Changelog 09/02/2014- Stonewall perk now protects against knockdown from grenades, rocket explosions and shotgun bursts, chance to avoid knockdown is based on Strength, 10 ST gives roughly 95% chance, 9 ST - 80%, 8 ST - 60%, 7 ST - 40%, 6 ST - 20%,
- Turbo Plasma Rifle has now +10 crit roll,
- Shotguns can cause knockdowns up from 10 hexes (previously 7),
- Shotguns now have 10% per bullet chance to knockback (previously 20%)
- Decreased exp from ghouls, changed some stats of various critters in encounters,
- Added many new enemies in encounters: Mad Warriors, Dead Walkers, Rebeliants, Renegades, Melchior's Pets, Cultists of Colt, Followers of Rat God, Master's Elite Crew and robots. New encounters appear only for groups of three players or larger, and for caravans. Players are required to have at least 12th character level,
- Changed encounter groups on caravan routes in order to make them more interesting,
- Caravans without player guards will enter only encounters with players,
- No encounters on town zones (only large green circles, like Hub, NCR, Redding etc.),
- Added encounters on islands,
- Changed animation for .223 and 14mm pistols (SMG -> pistol),
- Decreased Pancor Jackhammer burst from 6 to 5 and mag capacity from 24 to 20,
- Changed DR mod of green shotgun ammo from -40 to -20,
- Changed DR mod of purple shotgun ammo from -20 to -25,
- Decreased dmg mod for groin shots by 1, changed various crit effects conditions for head/arm/eyes/groin shots.
- Additional NPCs will show up in several locations (grave diggers and some drunkards),
- Added NPC for checking current position and destination of all caravans. If they are in town, also departure time is shown. Caravan Master was added in Hub, near main grid,
- Warehouse map reworked, it's now bigger and has additional entrance,
- TC windows changed (Redding 21-22, Broken Hills 22-23),
- Added 1% chance to spawn random implant module in TC locker every 30min,
- Added 40mm grenade to TC locker spawn,
- Changed TC maps and zones:
Klamath - reworked trapper camp, extended TC zone to downtown,
Redding - reworked some buildings, extended TC zone to the northern part, added entrance/exit grid at Wanamingo mine,
Modoc - reworked chicken, reworked some buildings, extended TC zone to the northern part
Den - reworked southwestern part of the map, added entrance/exit grid there, added exit grid on south, extended TC zone,
Gecko - additional entrances to the abandoned reactor,
Broken Hills - reworked Residental area, extended TC zone,
- You can now play Russian Roulette via ~rr command. Needs a loaded magnum in active slot. Don't play it next to guards or they will loot your magnum
- Gambling capped at 150%,
- Companion spawn Modoc, Redding, Klamath, Gecko, Broken Hills and San Francisco,
- Removed starter items from companions,
- 12 level required to recruit companions,
- Range of Improved Flamer increased from 8 to 10 hexes,
- Deathclaws in warehouse were boosted (skill% and damage).
Updated critical table is available here:
http://newfmc.pl/reloaded/new_fonline_reloaded_critical_table_men.htmlMore changes incoming. And yeah, I didn't forget about fixes for fibre plants and other crap. Probably in next update.. mini-dungeon (HQ of Bounty Hunters) is partially completed. Have fun!
PS. No updater needed.
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10/02/2014 Hotfix
- Bug with caravans without encounters hopefully fixed?
- New faction names added, see this thread:
http://forum.fonline-reloaded.net/index.php?topic=45.msg32092#msg32092,
- Exp for some critters changed.