons.
Post by: Sperber on December 28, 2013, 11:03:30 am
Just remove the need to click DONE after FIX so you only have to click FIX and it can be used multiple times
instead of having to go back to the menu and select the item again every fucking time.

It serves no purpose at all other than to annoy players and hurt our hand.
I assume it was meant to prevent auto-clicking but auto-clickers can easily do this
so there's no reason to keep this overly complicated way of crafting.
Title: Re: Craft 5, Craft 10 buttons.
Post by: Perteks on December 28, 2013, 11:55:08 am
Then go go go code it

or shut up and use search option
Title: Re: Craft 5, Craft 10 buttons.
Post by: Daryl on December 28, 2013, 12:24:11 pm
make it the same as fo2 with the crafting option it was easier.

instead of standing by workbench endless amout of time craftiing you could do it all with one click

it will make it easier to make shit and players would be happier. some of the guys here dont know how to code but i thought this is why the suggestion link was here to give suggestions to the devs of the game doesnt mean they have to code it there just trying to make reloaded a better game.

im not desrepecting the devs there doing a amazing job kilgore has alot of stuff to do and is a very busy person and at the moment hes doing a great job with all these updates thanks devs
Title: Re: Craft 5, Craft 10 buttons.
Post by: Kilgore on December 28, 2013, 06:17:51 pm
I'll ask John if he could start working on it, he's quite skilled and resourceful when it comes to such stuff. Any suggestions are welcome. "make it the same as fo2" doesn't help much, I've never tried playing on that server and I don't know how it looks and works there. I know how crafting on tlamk2 works, but it's quite different and more complicated.
Title: Re: Craft 5, Craft 10 buttons.
Post by: jacky on December 28, 2013, 06:20:36 pm
In fo2 you can set number of items you want to craft
Title: Re: Craft 5, Craft 10 buttons.
Post by: Chosen One on December 29, 2013, 12:31:42 am
I'll ask John if he could start working on it, he's quite skilled and resourceful when it comes to such stuff. Any suggestions are welcome. "make it the same as fo2" doesn't help much, I've never tried playing on that server and I don't know how it looks and works there. I know how crafting on tlamk2 works, but it's quite different and more complicated.
YAAAAAAAA!
Title: Re: Craft 5, Craft 10 buttons.
Post by: SEGA_RUS on December 29, 2013, 05:34:42 am
What about Mr.Handy craft dialog?
Just choose besween
Quote
[Small Guns]
[Big Guns]
[Energy Weapons]
[Armor]
[Drugs]
[Micenelious]
then choose item and he is asking you about count of items, use Say button to multicraft
Just valid (needed_resources*say_number) and add items to player
Title: Re: Craft 5, Craft 10 buttons.
Post by: merlin on December 30, 2013, 08:03:54 pm
Any improvement to the interface would be welcome.
Title: Re: Craft 5, Craft 10 buttons.
Post by: Xaviien on December 31, 2013, 11:38:51 am
I'll ask John if he could start working on it, he's quite skilled and resourceful when it comes to such stuff. Any suggestions are welcome. "make it the same as fo2" doesn't help much, I've never tried playing on that server and I don't know how it looks and works there. I know how crafting on tlamk2 works, but it's quite different and more complicated.
The ability to click fix repeatedly would be a great start.
A new button or 2 with "Fix x5" and "Fix x10" would be even better.
Or maybe a new button "Fix multiple" which opens the say box so you can choose exactly how many you'd like to craft.
Title: Re: Craft 5, Craft 10 buttons.
Post by: Corosive on January 02, 2014, 01:14:19 am
Just remove the need to click DONE after FIX so you only have to click FIX and it can be used multiple times
instead of having to go back to the menu and select the item again every fucking time.

yes +1 solution

don't remember the code too much but you could just skip ahead a line, refreshing the page so that the fix button becomes clickable again...?
player clicks on fix, instead of having the result of the action lead to just having an item generated into your inventory it could also take you back to that items description in the fixboy allowing you the chance to hit fix again, same thing as refreshing. Did that make sense lol? You need to hit done to continue crafting, that is because the result for the done action leads to that refreshing that I mentioned, if you simply copied that code and added it to the result of "fix" it should work.