May 18, 2024, 07:45:08 pm
Username:

Password:

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Tomowolf

Pages: [1]
1
Closed suggestions / More variety to PvP...
« on: September 22, 2013, 07:35:47 am »
... As we se only thing to do now is doing Ares dungeon, TC, and Glow, in which loot is poor, and there is no point of fighting for nothing, it becamse boring fast as we can see for the members of some factions.
So Dear DEVs you could implement some kind of domination mode for 1 location (for example Ghost Town), and make something similar to the "TC zones" but each 5 minutes you'll receive loot, and if you leave the zone you stop gaining loot, of course it could be restricted easily - same rules as on TC, but one more thing - you could only receive loot after 10 minutes of timer, then another next 5 minutes gives you loot and it doesn't multiply, you'll always gain same things but you got 0,5% chance to spawn uber stuff.

Of course it wouldn't be just like same to the TC, the group which will be dominating for the most time, they could get an achievment.(something like with domination achievment).

2
Closed suggestions / Due to the latest situation in PVP...
« on: September 22, 2013, 07:32:14 am »
... We have encountered a problem in which we use mostly 1 type of alt - what is Rocket launcher tank, he doesn't need any perks but just "quick pockets" to handle the reload, which is quite sad becuase it's 6th lvl perk, and it's GOOD (I don't mean to nerf it, leave it as it is), rest perks may be tanky ex ; even tougher, adrealine rush, stonewall, mos - these perks makes from this charactera a killing machine in groups, and moslty we can se tc's in numbers of 8 - 12 in which most of em are RLs, and don't ask why - You can't resist their damage by any meaning, you can just craft an armor +5% to dr and +5 to dt, and thats all (well it ain't helping much when you got 6 flying rockets on face).

Now I came with the idea, that we could use some old perks from Fallout Tactics, which were "must be" to fight against zookas - and here comes "hit the deck!" perk.
It's idea was to overally decrease damage of splash explosives (because one rocket could kill you on multiplayer), so that we could change this perk a little bit - instead of INSTANT bonus of +25 dt and +50% dr you could get more and more defence, the further rocket was from you and starting from your own hex, giving you +7%-10% dr, and  3- 5 dt, coming up to the another hex and multiplying that number by two and again and again, so on last hex you could get only 50% of the splash damage.

I know this may sound ridiculous but I guess you don't have any better ideas for now, but just some craps about Special Encounters.( to the players and roleplayers shitting out ideas to the suggestion forum about nerf and buff).

And one more thing - it's not whinepost about that I can't win because of rockets, sure you can, but they're op in groups, and nothing can be done against that.

3
Toxic Caves / Re: Banhammer strikes
« on: September 17, 2013, 09:33:53 pm »
Do the TB traps count on? Today we had guy named pimp going offline in the encounter we've been fighting and going on character nammed Morricon, and then back.

http://imgur.com/NIfU33Z,KREHbkQ

Of course we won but that's not the thing, when it was their turn they swichted the characters after their turn was over.

4
Closed bugs / [mechanics] Extending capacity and gathering
« on: September 02, 2013, 03:05:26 pm »
You can extend your capacity by mining and collecting junk, but you can't by choping wood (lol, an insult for woodsmen), this should be considered as bug and balanced.

5
Closed suggestions / My suggestion thread.
« on: September 02, 2013, 02:41:20 pm »
First of all, those suggestion's aren't lazy ass tons of shit brick I've made on toilet, and this is NOT BUTTHURT, I want to make the game more comfortable for you players, thats why I start this topic.

Crafting&Others
Make tier 0 guns cost less resources (at least half, 10mm pistol 5 metal parts? please)
Make tier 1 guns sellable at shops (you can sell explosive rockets but not m60, why?)
Lower prices of blueprints from tier 2 drugs (12k for normal stimpak, but 12k for ss, but 3k for jet, I don't get it)
Lower price of useless mercs like ghoul with spear or dogs.
Lower price of that goddamn tent.
Lower resources needed for those lockers (hq materials aren't fun, and you mgiht use them to craft avengers than a new locker and make a carpet)

PVP: (WARNING, I might be considered as noob there but please, at least read it and comment)
Make walking with m60 in TB cost 2 action points (it has no minuses in TB, but in rt it does)
(RESERVED)

PVE:
Goddamn, make Human npc encounters give 5x more experience, because it's ridiculous it's more easily to kill 3 rats than 1 raider and it gives same experience points!
(2238 DEV's were about disagree with me ,because they told that you get loot, but wtf kind of loot is mausr pistol and spear)
Drop random drugs from more encounters (lowtier drugs)
Drop high tier drugs from Enclave, Bounty Hunters.
Remove reputation for shooting at Enclave in encounters (in future maybe), it has no sense then and you need to use tricks to kill them and take their guns, might be disscussion on this

Perks&Traits:
(RESERVED)



6
Closed bugs / NPC respawn when big encounter
« on: September 02, 2013, 07:30:37 am »
When there are 2 or 3 groups of mobs npcs respawn in the middle, ALL of them, this should be considered as bug because it wasn't like tht before.

7
Buy / WTB Metal Armor mk2 blueprint
« on: September 02, 2013, 07:09:42 am »
WTB Metal Armor mk bp. Price? 20k

8
Closed suggestions / Buff up Tommy Gun
« on: September 01, 2013, 03:50:36 pm »
As we know grease gun is more comfortable to use than tommy gun, ask me why? Bigger minimum damage (tommy 3, grease 10), crafting is easier, and it takes LESS strength to use.
I suggest buffing up the damage of Tommy gun from 3 - 20, to 7 - 29 or 8 - 32 (from FT).
Otherwise it's just useless lowtier weapon

9
Closed bugs / Becky Gorillazp[AI]
« on: September 01, 2013, 02:50:24 pm »
Den Becky guards guard you, even if you're slaver (and they hate slavers).

10
Closed suggestions / Remove Slave run cooldown.
« on: August 27, 2013, 11:52:44 am »
While doing slaverun, after successful run, we get our reputation back to 150, If we lose, we got it back even to 0.
I suggest removing time cooldown, which is 2 hours, and higher the requieqremtn of reputation with slaver guild from 150 to 200.(Before was 160)
This will prevent using many alts with grease guns to make 10 slave runs in hour, with 10 alts with 3 lvl, and promote doing this with 1 alt.
I suggest also bigger reward for a bigger level.

Pages: [1]