I would like to hear Your suggestion about Turn Base.
We know that 1AP spam is a bad thing but is there something else ?
Suggestions totally coming when I get home from work and on a computer instead of an iTard.
posted from my iTardETA:
I'm assuming you guys will fix the 1 AP shot problem for next session, and that's a good start. I'm not going to complain about that, it's been beaten to death as a topic.
As far as other suggestions, I would like to see us go back to two levels of Bonus Move, and add a sequence boost back to Kamikaze trait, even if it's just +2 to sequence. I remember a lot of people being upset when those changes occurred, and it was that session that TB PvP dropped off significantly. Neither of these changes should affect RT combat at all.
Another big problem is sneak in TB. I don't know what changes are occurring with sneak in next session, but right now there is no reason not to level up sneak on a TB build. You can't "run" in TB, so there is no need to invest in perks, just level sneak as you macro at a workbench. If using half of your AP for movement is considered running when applying AC, then it should probably apply for sneaking as well. So, I suggest if you move more than half of your AP in turn based, that the player should unsneak unless they have Silent Running perk.
Currently both of my TB builds have 300 sneak, but no silent running. It's easy to gain positional advantage when I can move 17 hexes sneaking in leather with a pistol, and then change armor/weapons behind cover. I encounter a LOT of other high AP sneakers while in TB encounters also, so I'm not the only one doing it.
The last thing is when the encounter is TB, but combat has ended, or not begun yet. The first person to shoot will get that first shot or burst in real time, and then immediately get to use their full AP to fire or move more once combat begins. So I suggest possibly:
1. When someone initiates an attack, combat starts but sequence determines who gets the first shot.
OR
2. The first person to attack gets the first turn minus the AP they used to fire first. Example: Character has 12 AP, uses 4 to burst and initiate combat. When combat begins, they get the first turn but only 8 AP in that first turn since they already used 4.
Very few people care about TB PvP anymore, most of the people who did stopped playing a long time ago. I don't expect any attention to be paid to TB with everything on the to-do list for wipe. But since you asked, those are my suggestions.