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Topic: TC pve  (Read 7934 times)

voidpaw

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TC pve
« on: December 17, 2013, 08:28:13 pm »
I think that combat slaves should not be able to be used in TC somehow, like make them use PP instead of being dependent on companions/mercs. I would say make each COMBAT slave 80PP, and each UNARMED slave like 60PP.

This shit is ridiculous, man. TC is now PvE. Look.

http://i.imgur.com/7NFsMzU.jpg

I got this screenie from a friend.

It's stupid that TC has come to this.
« Last Edit: December 17, 2013, 08:34:27 pm by voidpaw »
   

kiszon

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Re: TC pve
« Reply #1 on: December 17, 2013, 08:40:19 pm »
if the game allows it we do it :D it should be changed :p
« Last Edit: December 17, 2013, 08:44:31 pm by kiszon »

voidpaw

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Re: TC pve
« Reply #2 on: December 17, 2013, 08:46:57 pm »
Yes, I think that pure test of skill in PvP maybe with few companions is lots of fun, floods of rocket slaves just is irritating and not a good time
   

Kilgore

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Re: TC pve
« Reply #3 on: December 17, 2013, 08:52:38 pm »
Well if that PvE madness continues you can be sure that followers will be made auto-flee when TC timer is up.

However, with only two teams using this "tactic" it could be better if they made some sort of agreement about using NPCs in TC instead of adding me more work to do.

Reno

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Re: TC pve
« Reply #4 on: December 17, 2013, 08:54:19 pm »
Mercenaries and slaves should be banned on TC, anyway who started that npc madness? 

Kaaon

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Re: TC pve
« Reply #5 on: December 17, 2013, 09:01:52 pm »
We all know who started using this npc madness tactic and now they are crying..
I think slaves and companions shouldnt be able to enter TC towns because there are also some battles when TC timer isnt on.
« Last Edit: December 17, 2013, 09:04:07 pm by Seki »

voidpaw

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Re: TC pve
« Reply #6 on: December 17, 2013, 09:54:41 pm »
Seki we started that because we had 1 slaver who was a "last resort" airstrike, and it was cool.

But then BBS had 2 slavers, then made more and more.

You guys just want to win, not have fun? Let's agree to not use ANY slaves in TC and only use companions. I'm asking this as an individual, not your "enemy".
   

Ivic777

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Re: TC pve
« Reply #7 on: December 17, 2013, 09:59:47 pm »
No, it shouldnt be changed. Next tc we will bring at least 10 slavers with 9 slaves each, so we will be like 10 of us with 90 npc, ;) I just hope we wont crush server.
« Last Edit: December 17, 2013, 10:03:12 pm by Ivic777 »

jacky

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Re: TC pve
« Reply #8 on: December 17, 2013, 10:08:29 pm »
Well today I know bbs had 13 people vs our 11. We decided to pick up the glow but i dont like tc pve.

BBS had 13 people + 18-20 slaves/comanions. I dont like tactic "slaves hp wall" because i was sick of it in 2238 with Super mutants with nades.

After our rush vs slaves wall we lost all people and bbs only 50% of slaves and few players. I can fight even vs more numerous enemy but slaves,,,(or even companions) must stay away from tc.



« Last Edit: December 17, 2013, 10:12:09 pm by jacky »

Kirkor

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Re: TC pve
« Reply #9 on: December 17, 2013, 10:09:23 pm »
Sigh... Again, pistoleros start to cry when their own "tactic" is used agains them...
But I agree. I would prefer slaves to stay out from TC fights.




You guys just want to win, not have fun?
No, it shouldnt be changed. Next tc we will bring at least 10 slavers with 9 slaves each, so we will be like 10 of us with 90 npc

lol

Flre

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Re: TC pve
« Reply #10 on: December 17, 2013, 10:14:22 pm »
Quote
Seki we started that because we had 1 slaver who was a "last resort" airstrike, and it was cool.
     It was 2 of them. I just didnt use slaves for obvious reasons.
Quote
Well if that PvE madness continues you can be sure that followers will be made auto-flee when TC timer is up.
     Some builds are supposed to use NPC to fight. I think it would be wise to remove slaves from tc, but not followers.

So lets just forget about slaves, and dont use them on TC, to save some Killogre's time. How about this ?
« Last Edit: December 17, 2013, 10:18:18 pm by Kerghan »

Furior

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Re: TC pve
« Reply #11 on: December 17, 2013, 10:20:45 pm »
Some companions in TC was cool (if players dont start exploiting it also), but now......... its totally broken. Some CH requirement would be ok, but 8 is insane.

jacky

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Re: TC pve
« Reply #12 on: December 17, 2013, 10:47:12 pm »
suggestion:

1. remove slaves from any hostile activity. Slaves can`t attack
2. increase pp for one companion to 150pp
3. increase companion respawn time from 10min to 60min.
« Last Edit: December 17, 2013, 10:55:59 pm by jacky »

voidpaw

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Re: TC pve
« Reply #13 on: December 17, 2013, 11:17:47 pm »
No, it shouldnt be changed. Next tc we will bring at least 10 slavers with 9 slaves each, so we will be like 10 of us with 90 npc

I'm actually 100% positive he was being sarcastic, Kirkor.

In any case, I will make an effort to try to get no one in Pistoleros to use game-breaking rocket slaves. You should do the same.
« Last Edit: December 17, 2013, 11:19:28 pm by voidpaw »
   

jacky

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Re: TC pve
« Reply #14 on: December 17, 2013, 11:33:51 pm »
i wont make agreement becasue it is bullshit.
I know bbs and they will just use it as much they want. i would remove slaves from pvp and nerf companions.

we tried "agreement" in 2238 to not use fast relogs or super mutants and it didnt work.