So far I'd like to find answers for questions given below:
- Is it mandatory to get 10 Charisma as base stat or shall I focus on making total 10 CH with perks / support perks and Mentats out of build in the end?
- Is "Total charisma − 1 = Number of Players or followers that can be transported at once." formula from
1 point of CH will give you a slot for a player or NCP (1 CH character can transport 1 follower here).
Pick as much CH as people you would like to transport (you can use mentats +2CH and beer to spare some SPECIAL points on something else).
Wiki accurate info for FOnline: Reloaded? Do I need any Party Points to let players follow me or are they used only for NPC followers (I didn't get it clearly from Wiki ^^")?
Players require only CH, NPCs require party points.
If you want to lead NPCs (good old Mercenary Commander character) then you need more party points and you will have to invest your skill points into the SPEECH SKILL (up to 300%), this will leave your character undeveloped in other areas and gimped in stats (as in addition to CH you'll have to spend more SPECIAL on IN to get more skill points).
- What kind of combat / crafting specialists would possibly create a viable combo for Leaders?
Run away specialist and blowjob master. Leaders are weak without support. I'm not sure if people are using 'leaders' beyond moving the group from one location of the map to other one (a taxi alt).
To be a good crafter you need a lot of ST (to carry materials) which you don't have since you have invested a lot of points into CH. Create a separate alt for crafting, you don't have to level it up that much as you need only 100% science (to take professions) and 125% repair (repair is capped at 125% in the game).
- Does party size have a limit to lead group members? It's 9 players to lead at once, right?
- Is it possible for someone's party member to become a leader for other player at the same time? (Situation to create a "train" of party players. In example: I'm a leader guiding 2 or 3 persons, who follow me and guide their own party members. If it's possible, how many players will the main leader see on the map in such situation?)
Don't remember about the limit, check the party window on the left, 10 is the whole group: you + 9 other people.
Someone else can became a leader of the group if he has enough charisma to transport the group. It is not possible to create nested trains of followers followed by other followers.
- Any other suggestions from experienced players?
1. Leaders are no longer fun to play as a character (thanks to party points system!) since their use is limited to transportation and they are weak without support (because you have to invest in CH your combat stats LK EN PE will suffer). You can make a high CH taxi alt for that purpose (pick skilled, 10 IN,, tag outdoorsman, level up till lvl 3-4, you will be able to transport the group).
2. Read this:
http://forum.fonline-reloaded.net/index.php?topic=320.0.
3. Prepare to withstand a lot of butthurt.
Good luck!