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Messages - Wizard

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61
Bugs / Re: Super Mutant Remnants gives Negative 'The Unity' reputation....
« on: December 25, 2014, 10:44:08 am »
It's obviously a leftover bug from 2238... HELLO, it's supposed to be set in the Fallout Universe.

62
Bugs / Re: TB Npc Speed
« on: December 25, 2014, 10:42:50 am »
Well... In Turn based combat it doesn't matter, Either you or the intruder will have turn. Only one can move during the turn, therefore it is inevitable that he performs that turn. Regardless whether the intruder knows it, your turn continues.

63
Bugs / Re: Super Mutant Remnants gives Negative 'The Unity' reputation....
« on: December 24, 2014, 10:17:53 am »
Right in my quote it says that Marcus (A Super Mutant) went to Broken Hills, a group of others followed him and they made alliances with Ghouls and Humans. Another group got scattered around the wastes, this other group is the Super Mutant Remnants. Not sure if those in Broken Hills should even be called The Unity, as The Unity no longer exists.

64
Bugs / Re: Super Mutant Remnants gives Negative 'The Unity' reputation....
« on: December 23, 2014, 02:19:36 pm »
.... I bring evidence that they are in fact separate groups in the Fallout Universe ....
Let it stay as such,,

http://fallout.wikia.com/wiki/Unity

Quote
As for the Master's followers, the super mutants split into several different groups. A very large group traveled East, reaching as far as the Midwest, becoming Gammorin's Army. Another group was noted as traveling North, some (like Marcus) settled down to coexist with humans, and some small groups still wander the wastes attacking all non-super mutants.

65
Game Help / Re: Current Critical Table
« on: December 22, 2014, 03:13:46 am »
Not to be a dick, but there's no point adding that table to the WIKI unless you also add the roll... Because you cannot use it without knowing the ROLL.

66
Bugs / Re: Super Mutant Remnants gives Negative 'The Unity' reputation....
« on: December 22, 2014, 02:45:02 am »
Ok, let's take an example... So, a new player goes hunting and he stumbles across Super Mutant Remnants (by description) in the Boneyard. He kills a few of them. Later he is heading to Broken Hills, on on his way there few zones away he encounters 'Unity Patrol'. He's thinking to himself, oh well... i got no beef with these. The consequence? The Unity Patrol kills him.
So... Either you set both Super Mutant Remnants AND The Unity as the same NAME (Call Super Mutant Remnants for 'Unity Patrol' LOL) (which would require even more effort i think for it to feel good (why is there Super Mutants scattered all around, but both Super Mutants, Ghouls and Humans ONLY near broken hills?)
, OR you make them separate factions... Please do either of them...

Also... If These Super Mutants Remnants are scattered everywhere, have no contact with (NIGHTKIN, ghouls nor humans), and are not EVEN FOUND in a Unity Patrol (NIGHTKIN is found in Unity Patrols)... How would they (these disorganized muties) magically NOTIFY the NIGHTKIN, HUMANS and GHOULS in the few Unity Patrols that are near Broken Hills about a players reputation amongst them? It doesn't make sense....

67
Game Help / Re: Current Critical Table
« on: December 21, 2014, 10:53:11 pm »
Why is critical chance based on weapon condition?

68
Bugs / Re: Super Mutant Remnants gives Negative 'The Unity' reputation....
« on: December 21, 2014, 02:04:35 pm »
Hmm, sure... I don't think it's much of an effort though to just set them as two different factions.

(I think this is more like just a genuine bug that the developers did not intend... Just covering up bugs like these with other things that were not originally intended will eventually kill the game)

69
Bugs / Re: Super Mutant Remnants gives Negative 'The Unity' reputation....
« on: December 20, 2014, 11:19:57 pm »
You don't have to state the obvious, there's also a "reply" option...
Anyway, these two should be separate factions as they are unrelated to eachother.
One travels with humans and ghouls, the other only with mutants. You see there's two groups, one is the group of the scattered super mutants that are disorganized, the other is not (they are actually allied with humans and ghouls)...

70
Bugs / Re: Super Mutant Remnants gives Negative 'The Unity' reputation....
« on: December 20, 2014, 10:09:46 pm »
Actually there's nightkin that are in 'The Unity', no?

71
Bugs / Re: Super Mutant Remnants gives Negative 'The Unity' reputation....
« on: December 20, 2014, 09:56:15 pm »
Just to be clear... It's true that few Super Mutants are part of 'The Unity', but those remnants are not... These remnants are not found in Broken Hills, they are found around Mariposa and the boneyard.

72
Bugs / Re: Super Mutant Remnants gives Negative 'The Unity' reputation....
« on: December 20, 2014, 09:41:27 pm »
No... Super Mutant Remnants are not in 'The Unity', they are remnants from 'The Master' in Fallout 1... Those that are in 'The Unity' are remnants, but they are not on the same team...

73
Bugs / Super Mutant Remnants gives Negative 'The Unity' reputation....
« on: December 20, 2014, 07:27:49 pm »
Hunting mutants near zone 35:45, they give negative 'The Unity' reputation... Why?? This must be a bug

74
General Game Discussion / Re: Rebiliding Fonline
« on: December 20, 2014, 07:21:05 pm »
I love turnbased and wouldn't play if there was none

75
Tools and Modifications / Re: TINY TANK interface by Jinxed Jack
« on: December 14, 2014, 10:52:25 pm »
Too bad it cannot work windowed for me... my monitor is 1024x768.
Would it work if all i did was scaling the bitmaps? It'd make sense... Then it could proabably fit inside a smaller window... But what about the buttons... Are their coordinates hard-coded as like X,Y values or will they automatically adjust?

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