I think he mean't this is a multiplayer game so balance is more important.
Wouldnt call FOnline balanced.
Its better than the vanilla F2. Behavior of NPCs on random maps is one thing. Though the scripting of their actions and fine tuning of of the results of those actions sucks monkey balls.
FOnline is a great game with alot of potential. I can respect that the few people playing this want to have it as close to the vanilla game as possible. Everything i say in regards to game related development is an attempt to keep the canon while expand on some cool stuff i know works. Btw, if i didnt believe in any of this i wouldnt suggest anything.
Make maps man....yeah...i wish i could.
I recently visited the Pheonix forum and read the suggestion threads and whatnot...what they are doing is cool but its not F2. Both MMO versions of the F2 game is needed i think. I just hope both games can get the playerbase involved enough in the development to make them shine.
(There was no endgame content in the vanilla F1, Interplay ran out of money. That bomb in that church thing was a desperate move. Atleast they got to detonate a nuke).(With F2 they wanted to flesh out San Fran, The Brotherhood bunkers in NCR and San Fran and Navarro...but they did that Oil Rig with Franky Boi instead).