- Character level is now visible for all players;
just small note, you have to examine other player to see his level
- Character can have more than 10 tents;
what means more then 10 ? is there some other cap or its unlimited now ?
- Traders now pay 20% price for items they wouldn't accept otherwise;
i dont see the point in this change, why would players aware of how barter work sell stuff for 20% of price ? only thing it does is that it makes new players suffer
before if new player wasnt able to sell some certain item he started looking for reasons why and eventually found out that he has to sell it to different mechant
now he will most likely sell it for that 20% price and lose 80% of item's value
i think it should be either increased to like 50% or removed.. but maybe there is some other reasoning behind it
- Players above 24 level lose some experience points on death (less if killed by player),
makes sense for pve but not for pvp
can be completely avoided by getting your pvp alt to level which you need to have all needed skills for pvp and then ignoring exp loss while players which do pvp on their main char are being punished alot
- Added armor/weapon deterioration penalty on player's death, depending on death type,
can we know by how much different death types deteriorate gear ?
- Cars parked in towns now have 2-minutes lockpick protection,
for which towns does this apply ?